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CMakeLists.txt
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GameDatabase: Switch to YAML
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2 years ago |
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achievements.cpp
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dep/imgui: Update to v1.90.1
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2 years ago |
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achievements.h
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System: Clear cheat list on reset
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2 years ago |
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achievements_private.h
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Misc: Build fixes for Android
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2 years ago |
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analog_controller.cpp
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AnalogController: Minimum deadzone/activation threshold should be 1%
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2 years ago |
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analog_controller.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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analog_joystick.cpp
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ImGuiManager: Use PromptFont icons for input OSD
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2 years ago |
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analog_joystick.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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bios.cpp
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Common: Drop String, add SmallString
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2 years ago |
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bios.h
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BIOS: Add FindBIOSPathWithHash()
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2 years ago |
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bus.cpp
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System: Gracefully handle memory allocaion failure
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2 years ago |
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bus.h
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System: Gracefully handle memory allocaion failure
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2 years ago |
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cdrom.cpp
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SmallString: fmt -> format, format -> sprintf
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2 years ago |
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cdrom.h
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System: Store game hash as well as serial
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3 years ago |
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cdrom_async_reader.cpp
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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cdrom_async_reader.h
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CDROM: Add current file to debug window
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2 years ago |
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cheats.cpp
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Settings: Add UserResources to EmuFolders
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2 years ago |
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cheats.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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controller.cpp
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FullscreenUI: More localization fixes
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2 years ago |
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controller.h
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ImGuiManager: Use PromptFont icons for input OSD
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2 years ago |
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core.props
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GameDatabase: Switch to YAML
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2 years ago |
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core.vcxproj
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GameDatabase: Switch to YAML
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2 years ago |
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core.vcxproj.filters
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CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
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2 years ago |
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cpu_code_cache.cpp
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CMake: Determine host page size at build time
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2 years ago |
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cpu_code_cache.h
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System: Gracefully handle memory allocaion failure
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2 years ago |
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cpu_code_cache_private.h
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CPU/NewRec: Add speculative constants
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2 years ago |
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cpu_core.cpp
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CPU: Make single step go through the "normal" execution path
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2 years ago |
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cpu_core.h
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CPU: Make single step go through the "normal" execution path
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2 years ago |
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cpu_core_private.h
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CPU: Inhibit debug dispatcher when COP0 BP is invalid
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2 years ago |
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cpu_disasm.cpp
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CPU: Fix GTE control register disassembly
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2 years ago |
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cpu_disasm.h
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CPU: Fix GTE control register disassembly
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2 years ago |
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cpu_newrec_compiler.cpp
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CPU/NewRec: Speculative execution for mult/div
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2 years ago |
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cpu_newrec_compiler.h
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CPU/NewRec: Speculative execution for mult/div
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2 years ago |
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cpu_newrec_compiler_aarch32.cpp
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CPU/NewRec/AArch32: Fix double condition
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2 years ago |
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cpu_newrec_compiler_aarch32.h
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CMake: Support multiple CMAKE_OSX_ARCHITECTURES
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2 years ago |
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cpu_newrec_compiler_aarch64.cpp
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CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
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2 years ago |
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cpu_newrec_compiler_aarch64.h
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CMake: Support multiple CMAKE_OSX_ARCHITECTURES
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2 years ago |
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cpu_newrec_compiler_riscv64.cpp
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CPU/NewRec/RISCV64: Implement PGXP
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2 years ago |
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cpu_newrec_compiler_riscv64.h
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CPU/NewRec/RISCV64: Implement PGXP
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2 years ago |
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cpu_newrec_compiler_x64.cpp
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CPU/NewRec: Fix lui/mfc0 not getting called in CPU PGXP mode
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2 years ago |
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cpu_newrec_compiler_x64.h
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CMake: Support multiple CMAKE_OSX_ARCHITECTURES
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2 years ago |
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cpu_pgxp.cpp
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Misc: Combine some redundant functions
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2 years ago |
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cpu_pgxp.h
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Misc: Combine some redundant functions
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2 years ago |
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cpu_recompiler_code_generator.cpp
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CPU/Recompiler: Fix build error
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2 years ago |
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cpu_recompiler_code_generator.h
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CPU/Recompiler/AArch32: Load membase on demand
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2 years ago |
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cpu_recompiler_code_generator_aarch32.cpp
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CMake: Support multiple CMAKE_OSX_ARCHITECTURES
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2 years ago |
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cpu_recompiler_code_generator_aarch64.cpp
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CMake: Support multiple CMAKE_OSX_ARCHITECTURES
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2 years ago |
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cpu_recompiler_code_generator_generic.cpp
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Bus: Protect main RAM buffer
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2 years ago |
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cpu_recompiler_code_generator_x64.cpp
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SmallString: fmt -> format, format -> sprintf
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2 years ago |
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cpu_recompiler_register_cache.cpp
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CPU/Recompiler: Fix jal/jalr to load delayed register
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2 years ago |
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cpu_recompiler_register_cache.h
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CPU/Recompiler: Fix jal/jalr to load delayed register
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2 years ago |
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cpu_recompiler_thunks.h
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CPU/CodeCache: Include hi/lo in state logging
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2 years ago |
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cpu_recompiler_types.h
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CPU/NewRec: Add AArch32 backend
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2 years ago |
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cpu_types.cpp
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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cpu_types.h
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Common: Add intrin.h
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2 years ago |
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digital_controller.cpp
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ImGuiManager: Use PromptFont icons for input OSD
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2 years ago |
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digital_controller.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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dma.cpp
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DMA: Memory wraparound is unlikely
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2 years ago |
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dma.h
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DMA: Convert to namespace
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3 years ago |
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fullscreen_ui.cpp
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Qt: Icon updates
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2 years ago |
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fullscreen_ui.h
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FullscreenUI: Move functionality to Host
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2 years ago |
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game_database.cpp
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GameDatabase: Use TitleCase for traits
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2 years ago |
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game_database.h
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GameDatabase: Switch to YAML
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2 years ago |
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game_list.cpp
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GameList: Add "File Size" field
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2 years ago |
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game_list.h
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GameList: Add "File Size" field
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2 years ago |
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gdb_protocol.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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gdb_protocol.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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gpu.cpp
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GPU: Add host/hardware stats
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2 years ago |
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gpu.h
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GPU: Add host/hardware stats
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2 years ago |
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gpu_backend.cpp
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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gpu_backend.h
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Common: DynamicHeapArray/FixedHeapArray
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2 years ago |
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gpu_commands.cpp
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GPU: Add host/hardware stats
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2 years ago |
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gpu_hw.cpp
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GPU/HW: Fix possible crash (again)
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2 years ago |
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gpu_hw.h
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GPU/HW: Fix VRAM write replacements
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2 years ago |
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gpu_hw_shadergen.cpp
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GPU/HW: Shader compile fix
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2 years ago |
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gpu_hw_shadergen.h
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Add debanding option to improve gradient smoothness with truecolor
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2 years ago |
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gpu_shadergen.cpp
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GPU/HW: Add framebuffer fetch blending path
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2 years ago |
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gpu_shadergen.h
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GPU/HW: Add framebuffer fetch blending path
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2 years ago |
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gpu_sw.cpp
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GPU: Remove redundant fields
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2 years ago |
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gpu_sw.h
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GPU: Add scaling shader support
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2 years ago |
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gpu_sw_backend.cpp
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Misc: clang-cl warning clean-up
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2 years ago |
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gpu_sw_backend.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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gpu_types.h
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GPU: Remove redundant fields
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2 years ago |
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gte.cpp
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CPU: Add disassembly of GTE instructions
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2 years ago |
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gte.h
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CPU: Add disassembly of GTE instructions
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2 years ago |
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gte_types.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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guncon.cpp
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ImGuiManager: Use PromptFont icons for input OSD
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2 years ago |
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guncon.h
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GunCon: Add relative pointer binding
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2 years ago |
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host.cpp
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GPUDevice: Use Error class for initialization errors
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2 years ago |
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host.h
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Core: Add missing standard library includes
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2 years ago |
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host_interface_progress_callback.cpp
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PostProcessing: Add compile progress indicator
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2 years ago |
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host_interface_progress_callback.h
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PostProcessing: Add compile progress indicator
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2 years ago |
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hotkeys.cpp
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SaveStateSelectorUI: Decouple current slot from list
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2 years ago |
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imgui_overlays.cpp
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ImGuiOverlays: Fix incorrect animation when opening state selector
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2 years ago |
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imgui_overlays.h
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SaveStateSelectorUI: Decouple current slot from list
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2 years ago |
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input_types.h
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InputManager: Support inverted full axis
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3 years ago |
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interrupt_controller.cpp
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InterruptController: Convert to namespace
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3 years ago |
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interrupt_controller.h
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InterruptController: Convert to namespace
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3 years ago |
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mdec.cpp
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DMA: Template transfer functions
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2 years ago |
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mdec.h
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MDEC: Convert to namespace
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3 years ago |
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memory_card.cpp
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PostProcessing: Fix assertion on some shader/texture formats
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2 years ago |
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memory_card.h
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PAD: Intelligently skip saving memcard state for runahead
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3 years ago |
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memory_card_image.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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memory_card_image.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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multitap.cpp
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Pad: Convert to namespace
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3 years ago |
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multitap.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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negcon.cpp
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Misc: Warning fixes
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2 years ago |
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negcon.h
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Add independent settings for NeGcon axes (#3094)
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2 years ago |
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pad.cpp
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Common: Add intrin.h
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2 years ago |
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pad.h
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Qt: Fix labels when changing multi-tap controller type
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2 years ago |
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pcdrv.cpp
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Misc: Remove StringUtil::{Starts,Ends}With, use C++20
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2 years ago |
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pcdrv.h
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CPU: HLE implementation of PCDrv (host file access)
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3 years ago |
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pch.cpp
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Build: Use precompiled headers
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2 years ago |
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pch.h
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Build: Use precompiled headers
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2 years ago |
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playstation_mouse.cpp
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ImGuiManager: Use PromptFont icons for input OSD
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2 years ago |
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playstation_mouse.h
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GunCon: Add relative pointer binding
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2 years ago |
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psf_loader.cpp
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SmallString: fmt -> format, format -> sprintf
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2 years ago |
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psf_loader.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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resources.cpp
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Resources: Remove embedded crosshair image
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2 years ago |
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resources.h
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Resources: Remove embedded crosshair image
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2 years ago |
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save_state_version.h
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GPU: Remove redundant fields
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2 years ago |
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settings.cpp
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GLContext: Rename to OpenGLContext
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2 years ago |
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settings.h
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Core: Add missing standard library includes
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2 years ago |
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shader_cache_version.h
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GPU/HW: Bump shader cache version
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2 years ago |
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sio.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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sio.h
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SIO: Convert to namespace
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3 years ago |
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spu.cpp
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DMA: Template transfer functions
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2 years ago |
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spu.h
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CDROM: Convert to namespace
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3 years ago |
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system.cpp
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CPU: Make single step go through the "normal" execution path
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2 years ago |
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system.h
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System: Gracefully handle memory allocaion failure
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2 years ago |
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texture_replacements.cpp
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Common: Add intrin.h
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2 years ago |
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texture_replacements.h
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Misc: Add copyright/license statement to applicable files
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3 years ago |
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timers.cpp
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Misc: Make struct member functions file-local
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2 years ago |
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timers.h
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Timers: Convert to namespace
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3 years ago |
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timing_event.cpp
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TimingEvents: Reset downcount when head is resorted
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2 years ago |
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timing_event.h
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System: Refactor main loop
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2 years ago |
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types.h
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Settings: Expose exclusive fullscreen control
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2 years ago |