Commit Graph

5532 Commits (e2024f6175201d9a2c9b44daf8294dc54c81214c)

Author SHA1 Message Date
zkdpower 543c28b240
Update the Simple-Chinese Translation to latest. 2 years ago
Stenzek 150ab8f4af
GPU: Add host/hardware stats 2 years ago
Stenzek 884c851079
CPU: Fix GTE control register disassembly 2 years ago
Stenzek 0065800f05
Qt: Fix a couple of error log formats 2 years ago
Stenzek f66866ed73
GPUDevice: Use Error class for initialization errors 2 years ago
Stenzek 24cb489a32
Qt: Update Korean translation by Hackjjang 2 years ago
Stenzek 429cb4f351
Qt: Allow toggling fullscreen when VM is paused 2 years ago
Stenzek ecd8d97f72
FileSystem: Handle infinite symlink loops in FindFiles() 2 years ago
Stenzek a0370c7fb7
Qt: Delete settings windows on close 2 years ago
Stenzek b98ac8722a
FullscreenUI: Move functionality to Host 2 years ago
Stenzek bc04854ed3
GPU/HW: Bump shader cache version 2 years ago
Stenzek 687e212dfe
GPU/HW: Shader compile fix 2 years ago
Stenzek 8970909400
Qt: Make Shift+Wheel scroll settings description 2 years ago
Stenzek 37276472eb
Qt: Tidy up Enhancement settings 2 years ago
Stenzek f369724b7c
dep/imgui: Update to v1.90.1 2 years ago
Hugo Locurcio cc94b76037
Add debanding option to improve gradient smoothness with truecolor
This option only has an effect if true color is also enabled.
2 years ago
Anderson Cardoso 4d1d830b30
Atualização Português do Brasil
- Incluido mensagens novas sobre fontes do modo Big duck mode
2 years ago
Stenzek 03d6500250
Log: Skip argument packing when below filter level 2 years ago
Stenzek 5f9eef585f
Achievements: Wrap long achievement descriptions 2 years ago
Stenzek 5042460264
ImGuiFullscreen: Add LayoutUnscale() 2 years ago
Stenzek eae4f73f94
Achievements: Open cheevo details in browser when selected 2 years ago
Stenzek da9e3064c2
Achievements: Display missable/progression/win icons 2 years ago
Stenzek ecbd693d22
Qt: Fix warning 2 years ago
Stenzek e86cf51a48
GPU/HW: Handle palette VRAM wrapping
Fixes block colours in The Next Tetris.
2 years ago
Stenzek 5d3cf93aa3
GPUDevice: Fix race on resize in GL/Vulkan 2 years ago
Stenzek 573dfd2a26
Qt: Add runtime downloading of OSD fonts 2 years ago
Stenzek 55a76892ae
Qt: Add runtime resource downloading 2 years ago
Stenzek 73cee9f705
Settings: Add UserResources to EmuFolders
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2 years ago
KamFretoZ 34160a8c1b Qt/FSUI: Backport PromptFont from PCSX2 for better readibility 2 years ago
Stenzek c5c023af5f
SDLInputSource: Log axes/buttons when controller is opened 2 years ago
Stenzek fcbae6cef3
GPU/HW: Fix off-by-one in dirty rect checks
Fixes transitions in Crash 3.
2 years ago
Anderson Cardoso 95486f7972
House cleaning (#3083)
* Clean Up

As discussed in discord this PR purges some empty forms and it's unused properties from the following files below.

achievementsettingswidget.ui:   <string>Form</string>
advancedsettingswidget.ui:   <string>Form</string>
audiosettingswidget.ui:   <string>Form</string>
biossettingswidget.ui:   <string>Form</string>
consolesettingswidget.ui:   <string>Form</string>
controllerbindingwidget.ui:   <string>Form</string>
controllerbindingwidget_analog_controller.ui:   <string>Form</string>
controllerbindingwidget_analog_joystick.ui:   <string>Form</string>
controllerbindingwidget_digital_controller.ui:   <string>Form</string>
controllerbindingwidget_guncon.ui:   <string>Form</string>
controllerbindingwidget_mouse.ui:   <string>Form</string>
controllerbindingwidget_negcon.ui:   <string>Form</string>
controllerglobalsettingswidget.ui:   <string>Form</string>
controllermacroeditwidget.ui:   <string>Form</string>
displaysettingswidget.ui:   <string>Form</string>
emptygamelistwidget.ui:   <string>Form</string>
emulationsettingswidget.ui:   <string>Form</string>
enhancementsettingswidget.ui:   <string>Form</string>
foldersettingswidget.ui:   <string>Form</string>
gamelistsettingswidget.ui:   <string>Form</string>
gamelistwidget.ui:   <string>Form</string>
generalsettingswidget.ui:   <string>Form</string>
postprocessingsettingswidget.ui:   <string>Form</string>
2 years ago
Stenzek 32f5482ad2
CPU: Inhibit debug dispatcher when COP0 BP is invalid 2 years ago
Stenzek cf760bbe42
CDSubChannelReplacement: Clear map on reload
Fixes one PBP disc's SBI from leaking into others.
2 years ago
Stenzek cc84952fdc
AnalogController: Minimum deadzone/activation threshold should be 1% 2 years ago
Stenzek 12b9cf1898
GPU: Fix crash when trying to postprocess surfaceless 2 years ago
Anderson Cardoso 2bddafb1fc Autalização Português do Brasil
- Atualizado para versão mais recente.
2 years ago
Stenzek 344d2ccd5d
OpenGLDevice: Work around lack of base_vertex in GLES3.1 2 years ago
Connor McLaughlin e60654de38
Merge pull request #3080 from tobiasjakobi/different-types-fix
CPU/Recompiler: Fix build error
2 years ago
Stenzek b75528272e
Qt: Fix activation of existing game properties windows 2 years ago
Stenzek 6d3e3f78da
System: Shorten libcrypt error on Android 2 years ago
Stenzek 958b033a66
PostProcessing: Fix assertion on some shader/texture formats 2 years ago
Anderson Cardoso 63bc3883ea
Atualização Português do Brasil (#3079)
* Atualização Português do Brasil 

- Opções avançadas de cópia de textura (adicionada)
- Opções avançadas de armazenamento de texturas (adicionada)

* Update duckstation-qt_pt-BR.ts
2 years ago
Stenzek 6d07d70946
GPUDevice: Fix erratic texture pool recycling 2 years ago
Stenzek 98d5b98ab1
GPU/HW: Fix incorrect pipeline layout with texture buffers disabled 2 years ago
Anderson Cardoso 489235f48a
Update ts files
Remove obsolete strings for all available languages files.
2 years ago
Stenzek 044eb589f9
Settings: Expose disable texture buffers/copy to self options 2 years ago
Tobias Jakobi dbe29bd5ca CPU/Recompiler: Fix build error
Build currently fails on a GCC 13.2.x with:

/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp: In member function ‘bool CPU::Recompiler::CodeGenerator::Compile_Bitwise(CPU::Instruction, const CPU::CodeCache::InstructionInfo&)’:
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1330:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1330 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/var/tmp/portage/games-emulation/duckstation-9999/work/duckstation/src/core/cpu_recompiler_code_generator.cpp:1362:81: error: operands to ‘?:’ have different types ‘BitField<unsigned int, CPU::Reg, 16, 5>’ and ‘BitField<unsigned int, CPU::Reg, 21, 5>’
 1362 |                                PGXP::PackMoveArgs(dest, lhs.HasConstantValue(0) ? instruction.r.rt : instruction.r.rs)),
      |                                                         ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2 years ago
Anderson Cardoso abbcd65563
Atualização Português do Brasil (#3077)
* Atualização Português do Brasil

- Configurações (adicionado)
- Configurações avançadas modo exclusivo (adicionado)
2 years ago
Stenzek 118c6c1269
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2 2 years ago
Stenzek 62d2f12236
Settings: Expose exclusive fullscreen control 2 years ago
Stenzek 46e0afd2d4
VulkanDevice: Actually allow enumeration of 1.0 device 2 years ago
Stenzek c233eb53ab
VulkanDevice: Potentially re-enable Vulkan 1.0 support 2 years ago
Anderson Cardoso c33f415e72
Atualização Português do Brasil (#3075)
* Atualização Português do Brasil

- Novos textos no modo big duck mode (adicionado)
- Informação sobre tamanho de jogos (adicionado)
2 years ago
Stenzek e81e3edb23
SDLInputSource: Optionally load game_controller_db.txt from data dir 2 years ago
Silent 8d491d3faa
System: Mark the VM as Stopping in ShutdownSystem unconditionally
Fixes an issue where Discord RPC didn't revert to "No Game Running"
on shutdown.
2 years ago
Silent d08a40bcd8
DiscordRPC: Show session time in Discord Rich Presence 2 years ago
Stenzek 9ec3266f02
GPUDevice: Fix crash when using recycled targets 2 years ago
Stenzek 8fe6ef1fa8
CPU/NewRec: Allocate callee-saved registers before caller-saved 2 years ago
Stenzek b7c3c76014
CPU/NewRec/RISCV64: Implement PGXP 2 years ago
Stenzek 36643fe78b
GameList: Add "File Size" field 2 years ago
Stenzek bbd021bd5f
DMA: Memory wraparound is unlikely 2 years ago
Stenzek 48a1282a08
GPU/HW: Fix incorrect layout for non-buffer VRAM write 2 years ago
Stenzek dc5e4120cd
GPUDevice: Improve texture pooling 2 years ago
Anderson Cardoso efaee4ab50
Atualização Português do Brasil
- Atalhos (atualizado)
- Big duck mode UI (atualizado)
2 years ago
zkdpower 4a4e33ed72 Update the Simple-Chinese Translation to latest. 2 years ago
Stenzek 5ef2ba0eb2
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
2 years ago
Stenzek 4942964e2f
OpenGLDevice: Fix texture creation issues w/o texture storage 2 years ago
Stenzek 717e0665ae
GPUDevice: Support R16I/R16U textures 2 years ago
Stenzek f5ddd7ba32
DMA: Template transfer functions
~20% speedup in FMV playback on a Ryzen 9 7950X3D. CPUs hate branches.
2 years ago
Stenzek b9665e83a3
MSBuild: Only link with Zydis in Debug builds 2 years ago
Stenzek cf45047463
CI/Windows: Use Clang-CL instead of MSVC 2 years ago
Stenzek 21bbe5c76c
CPU/CodeCache: Fix page error when rewinding 2 years ago
Stenzek 05b42f34eb
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux 2 years ago
Stenzek 6a7dea6908
CPU/CodeCache: Fix rewinding on Apple Silicon 2 years ago
Stenzek 7829abc014
MSBuild: We don't need WinPixEventRuntime in Release builds 2 years ago
Stenzek df08e122c3
System: Fix rewind throttling at half speed 2 years ago
Stenzek 87d24d3259
System: Fix crash on emptying rewind buffer 2 years ago
Stenzek e6be0532cb
System: Fix incorrect rewind VRAM estimation 2 years ago
Stenzek 9e82c18559
MetalDevice: Defer release of layer drawables 2 years ago
Stenzek f4fb069216
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
2 years ago
Stenzek 6fe2177ee7
MetalDevice: Fix incorrect mipmap texture creation 2 years ago
Stenzek 2d4191f8ce
Qt: Fix game properties dialogs keeping app open 2 years ago
Stenzek 8842a46a90
CPU: Fix namespacing in disassembler 2 years ago
Connor McLaughlin 95a9edaa65
Merge pull request #3070 from andercard0/master
Atualização Português do Brasil
2 years ago
Stenzek 73968ac526
SaveStateSelectorUI: Decouple current slot from list 2 years ago
Anderson Cardoso 737915821d Atualização Português do Brasil
Atualizado OSD para conquista em modo hardcore.
2 years ago
Stenzek cffb383c10
CPU: Add disassembly of GTE instructions 2 years ago
Stenzek e08f888e72
OpenGLDevice: Fix incorrect scissor rect 2 years ago
Stenzek 6328d08c14
System: Don't unconditionally refresh save state UI 2 years ago
Stenzek 38777439c5
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
2 years ago
Stenzek e93fec49bb
Achievements: Reload settings after hardcode disabled 2 years ago
Stenzek 0632c3356c
OpenGLDevice: More Mali driver workarounds 2 years ago
Stenzek fb0ad26de8
Achievements: Fix incorrect fallback message 2 years ago
Connor McLaughlin f84f19664b
Merge pull request #3069 from andercard0/master
Atualização Português do Brasil
2 years ago
Stenzek aa658047f6
CPU/Recompiler: Fix jal/jalr to load delayed register
NewRec already handled this correctly.
2 years ago
Stenzek 87a7c09466
GPU/HW: Improve heuristics for draw/write when copying 2 years ago
Stenzek a499e21453
CPU/CodeCache: Don't try to compile direct double branches
Invalidation nightmare.
2 years ago
Stenzek b04578afee
ImGuiFullscreen: Fix menu background obscuring text 2 years ago
Anderson Cardoso 2eed013371 Atualização Português do Brasil
- Textos de sistema (incluidos)
2 years ago
Stenzek 98a96db1bd
GPU: Remove redundant fields 2 years ago
Stenzek 23d5b20da6
GPU/HW: Split dirty rect into draw/write
Significant performance improvement in Persona 2.
2 years ago
Stenzek 5218ac6944
GPU/HW: Fix incorrect mask in VRAM offset calc 2 years ago
Stenzek adfde45dc1
System: Add unsafe settings summary 2 years ago
Stenzek 2cd747983a
SmallString: Pass string_view by value 2 years ago
Stenzek 57aa138808
PostProcessing: Add compile progress indicator 2 years ago
Stenzek 7e2afe82b5
FullscreenUI: Fix opening while paused 2 years ago
Stenzek 7e1276fbac
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
2 years ago
Connor McLaughlin 371c58dc72
Merge pull request #3068 from andercard0/master
Atualização Português do Brasil
2 years ago
Stenzek c20805f2be
VulkanDevice: Work around some mobile driver issues 2 years ago
Anderson Cardoso 82b71e8169 Atualização Português do Brasil
- Seleção de salvamento rápido (adicionado)
- Confirmação de textos movidos
- Correção de texto
2 years ago
Stenzek 4f84a98864
StringUtil: Pass string_views by value 2 years ago
Stenzek 710698f7e1
Misc: Remove StringUtil::{Starts,Ends}With, use C++20 2 years ago
Stenzek 79c226efff
SmallString: fmt -> format, format -> sprintf 2 years ago
Stenzek ad6e49998f
RegTest: Add PGXP/upscale/recompiler options 2 years ago
Stenzek bc2c334370
Misc: Combine some redundant functions 2 years ago
Stenzek e14bf95043
Misc: Linux build fix 2 years ago
Connor McLaughlin 60e27a105c
Merge pull request #3067 from Mrlinkwii/update
Qt/WinUpdater: Remove "Update Complete" dialog
2 years ago
Stenzek ad96b1ec75
FullscreenUI: Improve menu button borders 2 years ago
Stenzek c467825791
SaveStateSelectorUI: Make less ugly 2 years ago
Mrlinkwii 53241b740b Qt/WinUpdater: Remove "Update Complete" dialog
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2 years ago
Stenzek dbaf49e4d4
VulkanDevice: Fix ARM32 build (again) 2 years ago
Stenzek 39913b2a39
GPUDevice: Fix incorrect positioning with PostFX and GL 2 years ago
Stenzek 27162e34a0
PostProcessing: Add Config::GetShaderOptions() 2 years ago
Stenzek c90de025bf
MetalDevice: Fix depth not storing 2 years ago
Stenzek 1a5865bf95
D3D12Device: Fix crash on SW renderer switch 2 years ago
Stenzek 1f4a37f8eb
VulkanDevice: Fix crash on SW renderer switch 2 years ago
Stenzek d068799515
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering 2 years ago
Stenzek f1604db4a3
GPU/HW: Dynamically size downsampling textures 2 years ago
Stenzek ff37afef55
PostProcessing/FX: Support multiple render targets 2 years ago
Stenzek fdd3edf73a
Common: Add LLVM SmallVector 2 years ago
Stenzek 6b00bf016d
GPU/HW: Dynamically size display texture 2 years ago
Stenzek a907e1f550
GPUDevice: Pool textures 2 years ago
Stenzek 3b2c70cda5
GPUDevice: Get rid of framebuffer abstraction 2 years ago
Stenzek a9ee2a34d8
SmallString: Add missing constructors/move operators 2 years ago
Stenzek 61783d4a34
GPU/HW: Remove unused variable 2 years ago
Stenzek 5c42d3906a
Qt: Fix incorrect value of combo postfx options 2 years ago
Stenzek b65d2748b4
GPUDevice: Implement MirrorRepeat address mode 2 years ago
Stenzek 6deb9d3072
D3D12Device: Fix incorrect RP end in CommitClear() 2 years ago
Connor McLaughlin 203e711d67
Merge pull request #3066 from IlDucci/es_ES_20231208
Spanish (Spain) translation update
2 years ago
IlDucci 3f36b26ed9 Spanish (Spain) translation update
Adding translations for the latest string changes.
2 years ago
Stenzek b7c53102c6
GameDB: P2 2 years ago
Stenzek 10473f1cfb
PostProcessing: Add categories/combos/tooltips 2 years ago
Stenzek 5e45d365c2
PostProcessing: Sort shader lists before showing 2 years ago
Stenzek 96d377a396
Qt: Fix performance counters showing up without VM 2 years ago
Stenzek ba5d1a109e
dep/reshadefx: Support generating GLSL ES 2 years ago
Stenzek bcc2042154
OpenGLDevice: GLES fixes 2 years ago
Connor McLaughlin 14c7c70b0c
Merge pull request #3065 from zkdpower/master
Update Simple-Chinese Translation.
2 years ago
Stenzek 6557033b98
FullscreenUI: Replace some std::string instances with TinyString 2 years ago
Stenzek e835f118b7
Hotkeys: Fix toggle CPU PGXP with Interpreter 2 years ago