|
|
|
|
@ -114,31 +114,31 @@ union GPURenderCommand
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Helper/format conversion functions.
|
|
|
|
|
static constexpr u32 RGBA5551ToRGBA8888(u16 color)
|
|
|
|
|
// Helper/format conversion functions - constants from https://stackoverflow.com/a/9069480
|
|
|
|
|
ALWAYS_INLINE static constexpr u32 VRAMConvert5To8(u32 color)
|
|
|
|
|
{
|
|
|
|
|
u8 r = Truncate8(color & 31);
|
|
|
|
|
u8 g = Truncate8((color >> 5) & 31);
|
|
|
|
|
u8 b = Truncate8((color >> 10) & 31);
|
|
|
|
|
u8 a = Truncate8((color >> 15) & 1);
|
|
|
|
|
|
|
|
|
|
// 00012345 -> 1234545
|
|
|
|
|
b = (b << 3) | (b & 0b111);
|
|
|
|
|
g = (g << 3) | (g & 0b111);
|
|
|
|
|
r = (r << 3) | (r & 0b111);
|
|
|
|
|
a = a ? 255 : 0;
|
|
|
|
|
|
|
|
|
|
return (((color * 527u) + 23u) >> 6);
|
|
|
|
|
}
|
|
|
|
|
ALWAYS_INLINE static constexpr u32 VRAMConvert8To5(u32 color)
|
|
|
|
|
{
|
|
|
|
|
return (((color * 249u) + 1014u) >> 11);
|
|
|
|
|
}
|
|
|
|
|
ALWAYS_INLINE static constexpr u32 VRAMRGBA5551ToRGBA8888(u32 color)
|
|
|
|
|
{
|
|
|
|
|
const u32 r = VRAMConvert5To8(color & 31u);
|
|
|
|
|
const u32 g = VRAMConvert5To8((color >> 5) & 31u);
|
|
|
|
|
const u32 b = VRAMConvert5To8((color >> 10) & 31u);
|
|
|
|
|
const u32 a = ((color >> 15) != 0) ? 255 : 0;
|
|
|
|
|
return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static constexpr u16 RGBA8888ToRGBA5551(u32 color)
|
|
|
|
|
ALWAYS_INLINE static constexpr u16 VRAMRGBA8888ToRGBA5551(u32 color)
|
|
|
|
|
{
|
|
|
|
|
const u16 r = Truncate16((color >> 3) & 0x1Fu);
|
|
|
|
|
const u16 g = Truncate16((color >> 11) & 0x1Fu);
|
|
|
|
|
const u16 b = Truncate16((color >> 19) & 0x1Fu);
|
|
|
|
|
const u16 a = Truncate16((color >> 31) & 0x01u);
|
|
|
|
|
|
|
|
|
|
return r | (g << 5) | (b << 10) | (a << 15);
|
|
|
|
|
const u32 r = VRAMConvert8To5(color & 0xFFu);
|
|
|
|
|
const u32 g = VRAMConvert8To5((color >> 8) & 0xFFu);
|
|
|
|
|
const u32 b = VRAMConvert8To5((color >> 16) & 0xFFu);
|
|
|
|
|
const u32 a = ((color >> 24) & 0x01u);
|
|
|
|
|
return Truncate16(r | (g << 5) | (b << 10) | (a << 15));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
union GPUVertexPosition
|
|
|
|
|
|