Stenzek
23ec40d032
Settings: Set log level to none if no sinks enabled
1 year ago
Stenzek
cf32774b24
RegTest: Check size before hash
1 year ago
Stenzek
206f32e511
Qt: Fix early console debug output
1 year ago
Stenzek
c439de6364
Common: SSE2 backsupport for vector classes
...
shuffle8() sucks, the rest aren't _too_ bad.
1 year ago
Stenzek
e1c876671a
Misc: More iNN => sNN
1 year ago
Stenzek
986e207cff
GPU/HW: Make batch shaders independent on resolution
...
Almost a 6x reduction in *compressed* shader cache size.
1 year ago
Stenzek
f9941c3f68
GPU/HW: Reduce shader dependence on global constants
...
Step 1 of making resolution-independent shaders.
1 year ago
Stenzek
f169b892c1
GPU: Defer frame done if not running events
...
Prevents interruption/execution exiting if the frame was ticked over
by a MMIO access, e.g. reading GPUSTAT.
1 year ago
PugsyMAME
88bc3a2278
Fixed typo in F4 Cheat Type code ( #3300 )
...
Typo in my code, this fix will make it work properly on multiple find & replaces.
1 year ago
Stenzek
3dca598063
Log: Switch to enum class
...
Need to change the channel to a bitset too.. the string lookups are
horribly slow, and conflict when one is a prefix of another.
1 year ago
Stenzek
88381209b3
System: Fix crash when disabling runahead
1 year ago
Stenzek
1754ecf4f9
SPU: Get rid of second output stream
1 year ago
Stenzek
df17528b18
Qt: Move threaded rendering toggle to Debug tab
...
Frees up some space.
1 year ago
Stenzek
54e5d93165
GPU/SW: Enable SIMD path and make default
1 year ago
Stenzek
19698559c3
System: Drop IPC server
...
The one group using it switched to shared memory exports anyway.
1 year ago
Stenzek
ac8461a28b
System: Fix bogus SW thread CPU in OSD
1 year ago
Stenzek
e617f17294
System: Set GPU timing enable on init/destroy
...
It's really unrelated to the guest GPU.
1 year ago
Stenzek
e7aa0495ab
System: Not all setting changes need to interrupt
1 year ago
Stenzek
40670726b4
GPU/SW: Fix SSE4 path and add 256-bit AVX2 path
1 year ago
Stenzek
a7747c5be3
Common: Add 256-bit integer vector wrapper
1 year ago
Stenzek
d07c7e4b68
Qt: Fix 100% CPU usage while downloading files
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The wonders of having fast internet, you never realize when this happens
because it completes too quickly...
1 year ago
Stenzek
5f80cb1188
GPU/HW: Fix inaccurate shader progress counter
1 year ago
Stenzek
b5df06a54a
GPU/HW: Rewrite automatic internal resolution selection
...
Make it aspect ratio aware, as well as updating when/if the game changes
resolution. Also include the padding area in the OSD/status resolution.
1 year ago
Stenzek
e056bcb5ff
AudioStream: Fix incorrect padding
1 year ago
Stenzek
96ece5de1c
SmallString: MSVC warning fix
1 year ago
Stenzek
0538b95d9b
GPU/HW: Reduce number of shaders/pipelines in default config
...
~3x speedup in shader compile time on a cold cache.
1 year ago
Mrlinkwii
a5cd3ee7a8
UI : remove issue tracker button
1 year ago
Marcin Mitura
64655818ed
feat: Polish localization updates
1 year ago
Stenzek
292c1e0f06
Misc: Normalize OSD message keys
1 year ago
Stenzek
369599202c
StringUtil: Speed up EncodeHex()/append_hex()
1 year ago
Stenzek
401295ebdb
Common: Allow PRINTFLIKE to work on Clang
...
And thus clang-cl.
1 year ago
Stenzek
8ba85d62dc
Pad: Fix stuck inputs after loading mismatched state pad type
1 year ago
Stenzek
8b67ed8536
CPU: Display loadstore offsets in hex
...
Also add 0x prefix to logical immediate operands, since it is printed
in hex, and normalize arithmetic operands.
1 year ago
Stenzek
b96e6d1425
Qt/Debugger: Connect breakpoint checkbox
1 year ago
Stenzek
8fa406061a
CPU: Add SetBreakpointEnabled()
1 year ago
Bobby Smith
a259178d1b
GameDB: South Park - Chef's Luv Shack controller update ( #3298 )
1 year ago
PugsyMAME
b5768266bb
Quality of Life changes to breakpoints ( #3297 )
...
1. Made it so that breakpoints are checked for a match on 28 bits rather than the full 32 bits. It's much simpler to use 12345 rather than 80012345 and risk getting the number of zeros wrong and also handles the mirror code/memory accesses using 00??????, 80?????? & A0??????.
2. Added bp.hit_count update to execution breakpoints.
3. Changed the Hit breakpoint message at the bottom of the debugger screen to include the hit count [see notes later].
4. Added bp.enabled check to the execution breakpoint (it uses it in the r/w breakpoints code already) [see notes later].
Notes:
3. I've added the hit count to the message as it's quicker to spot but it's also a partial workaround as the Hit Count in the Breakpoints tab doesn't seem to get refreshed.
4. I thought the checkbox in the Breakpoints tab would set the bp.enabled but it seems it has no affect on any type of breakpoint. The only way to stop a breakpoint is to delete it.
1 year ago
Stenzek
1ffd2f4149
Qt/Debugger: Improve row scrolling
...
Don't center the current PC unless we're going off screen, or requested
a specific address.
1 year ago
Anderson Cardoso
fbb92e9225
Atualização Português do Brasil
...
Atualizado para a última versão.
PS: Refente a recente mudança na licença do emulador
Comentado aqui #3295 da minha parte fica liberado a alteração por parte do desenvolvedor de coisas que faço e/ou fiz: ícones, temas, traduções alguns ajustes antigos e afins para que fique de acordo com a modificação da licença atual.
PS: Regarding the recent change in the emulator license
Commented here #3295 on my part, the developer is allowed to change things that I do and/or have done:
Icons, themes, translations, some old adjustments and the like so that they are in accordance with the change in the current license.
1 year ago
Stenzek
6d637127f2
Qt: Fix memory view colours in light themes
1 year ago
Stenzek
350cf7ee32
GPUDevice: Use suffixed shaderc libname
...
Avoids conflicts with other installations of shaderc, e.g. the Vulkan
SDK, which might be in the user's LD_LIBRARY_PATH.
1 year ago
Stenzek
d28f0fa4e6
Qt: Enable word wrap in Settings window list
1 year ago
Stenzek
e17eaf77dd
ImGuiFullscreen: Disable border animation when smooth scrolling is off
1 year ago
Stenzek
e03deb4928
System: Set realtime constraints on MacOS
...
Significantly improves frame timing/pacing, now it is a
flat line on my 2023 MBP like other platforms.
1 year ago
Stenzek
d330dca38a
MetalDevice: Use CocoaTools methods
1 year ago
Stenzek
d981dc7471
MetalDevice: Implement pipeline cache
1 year ago
Stenzek
ad67ab7ec3
MetalDevice: Use TranspileAndCreateShaderFromSource()
1 year ago
Stenzek
6f31e562a0
MetalDevice: Implement timed present
1 year ago
Stenzek
f2720b98dd
System: Reduce force-displayed-warning scope
...
Please don't make me regret this.
1 year ago
Stenzek
ddcb0cb541
Misc: Warning fixes
1 year ago