GPU/HW: Fix box downsampling on OpenGL ES

pull/3360/head
Stenzek 1 month ago
parent afd619a7d8
commit d7c78eedce
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@ -1814,7 +1814,7 @@ std::string GPU_HW_ShaderGen::GenerateBoxSampleDownsampleFragmentShader(u32 fact
DeclareUniformBuffer(ss, {"uint2 u_base_coords"}, true);
DeclareTexture(ss, "samp0", 0, false);
ss << "#define FACTOR " << factor << "\n";
ss << "CONSTANT uint FACTOR = " << factor << "u;\n";
DeclareFragmentEntryPoint(ss, 0, 1, {}, true);
ss << R"(

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