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fishui/src/controls/MouseHover.qml

165 lines
4.8 KiB
QML

/*
* Copyright 2021 Rui Wang <wangrui@jingos.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import QtQuick 2.12
import FishUI 1.0 as FishUI
Rectangle {
id: background
property real moveX: 0
property real moveY: 0
property bool darkMode: false
anchors.fill: parent
radius: FishUI.Theme.smallRadius
color: "transparent"
signal clicked(var mouse)
property color hoveredColor: FishUI.Theme.darkMode ? Qt.lighter(FishUI.Theme.backgroundColor, 1.1)
: Qt.darker(FishUI.Theme.backgroundColor, 1.2)
property color pressedColor: FishUI.Theme.darkMode ? Qt.lighter(FishUI.Theme.backgroundColor, 1.2)
: Qt.darker(FishUI.Theme.backgroundColor, 1.3)
Rectangle {
id: press_item
anchors.fill: parent
color: background.pressedColor
visible: false
radius: parent.radius
// opacity: background.darkMode ? 0.3 : 0.16
}
Rectangle {
id: back_item
color: background.hoveredColor
radius: parent.radius
// opacity: darkMode ? 0.18 : 0.12
state: "hiden"
states: [
State {
name: "shown"
PropertyChanges {
target: back_item
x: 0
y: 0
width: background.width
height: background.height
visible:true
}
PropertyChanges {
target: background.parent
scale: 1.1
}
},
State {
name: "hiden"
PropertyChanges {
target: back_item
x: background.moveX
y: background.moveY
width: 0
height: 0
visible:false
scale: 1
}
PropertyChanges {
target: background.parent
scale: 1
}
}
]
transitions:[
Transition {
from:"hiden"; to:"shown"
SequentialAnimation{
PropertyAnimation { target: back_item; properties: "visible"; duration: 0; easing.type: Easing.OutQuart }
PropertyAnimation { target: back_item; properties: "x,y,width,height"; duration: 400; easing.type: Easing.OutQuart }
}
PropertyAnimation { target: background.parent; properties: "scale"; duration: 400; easing.type: Easing.OutQuart }
},
Transition {
from:"shown"; to:"hiden"
SequentialAnimation{
PropertyAnimation { target: back_item; properties: "x,y,width,height,"; duration: 200; easing.type: Easing.OutQuart }
PropertyAnimation { target: back_item; properties: "visible"; duration: 0; easing.type: Easing.OutQuart }
}
PropertyAnimation { target: background.parent; properties: "scale"; duration: 200; easing.type: Easing.OutQuart }
}
]
}
MouseArea {
id: area
anchors.fill: parent
hoverEnabled: true
onEntered: {
// cursorShape = Qt.BlankCursor
back_item.x = mouseX
back_item.y = mouseY
back_item.state = "shown"
}
onExited: {
// cursorShape = Qt.ArrowCursor
background.moveX = mouseX
background.moveY = mouseY
back_item.state = "hiden"
press_item.visible = false
}
onClicked: {
background.clicked(mouse)
}
onPressed: {
press_item.visible = true
back_item.visible = false
}
onReleased: {
press_item.visible = false
back_item.visible = true
}
}
}