@ -3872,7 +3872,7 @@ void FullscreenUI::DoLoadInputProfile()
coptions . reserve ( profiles . size ( ) ) ;
for ( std : : string & name : profiles )
coptions . emplace_back ( std : : move ( name ) , false ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_FOLDER_OPEN , " Load Pr ofile " ) , false , std : : move ( coptions ) ,
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_FOLDER_OPEN , " Load Pr eset " ) , false , std : : move ( coptions ) ,
[ ] ( s32 index , const std : : string & title , bool checked ) {
if ( index < 0 )
return ;
@ -3889,7 +3889,7 @@ void FullscreenUI::DoLoadInputProfile()
SettingsInterface * dsi = GetEditingSettingsInterface ( ) ;
InputManager : : CopyConfiguration ( dsi , ssi , true , true , true , IsEditingGameSettings ( dsi ) ) ;
SetSettingsChanged ( dsi ) ;
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Input profile '{}' loaded." ) , title ) ) ;
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Controller preset '{}' loaded." ) , title ) ) ;
CloseChoiceDialog ( ) ;
} ) ;
}
@ -3902,15 +3902,15 @@ void FullscreenUI::DoSaveInputProfile(const std::string& name)
SettingsInterface * ssi = GetEditingSettingsInterface ( ) ;
InputManager : : CopyConfiguration ( & dsi , * ssi , true , true , true , IsEditingGameSettings ( ssi ) ) ;
if ( dsi . Save ( ) )
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Input profile '{}' saved." ) , name ) ) ;
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Controller preset '{}' saved." ) , name ) ) ;
else
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Failed to save input profile '{}'." ) , name ) ) ;
ShowToast ( std : : string ( ) , fmt : : format ( FSUI_FSTR ( " Failed to save controller preset '{}'." ) , name ) ) ;
}
void FullscreenUI : : DoSaveNewInputProfile ( )
{
OpenInputStringDialog ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Profile " ) ,
FSUI_STR ( " Enter the name of the input profile you wish to create." ) , std : : string ( ) ,
OpenInputStringDialog ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Controller Preset " ) ,
FSUI_STR ( " Enter the name of the controller preset you wish to create." ) , std : : string ( ) ,
FSUI_ICONSTR ( ICON_FA_FOLDER_PLUS , " Create " ) , [ ] ( std : : string title ) {
if ( ! title . empty ( ) )
DoSaveInputProfile ( title ) ;
@ -3931,7 +3931,7 @@ void FullscreenUI::DoSaveInputProfile()
coptions . emplace_back ( FSUI_STR ( " Create New... " ) , false ) ;
for ( std : : string & name : profiles )
coptions . emplace_back ( std : : move ( name ) , false ) ;
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Pr ofile " ) , false , std : : move ( coptions ) ,
OpenChoiceDialog ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Pr eset " ) , false , std : : move ( coptions ) ,
[ ] ( s32 index , const std : : string & title , bool checked ) {
if ( index < 0 )
return ;
@ -4004,13 +4004,13 @@ void FullscreenUI::DrawControllerSettingsPage()
}
}
if ( MenuButton ( FSUI_ICONSTR ( ICON_FA_FOLDER_OPEN , " Load Pr ofile " ) ,
FSUI_CSTR ( " Replaces these settings with a previously saved input profile ." ) ) )
if ( MenuButton ( FSUI_ICONSTR ( ICON_FA_FOLDER_OPEN , " Load Pr eset " ) ,
FSUI_CSTR ( " Replaces these settings with a previously saved controller preset ." ) ) )
{
DoLoadInputProfile ( ) ;
}
if ( MenuButton ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Pr ofile " ) ,
FSUI_CSTR ( " Stores the current settings to a n input profile ." ) ) )
if ( MenuButton ( FSUI_ICONSTR ( ICON_FA_SAVE , " Save Pr eset " ) ,
FSUI_CSTR ( " Stores the current settings to a controller preset ." ) ) )
{
DoSaveInputProfile ( ) ;
}
@ -8214,6 +8214,8 @@ TRANSLATE_NOOP("FullscreenUI", "Controller Port {} Macros");
TRANSLATE_NOOP ( " FullscreenUI " , " Controller Port {} Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controller Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controller Type " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controller preset '{}' loaded. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controller preset '{}' saved. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controller settings reset to default. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controls " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Controls the volume of the audio played on the host when fast forwarding. " ) ;
@ -8327,7 +8329,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enables the replacement of background textures i
TRANSLATE_NOOP ( " FullscreenUI " , " Encore Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enter Value " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enter the name of the input profile you wish to create." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Enter the name of the controller preset you wish to create." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Error " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Execution Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Exit " ) ;
@ -8341,7 +8343,7 @@ TRANSLATE_NOOP("FullscreenUI", "Failed to delete save state.");
TRANSLATE_NOOP ( " FullscreenUI " , " Failed to delete {}. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Failed to load '{}'. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Failed to load shader {}. It may be invalid. \n Error was: " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Failed to save input profile '{}'." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Failed to save controller preset '{}'." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Boot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Forward Boot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Fast Forward Speed " ) ;
@ -8399,8 +8401,6 @@ TRANSLATE_NOOP("FullscreenUI", "Increases the field of view from 4:3 to the chos
TRANSLATE_NOOP ( " FullscreenUI " , " Increases the precision of polygon culling, reducing the number of holes in geometry. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Inhibit Screensaver " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Input Sources " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Input profile '{}' loaded. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Input profile '{}' saved. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Integration " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Interface Settings " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Internal Resolution " ) ;
@ -8420,7 +8420,7 @@ TRANSLATE_NOOP("FullscreenUI", "List Settings");
TRANSLATE_NOOP ( " FullscreenUI " , " Load Database Cheats " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Devices From Save States " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Global State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Pr ofile " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Pr eset " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load Resume State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Load State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Loads all replacement texture to RAM, reducing stuttering at runtime. " ) ;
@ -8546,7 +8546,7 @@ TRANSLATE_NOOP("FullscreenUI", "Removed stage {} ({}).");
TRANSLATE_NOOP ( " FullscreenUI " , " Removes this shader from the chain. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Renames existing save states when saving to a backup file. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rendering " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Replaces these settings with a previously saved input profile ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Replaces these settings with a previously saved controller preset ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Rescan All Games " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Reset Memory Card Directory " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Reset Play Time " ) ;
@ -8577,7 +8577,8 @@ TRANSLATE_NOOP("FullscreenUI", "Runs the software renderer in parallel for VRAM
TRANSLATE_NOOP ( " FullscreenUI " , " SDL DualSense Player LED " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " SDL DualShock 4 / DualSense Enhanced Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Safe Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save Profile " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save Controller Preset " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save Preset " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save Screenshot " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Save State Compression " ) ;
@ -8679,7 +8680,7 @@ TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP ( " FullscreenUI " , " Start Game " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Start a game from a disc in your PC's DVD drive. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Start the console without any disc inserted. " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stores the current settings to a n input profile ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stores the current settings to a controller preset ." ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stretch Display Vertically " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stretch Mode " ) ;
TRANSLATE_NOOP ( " FullscreenUI " , " Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally. " ) ;