GPU: Fix shader compile error on Intel

pull/22/head
Connor McLaughlin 6 years ago
parent c18597c3bf
commit b9b286e93d

@ -225,7 +225,7 @@ void main()
{
#if TEXTURED
vec4 texcol = texture(samp0, v_tex0);
if (all(texcol == vec4(0.0, 0.0, 0.0, 0.0)))
if (texcol == vec4(0.0, 0.0, 0.0, 0.0))
discard;
#if BLENDING

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