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				@ -71,7 +71,7 @@ static void SetStyle(ImGuiStyle& style, float scale);
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				static void SetKeyMap();
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				static bool LoadFontData(Error* error);
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				static void ReloadFontDataIfActive();
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				static bool AddImGuiFonts(bool fullscreen_fonts);
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				static bool AddImGuiFonts(bool debug_font, bool fullscreen_fonts);
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				static ImFont* AddTextFont(float size, bool full_glyph_range);
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				static ImFont* AddFixedFont(float size);
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				static bool AddIconFonts(float size);
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				@ -100,7 +100,7 @@ static std::vector<WCharType> s_font_range;
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				static std::vector<WCharType> s_emoji_range;
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				static ImGuiContext* s_imgui_context;
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				static ImFont* s_standard_font;
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				static ImFont* s_debug_font;
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				static ImFont* s_osd_font;
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				static ImFont* s_fixed_font;
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				static ImFont* s_medium_font;
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				@ -270,7 +270,7 @@ bool ImGuiManager::Initialize(float global_scale, float screen_margin, Error* er
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				  SetKeyMap();
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				  SetStyle(s_imgui_context->Style, s_global_scale);
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				  if (!AddImGuiFonts(false) || !g_gpu_device->UpdateImGuiFontTexture())
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				  if (!AddImGuiFonts(false, false) || !g_gpu_device->UpdateImGuiFontTexture())
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				  {
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				    Error::SetString(error, "Failed to create ImGui font text");
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				    ImGui::DestroyContext();
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				@ -296,7 +296,7 @@ void ImGuiManager::Shutdown()
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				    s_imgui_context = nullptr;
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				  }
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				  s_standard_font = nullptr;
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				  s_debug_font = nullptr;
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				  s_fixed_font = nullptr;
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				  s_medium_font = nullptr;
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				  s_large_font = nullptr;
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				@ -351,7 +351,7 @@ void ImGuiManager::UpdateScale()
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				  s_global_scale = scale;
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				  SetStyle(s_imgui_context->Style, s_global_scale);
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				  if (!AddImGuiFonts(HasFullscreenFonts()))
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				  if (!AddImGuiFonts(HasDebugFont(), HasFullscreenFonts()))
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				    Panic("Failed to create ImGui font text");
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				  if (!g_gpu_device->UpdateImGuiFontTexture())
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				@ -695,17 +695,26 @@ bool ImGuiManager::AddIconFonts(float size)
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				  return true;
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				}
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				bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
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				bool ImGuiManager::AddImGuiFonts(bool debug_font, bool fullscreen_fonts)
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				{
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				  const float window_scale =
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				    (g_gpu_device && g_gpu_device->HasMainSwapChain()) ? g_gpu_device->GetMainSwapChain()->GetScale() : 1.0f;
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				  const float debug_font_size = std::ceil(15.0f * window_scale);
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				  const float standard_font_size = std::ceil(15.0f * s_global_scale);
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				  const float osd_font_size = std::ceil(17.0f * s_global_scale);
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				  INFO_LOG("Allocating fonts winscale={} globalscale={} debug={} fullscreen={}", window_scale, s_global_scale,
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				           debug_font, fullscreen_fonts);
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				  ImGuiIO& io = ImGui::GetIO();
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				  io.Fonts->Clear();
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				  s_standard_font = AddTextFont(standard_font_size, false);
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				  if (!s_standard_font)
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				    return false;
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				  if (debug_font)
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				  {
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				    s_debug_font = AddTextFont(debug_font_size, false);
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				    if (!s_debug_font)
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				      return false;
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				  }
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				  s_fixed_font = AddFixedFont(standard_font_size);
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				  if (!s_fixed_font)
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				@ -714,6 +723,8 @@ bool ImGuiManager::AddImGuiFonts(bool fullscreen_fonts)
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				  s_osd_font = AddTextFont(osd_font_size, true);
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				  if (!s_osd_font || !AddIconFonts(osd_font_size))
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				    return false;
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				  if (!debug_font)
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				    s_debug_font = s_osd_font;
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				  if (fullscreen_fonts)
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				  {
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				@ -748,7 +759,7 @@ void ImGuiManager::ReloadFontDataIfActive()
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				  if (!LoadFontData(nullptr))
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				    Panic("Failed to load font data");
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				  if (!AddImGuiFonts(HasFullscreenFonts()))
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				  if (!AddImGuiFonts(HasDebugFont(), HasFullscreenFonts()))
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				    Panic("Failed to create ImGui font text");
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				  if (!g_gpu_device->UpdateImGuiFontTexture())
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				@ -765,10 +776,11 @@ bool ImGuiManager::AddFullscreenFontsIfMissing()
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				  // can't do this in the middle of a frame
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				  ImGui::EndFrame();
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				  if (!AddImGuiFonts(true))
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				  const bool debug_font = HasDebugFont();
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				  if (!AddImGuiFonts(debug_font, true))
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				  {
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				    ERROR_LOG("Failed to lazily allocate fullscreen fonts.");
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				    AddImGuiFonts(false);
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				    AddImGuiFonts(debug_font, false);
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				  }
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				  g_gpu_device->UpdateImGuiFontTexture();
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				@ -777,6 +789,32 @@ bool ImGuiManager::AddFullscreenFontsIfMissing()
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				  return HasFullscreenFonts();
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				}
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				bool ImGuiManager::HasDebugFont()
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				{
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				  return (s_debug_font != s_osd_font);
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				}
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				bool ImGuiManager::AddDebugFontIfMissing()
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				{
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				  if (HasDebugFont())
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				    return true;
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				  // can't do this in the middle of a frame
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				  ImGui::EndFrame();
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				  const bool fullscreen_font = HasFullscreenFonts();
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				  if (!AddImGuiFonts(true, fullscreen_font))
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				  {
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				    ERROR_LOG("Failed to lazily allocate fullscreen fonts.");
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				    AddImGuiFonts(true, fullscreen_font);
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				  }
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				  g_gpu_device->UpdateImGuiFontTexture();
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				  NewFrame();
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				  return HasDebugFont();
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				}
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				bool ImGuiManager::HasFullscreenFonts()
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				{
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				  return (s_medium_font && s_large_font);
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				@ -1044,9 +1082,9 @@ float ImGuiManager::GetScreenMargin()
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				  return s_screen_margin;
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				}
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				ImFont* ImGuiManager::GetStandardFont()
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				ImFont* ImGuiManager::GetDebugFont()
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				{
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				  return s_standard_font;
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				  return s_debug_font;
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				}
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				ImFont* ImGuiManager::GetOSDFont()
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				@ -1396,6 +1434,8 @@ bool ImGuiManager::CreateAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state
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				    return false;
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				  }
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				  AddDebugFontIfMissing();
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				  state->imgui_context = ImGui::CreateContext(s_imgui_context->IO.Fonts);
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				  state->imgui_context->IO.DisplaySize =
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				    ImVec2(static_cast<float>(state->swap_chain->GetWidth()), static_cast<float>(state->swap_chain->GetHeight()));
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				@ -1465,6 +1505,7 @@ bool ImGuiManager::RenderAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state
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				  ImGui::SetCurrentContext(state->imgui_context);
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				  ImGui::NewFrame();
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				  ImGui::PushFont(s_debug_font);
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				  ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f), ImGuiCond_Always);
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				  ImGui::SetNextWindowSize(state->imgui_context->IO.DisplaySize, ImGuiCond_Always);
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				  if (ImGui::Begin("AuxRenderWindowMain", nullptr,
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				@ -1475,6 +1516,7 @@ bool ImGuiManager::RenderAuxiliaryRenderWindow(AuxiliaryRenderWindowState* state
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				  }
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				  ImGui::End();
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				  ImGui::PopFont();
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				  const GPUDevice::PresentResult pres = g_gpu_device->BeginPresent(state->swap_chain.get());
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				  if (pres == GPUDevice::PresentResult::OK)
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