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@ -217,12 +217,12 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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};
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static const SettingInfo s_settings[] = {
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{SettingInfo::Type::Path, "CrosshairImagePath", TRANSLATABLE("NamcoGunCon", "Crosshair Image Path"),
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TRANSLATABLE("NamcoGunCon", "Path to an image to use as a crosshair/cursor.")},
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{SettingInfo::Type::Float, "CrosshairScale", TRANSLATABLE("NamcoGunCon", "Crosshair Image Scale"),
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TRANSLATABLE("NamcoGunCon", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10"},
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{SettingInfo::Type::Float, "XScale", TRANSLATABLE("NamcoGunCon", "X Scale"),
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TRANSLATABLE("NamcoGunCon", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0",
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{SettingInfo::Type::Path, "CrosshairImagePath", TRANSLATABLE("GunCon", "Crosshair Image Path"),
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TRANSLATABLE("GunCon", "Path to an image to use as a crosshair/cursor.")},
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{SettingInfo::Type::Float, "CrosshairScale", TRANSLATABLE("GunCon", "Crosshair Image Scale"),
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TRANSLATABLE("GunCon", "Scale of crosshair image on screen."), "1.0", "0.0001", "100.0", "0.10"},
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{SettingInfo::Type::Float, "XScale", TRANSLATABLE("GunCon", "X Scale"),
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TRANSLATABLE("GunCon", "Scales X coordinates relative to the center of the screen."), "1.0", "0.01", "2.0",
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"0.01"}};
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const Controller::ControllerInfo GunCon::INFO = {ControllerType::GunCon,
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