Commit Graph

8567 Commits (dbba8deb4bcfa3a9993c7dfb7a98bcba46501231)
 

Author SHA1 Message Date
Stenzek 57d3aa4850
FileSystem: Add Error parameter to StatFile() 11 months ago
Stenzek 1434507b41
FileSystem: Add span overload for WriteBinaryFile()
And normalize filename -> path parameter names.
11 months ago
Stenzek b97788a35a
PostProcessing/FX: Force native paths for includes 11 months ago
Stenzek 4edae3cdd0
GPU/HW: Depth buffer needs to be a RT in ROV mode 11 months ago
Stenzek d1b904a1da
Qt: Fix game properties crash opening non-DB game 11 months ago
Stenzek 0befbf8021
GPU: Add Uncorrected Borders crop mode
Should behave the same as the old "All Borders" mode.
The pixel aspect ratio WILL BE WRONG.

Also fixes the size of screenshots in internal resolution mode.
11 months ago
Stenzek be7a20fef2
GPU/TextureCache: Map replacement non-255 alpha to fully transparent
That way if during the scaling process you end up with interpolated
colours, the cutout alpha is preserved.

Ideally we'd blend it, but that tends to create more problems than it
solves on PSX.
11 months ago
Stenzek 5fd79254bd
GPU: Fix crash when toggling software renderer 11 months ago
Stenzek 57595c47af
GPU/TextureCache: Move replacement cache onto the GPU
And enforce a maximum. Should sort out the upload spam.
11 months ago
Stenzek 4a650fcce2
GPUDevice: Fix VRAM usage calculation for compressed textures 11 months ago
Stenzek 982dccb990
D3D12Device: Clang warning fixes 11 months ago
Stenzek b180b26728
GPU: Rework "All Borders" cropping to be aspect correct
The "All Borders" crop mode was previously creating an aspect ratio that
was completely incorrect when using modes outside of Auto/4:3. We now
scale the aspect ratio relative to the PAL/NTSC aspect ratio to account
for this, regardless of how much of a border the game configures.

Overscan cropping also produced an incorrect aspect ratio outside of 4:3
mode, resulting in minor horizontal stretching. It is now correct,
however, this results in black borders being added in 16:9 for most
games.

To remove these borders, you have two options:

 - Use the "Stretch to Fill" aspect ratio. This will scale the GTE
   aspect ratio to fill the screen.

 - Use the "Only Overscan Area (Aspect Uncorrected)" crop mode. This
   mode retains the "old" behaviour, resulting in a stretched image.
11 months ago
Stenzek dec468966c
GPU/HW: Fix sprite mode triggering on screen-aligned UVs
Some polygons just end up being perfect. For example, Croc 2
minecart level.
11 months ago
Stenzek a804801a1b
GPU/HW: Support filtering with texture cache 11 months ago
Stenzek 0ae8fcced3
GPU/HW: Fix incorrect sampling at 1x with TC 11 months ago
Stenzek 0076af6974
SPU: Zero out upper ADPCM filters
Also in CD-ROM.
11 months ago
Stenzek 40a1bee9ea
CDROM: Fix incorrect clmap in XA-ADPCM decoding
Fixes crunchy audio in GT2: A-Spec.
11 months ago
Stenzek 9fa8fee193
Achievements: Use rc_client for pause throttling 11 months ago
Stenzek 852239ec8a
Qt: Add game list language override option 11 months ago
Stenzek 70a4b5c9f2
GameDatabase: Add missing flags 11 months ago
Stenzek 7b230dc4c1
GPU/HW: MSAA samples change needs to recreate pipelines
Otherwise Metal/Vulkan go boom boom.
11 months ago
Stenzek ae14c8715d
Image: Support decompressing BC1-7 11 months ago
Stenzek 8567293103
Util: Add TextureDecompress 11 months ago
Stenzek 7eb1d4e092
GPUDevice: Support compressed textures 11 months ago
Stenzek 24dfd30839
Image: Refactor to a more generic class 11 months ago
Stenzek 3ff1b04576
GPUDevice: Support generating mipmaps 11 months ago
Stenzek e647192437
GPUDevice: Add compute shader support 11 months ago
Stenzek affbdfc350
Timer: Fix >1 second sleeps on MacOS 11 months ago
Daniel Nylander ff010686f8
Updated Swedish translation (#3333) 11 months ago
Stenzek c970740d12
InputManager: Workaround macro chord trigger issue 11 months ago
Stenzek e987b56aae
Log: Remove unused ISOReader channel 11 months ago
Stenzek 88836c431e
GameDB: King's Field I/II (Japan) 11 months ago
Stenzek 5bcf99fc11
CDImage: Merge bin/ecm handling into one class
Means that cuesheets with ECM tracks will now load as expected.
11 months ago
Stenzek 5261cfe8e4
CPU/Recompiler: Tidy up type names
And reduce global namespace pollution.
11 months ago
Stenzek f67eacc071
CPU: Default to new recompiler/remove old recompiler 11 months ago
Stenzek d2d06adeeb
CPU/NewRec/ARM32: Shifts need to be explicitly masked 11 months ago
Stenzek 5c03e1d940
Misc: Fix alignment errors on ARM32 11 months ago
Stenzek bb24d406f2
Pad: GCC compile fix 11 months ago
Stenzek d26fc89aac
dep/imgui: RISC-V compile fix 11 months ago
Stenzek 5d8519897d
Image: Fix uninitialized read without SIMD 11 months ago
Stenzek b984f343ae
System: Fix audio CD images not showing title 11 months ago
Stenzek 0079f7a285
CDImageCue: Support reading .wav files (WAVE cuesheet files) 11 months ago
Stenzek e6892e0a54
Common: Fix incorrect condition in PreviousPow2/NextPow2 12 months ago
Stenzek 378fd80e3d
CDROM: Defer subq read until needed
Should help with hitches on real disc reads until I refactor
in a proper sector cache...
12 months ago
Stenzek ca9af62f92
FullscreenUI: Add a BP achievements login dialog 12 months ago
Stenzek 2da7859143
Qt: Fix incorrect parent window for locks
e.g. achievements token expired
12 months ago
Stenzek b59f9a1270
ImGuiManager: Plumb through clipboard access 12 months ago
Stenzek b726fa8918
Scripts: Fix SyntaxWarning in glyph range updater 12 months ago
Stenzek 2791a9a890
Scripts: Move l10n glyph range script to scripts 12 months ago
Stenzek 81e2619e91
FullscreenUI: Add missing icon 12 months ago