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@ -931,7 +931,7 @@ void MainWindow::populateLoadStateMenu(const char* game_serial, QMenu* menu)
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if (path.isEmpty())
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if (path.isEmpty())
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return;
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return;
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g_emu_thread->loadState(path);
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g_emu_thread->loadState(QDir::toNativeSeparators(path));
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});
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});
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QAction* load_from_state = menu->addAction(tr("Undo Load State"));
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QAction* load_from_state = menu->addAction(tr("Undo Load State"));
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load_from_state->setEnabled(System::CanUndoLoadState());
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load_from_state->setEnabled(System::CanUndoLoadState());
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@ -973,7 +973,7 @@ void MainWindow::populateSaveStateMenu(const char* game_serial, QMenu* menu)
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if (path.isEmpty())
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if (path.isEmpty())
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return;
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return;
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g_emu_thread->saveState(path);
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g_emu_thread->saveState(QDir::toNativeSeparators(path));
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});
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});
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menu->addSeparator();
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menu->addSeparator();
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