|
|
|
@ -2833,18 +2833,21 @@ void Cheats::GamesharkCheatCode::Apply() const
|
|
|
|
|
cht_register[cht_reg_no1] = DoMemoryRead<u8>(cht_register[cht_reg_no2] + poke_value);
|
|
|
|
|
break;
|
|
|
|
|
case 0x07: // Write the u8 poke_value to a specific index of a single array in a series of consecutive arrays
|
|
|
|
|
//This cheat type requires a separate cheat to set up 4 consecutive cht_arrays before this will work
|
|
|
|
|
//cht_register[cht_reg_no1] = the base address of the first element of the first array
|
|
|
|
|
//cht_register[cht_reg_no1+1] = the array size (basically the address diff between the start of each array)
|
|
|
|
|
//cht_register[cht_reg_no1+2] = the index of which array in the series to poke (this must be greater than 0)
|
|
|
|
|
//cht_register[cht_reg_no1+3] must == 0xD0D0 to ensure it only pokes when the above cht_regs have been set
|
|
|
|
|
// (safety valve)
|
|
|
|
|
//cht_offset = the index of the individual array to change (so must be 0 to cht_register[cht_reg_no1+1])
|
|
|
|
|
if (cht_register[cht_reg_no1 + 3] == 0xD0D0 && cht_register[cht_reg_no1 + 2] > 0
|
|
|
|
|
&& cht_register[cht_reg_no1 + 1] >= cht_offset)
|
|
|
|
|
DoMemoryWrite<u8>((cht_register[cht_reg_no1] - cht_register[cht_reg_no1 + 1]) +
|
|
|
|
|
// This cheat type requires a separate cheat to set up 4 consecutive cht_arrays before this will work
|
|
|
|
|
// cht_register[cht_reg_no1] = the base address of the first element of the first array
|
|
|
|
|
// cht_register[cht_reg_no1+1] = the array size (basically the address diff between the start of each array)
|
|
|
|
|
// cht_register[cht_reg_no1+2] = the index of which array in the series to poke (this must be greater than
|
|
|
|
|
// 0) cht_register[cht_reg_no1+3] must == 0xD0D0 to ensure it only pokes when the above cht_regs have been
|
|
|
|
|
// set
|
|
|
|
|
// (safety valve)
|
|
|
|
|
// cht_offset = the index of the individual array to change (so must be 0 to cht_register[cht_reg_no1+1])
|
|
|
|
|
if ((cht_reg_no1 <= (std::size(cht_register) - 4)) && cht_register[cht_reg_no1 + 3] == 0xD0D0 &&
|
|
|
|
|
cht_register[cht_reg_no1 + 2] > 0 && cht_register[cht_reg_no1 + 1] >= cht_offset)
|
|
|
|
|
{
|
|
|
|
|
DoMemoryWrite<u8>((cht_register[cht_reg_no1] - cht_register[cht_reg_no1 + 1]) +
|
|
|
|
|
(cht_register[cht_reg_no1 + 1] * cht_register[cht_reg_no1 + 2]) + cht_offset,
|
|
|
|
|
Truncate8(poke_value & 0xFFu));
|
|
|
|
|
Truncate8(poke_value & 0xFFu));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x40: // Write the u16 from cht_register[cht_reg_no1] to address
|
|
|
|
@ -2874,18 +2877,21 @@ void Cheats::GamesharkCheatCode::Apply() const
|
|
|
|
|
cht_register[cht_reg_no1] = DoMemoryRead<u16>(cht_register[cht_reg_no2] + poke_value);
|
|
|
|
|
break;
|
|
|
|
|
case 0x47: // Write the u16 poke_value to a specific index of a single array in a series of consecutive arrays
|
|
|
|
|
//This cheat type requires a separate cheat to set up 4 consecutive cht_arrays before this will work
|
|
|
|
|
//cht_register[cht_reg_no1] = the base address of the first element of the first array
|
|
|
|
|
//cht_register[cht_reg_no1+1] = the array size (basically the address diff between the start of each array)
|
|
|
|
|
//cht_register[cht_reg_no1+2] = the index of which array in the series to poke (this must be greater than 0)
|
|
|
|
|
//cht_register[cht_reg_no1+3] must == 0xD0D0 to ensure it only pokes when the above cht_regs have been set
|
|
|
|
|
// (safety valve)
|
|
|
|
|
//cht_offset = the index of the individual array to change (so must be 0 to cht_register[cht_reg_no1+1])
|
|
|
|
|
if (cht_register[cht_reg_no1 + 3] == 0xD0D0 && cht_register[cht_reg_no1 + 2] > 0
|
|
|
|
|
&& cht_register[cht_reg_no1 + 1] >= cht_offset)
|
|
|
|
|
DoMemoryWrite<u16>((cht_register[cht_reg_no1] - cht_register[cht_reg_no1 + 1]) +
|
|
|
|
|
(cht_register[cht_reg_no1 + 1] * cht_register[cht_reg_no1 + 2]) + cht_offset,
|
|
|
|
|
Truncate16(poke_value & 0xFFFFu));
|
|
|
|
|
// This cheat type requires a separate cheat to set up 4 consecutive cht_arrays before this will work
|
|
|
|
|
// cht_register[cht_reg_no1] = the base address of the first element of the first array
|
|
|
|
|
// cht_register[cht_reg_no1+1] = the array size (basically the address diff between the start of each array)
|
|
|
|
|
// cht_register[cht_reg_no1+2] = the index of which array in the series to poke (this must be greater than
|
|
|
|
|
// 0) cht_register[cht_reg_no1+3] must == 0xD0D0 to ensure it only pokes when the above cht_regs have been
|
|
|
|
|
// set
|
|
|
|
|
// (safety valve)
|
|
|
|
|
// cht_offset = the index of the individual array to change (so must be 0 to cht_register[cht_reg_no1+1])
|
|
|
|
|
if ((cht_reg_no1 <= (std::size(cht_register) - 4)) && cht_register[cht_reg_no1 + 3] == 0xD0D0 &&
|
|
|
|
|
cht_register[cht_reg_no1 + 2] > 0 && cht_register[cht_reg_no1 + 1] >= cht_offset)
|
|
|
|
|
{
|
|
|
|
|
DoMemoryWrite<u16>((cht_register[cht_reg_no1] - cht_register[cht_reg_no1 + 1]) +
|
|
|
|
|
(cht_register[cht_reg_no1 + 1] * cht_register[cht_reg_no1 + 2]) + cht_offset,
|
|
|
|
|
Truncate16(poke_value & 0xFFFFu));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 0x80: // Write the u32 from cht_register[cht_reg_no1] to address
|
|
|
|
@ -2912,7 +2918,7 @@ void Cheats::GamesharkCheatCode::Apply() const
|
|
|
|
|
// cht_register[cht_reg_no1]
|
|
|
|
|
cht_register[cht_reg_no1] = DoMemoryRead<u32>(cht_register[cht_reg_no2] + poke_value);
|
|
|
|
|
break;
|
|
|
|
|
//Do not use 0x87 as it's not possible to duplicate 0x07, 0x47 for a 32 bit write as not enough characters
|
|
|
|
|
// Do not use 0x87 as it's not possible to duplicate 0x07, 0x47 for a 32 bit write as not enough characters
|
|
|
|
|
|
|
|
|
|
case 0xC0: // Reg3 = Reg2 + Reg1
|
|
|
|
|
cht_register[cht_reg_no3] = cht_register[cht_reg_no2] + cht_register[cht_reg_no1];
|
|
|
|
|