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			119 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			119 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
#include "generalsettingswidget.h"
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#include "autoupdaterdialog.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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GeneralSettingsWidget::GeneralSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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  : QWidget(parent), m_host_interface(host_interface)
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{
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  m_ui.setupUi(this);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pauseOnStart, "Main", "StartPaused", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.startFullscreen, "Main", "StartFullscreen",
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                                               false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.renderToMain, "Main", "RenderToMainWindow", true);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.loadDevicesFromSaveStates, "Main",
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                                               "LoadDevicesFromSaveStates", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showOSDMessages, "Display", "ShowOSDMessages",
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                                               true);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showFPS, "Display", "ShowFPS", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showVPS, "Display", "ShowVPS", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showSpeed, "Display", "ShowSpeed", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.showResolution, "Display", "ShowResolution", false);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.enableSpeedLimiter, "Main", "SpeedLimiterEnabled",
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                                               true);
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  SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.increaseTimerResolution, "Main",
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                                               "IncreaseTimerResolution", true);
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  SettingWidgetBinder::BindWidgetToNormalizedSetting(m_host_interface, m_ui.emulationSpeed, "Main", "EmulationSpeed",
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                                                     100.0f, 1.0f);
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  connect(m_ui.enableSpeedLimiter, &QCheckBox::stateChanged, this,
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          &GeneralSettingsWidget::onEnableSpeedLimiterStateChanged);
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  connect(m_ui.emulationSpeed, &QSlider::valueChanged, this, &GeneralSettingsWidget::onEmulationSpeedValueChanged);
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  onEnableSpeedLimiterStateChanged();
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  onEmulationSpeedValueChanged(m_ui.emulationSpeed->value());
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  dialog->registerWidgetHelp(
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    m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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    tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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       "when the hotkey is pressed."));
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  dialog->registerWidgetHelp(m_ui.saveStateOnExit, tr("Save State On Exit"), tr("Checked"),
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                             tr("Automatically saves the emulator state when powering down or exiting. You can then "
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                                "resume directly from where you left off next time."));
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  dialog->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
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                             tr("Automatically switches to fullscreen mode when a game is started."));
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  dialog->registerWidgetHelp(
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    m_ui.renderToMain, tr("Render To Main Window"), tr("Checked"),
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    tr("Renders the display of the simulated console to the main window of the application, over "
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       "the game list. If unchecked, the display will render in a separate window."));
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  dialog->registerWidgetHelp(m_ui.pauseOnStart, tr("Pause On Start"), tr("Unchecked"),
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                             tr("Pauses the emulator when a game is started."));
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  dialog->registerWidgetHelp(
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    m_ui.loadDevicesFromSaveStates, tr("Load Devices From Save States"), tr("Unchecked"),
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    tr("When enabled, memory cards and controllers will be overwritten when save states are loaded. This can "
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       "result in lost saves, and controller type mismatches. For deterministic save states, enable this option, "
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       "otherwise leave disabled."));
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  dialog->registerWidgetHelp(
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    m_ui.enableSpeedLimiter, tr("Enable Speed Limiter"), tr("Checked"),
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    tr("Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will "
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       "run as fast as possible, which may not be playable."));
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  dialog->registerWidgetHelp(
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    m_ui.increaseTimerResolution, tr("Increase Timer Resolution"), tr("Checked"),
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    tr("Increases the system timer resolution when emulation is started to provide more accurate "
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       "frame pacing. May increase battery usage on laptops."));
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  dialog->registerWidgetHelp(
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    m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
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    tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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       "and if not, the emulator will run as fast as it can manage."));
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  dialog->registerWidgetHelp(m_ui.showOSDMessages, tr("Show OSD Messages"), tr("Checked"),
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                             tr("Shows on-screen-display messages when events occur such as save states being "
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                                "created/loaded, screenshots being taken, etc."));
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  dialog->registerWidgetHelp(m_ui.showFPS, tr("Show FPS"), tr("Unchecked"),
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                             tr("Shows the internal frame rate of the game in the top-right corner of the display."));
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  dialog->registerWidgetHelp(m_ui.showVPS, tr("Show VPS"), tr("Unchecked"),
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                             tr("Shows the number of frames (or v-syncs) displayed per second by the system in the "
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                                "top-right corner of the display."));
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  dialog->registerWidgetHelp(
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    m_ui.showSpeed, tr("Show Speed"), tr("Unchecked"),
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    tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
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  // Since this one is compile-time selected, we don't put it in the .ui file.
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  const int last_row_count = m_ui.formLayout_4->rowCount();
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#ifdef WITH_DISCORD_PRESENCE
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  {
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    QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Discord Presence"), m_ui.groupBox_4);
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    SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "Main",
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                                                 "EnableDiscordPresence");
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    m_ui.formLayout_4->addWidget(enableDiscordPresence, last_row_count, 0);
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    dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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                               tr("Shows the game you are currently playing as part of your profile in Discord."));
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  }
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#endif
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  if (AutoUpdaterDialog::isSupported())
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  {
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    QCheckBox* enableDiscordPresence = new QCheckBox(tr("Enable Automatic Update Check"), m_ui.groupBox_4);
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    SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, enableDiscordPresence, "AutoUpdater",
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                                                 "CheckAtStartup");
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    m_ui.formLayout_4->addWidget(enableDiscordPresence, last_row_count, 1);
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    dialog->registerWidgetHelp(enableDiscordPresence, tr("Enable Automatic Update Check"), tr("Checked"),
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                               tr("Automatically checks for updates to the program on startup. Updates can be deferred "
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                                  "until later or skipped entirely."));
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  }
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}
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GeneralSettingsWidget::~GeneralSettingsWidget() = default;
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void GeneralSettingsWidget::onEnableSpeedLimiterStateChanged()
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{
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  m_ui.emulationSpeed->setDisabled(!m_ui.enableSpeedLimiter->isChecked());
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}
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void GeneralSettingsWidget::onEmulationSpeedValueChanged(int value)
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{
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  m_ui.emulationSpeedLabel->setText(tr("%1%").arg(value));
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}
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