GPU/HW: Use default initialization for BatchConfig

Reduce the risk of below...
pull/3354/head
Stenzek 2 months ago
parent 9779cee934
commit ee1da343ab
No known key found for this signature in database

@ -135,14 +135,14 @@ private:
struct BatchConfig
{
BatchTextureMode texture_mode = BatchTextureMode::Disabled;
GPUTransparencyMode transparency_mode = GPUTransparencyMode::Disabled;
bool dithering = false;
bool interlacing = false;
bool set_mask_while_drawing = false;
bool check_mask_before_draw = false;
bool use_depth_buffer = false;
bool sprite_mode = false;
BatchTextureMode texture_mode;
GPUTransparencyMode transparency_mode;
bool dithering;
bool interlacing;
bool set_mask_while_drawing;
bool check_mask_before_draw;
bool use_depth_buffer;
bool sprite_mode;
// Returns the render mode for this batch.
BatchRenderMode GetRenderMode() const;
@ -317,7 +317,7 @@ private:
bool m_batch_ubo_dirty = true;
bool m_drawing_area_changed = true;
BatchConfig m_batch;
BatchConfig m_batch = {};
GPUTextureCache::SourceKey m_texture_cache_key = {};
// Changed state

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