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@ -4793,8 +4793,16 @@ void FullscreenUI::DrawPostProcessingSettingsPage()
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FSUI_CSTR("Reloads the shaders from disk, applying any changes."),
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bsi->GetBoolValue("PostProcessing", "Enabled", false)))
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{
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if (GPUThread::HasGPUBackend() && PostProcessing::ReloadShaders())
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ShowToast(std::string(), FSUI_STR("Post-processing shaders reloaded."));
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// Have to defer because of the settings lock.
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if (GPUThread::HasGPUBackend())
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{
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Host::RunOnCPUThread([]() {
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GPUThread::RunOnThread([]() {
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if (PostProcessing::ReloadShaders())
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ShowToast(std::string(), FSUI_STR("Post-processing shaders reloaded."));
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});
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});
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}
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}
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MenuHeading(FSUI_CSTR("Operations"));
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