System: Don't drop audio buffers when time lost

pull/474/head
Connor McLaughlin 6 years ago
parent f98c9b4084
commit 92255c8ddd

@ -560,7 +560,6 @@ void System::Throttle()
#endif
m_last_throttle_time = 0;
m_throttle_timer.Reset();
m_host_interface->GetAudioStream()->EmptyBuffers();
}
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{

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