@ -18,9 +18,9 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
## Latest News
Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md
- 2020/01/10: Option to sync to host refresh rate added (enabled by default). This will give the smoothest animation possible with zero duped frames, at the cost of running the game <1%faster.Userswithvariablerefreshrate(GSync/FreeSync)displayswillwanttodisabletheoption.
- 2020/01/10: Audio resampling added when fast forwarding to fixed speeds. Instead of crackling audio, you'll now get pitch altered audio.
- 2020/01/03: Per game settings and game properties added to Android version.
- 2021/01/10: Option to sync to host refresh rate added (enabled by default). This will give the smoothest animation possible with zero duped frames, at the cost of running the game <1%faster.Userswithvariablerefreshrate(GSync/FreeSync)displayswillwanttodisabletheoption.
- 2021/01/10: Audio resampling added when fast forwarding to fixed speeds. Instead of crackling audio, you'll now get pitch altered audio.
- 2021/01/03: Per game settings and game properties added to Android version.
- 2020/12/30: Box and Adaptive downsampling modes added. Adaptive downsampling will smooth 2D backgrounds but attempt to preserve 3D geometry via pixel similarity (only supported in D3D11/Vulkan). Box is a simple average filter which will downsample to native resolution.
- 2020/12/30: Hotkey binding added to Android version. You can now bind hotkeys such as fast forward, save state, etc to controller buttons. The ability to bind multi-button combinations will be added in the future.
- 2020/12/29: Controller mapping/binding added for Android version. By default mappings will be clear and you will have to set them, you can do this from `Settings -> Controllers -> Controller Mapping`. Profiles can be saved and loaded as well.
<stringname="settings_summary_audio_resampling">When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</string>
<stringname="settings_general_sync_to_host_refresh_rate">Sync To Host Refresh Rate</string>
<stringname="settings_summary_general_sync_to_host_refresh_rate">Adjusts the emulation speed so the console\'s refresh rate matches the host\'s refresh rate, when VSync and Audio Resampling is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%.</string>