SPU: Reverb input should be muted when SPU muted

Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
pull/3254/head
Stenzek 8 months ago
parent 889427e7f6
commit bc30569a6d
No known key found for this signature in database

@ -2357,6 +2357,8 @@ void SPU::Execute(void* param, TickCount ticks, TickCount ticks_late)
{
left_sum = 0;
right_sum = 0;
reverb_in_left = 0;
reverb_in_right = 0;
}
// Update noise once per frame.

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