From 826eff35e8ea209a0440824692511e0fc2981f5d Mon Sep 17 00:00:00 2001 From: Davide Pesavento Date: Wed, 20 Aug 2025 02:45:56 -0400 Subject: [PATCH] GameDB: Set max speedup cycles to 70k for Resident Evil 3 too (#3524) Same issues as RE2. --- data/resources/gamedb.yaml | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index ebc856891..951c91058 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -15903,6 +15903,8 @@ SLPS-02300: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -15925,6 +15927,8 @@ SLPM-80485: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 SLPM-87224: name: "Biohazard 3 - Last Escape (Japan) (Rev 1)" controllers: @@ -15934,6 +15938,8 @@ SLPM-87224: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -136947,6 +136953,8 @@ SLES-02529: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Eidos Interactive" @@ -136970,6 +136978,8 @@ SLED-02541: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 SLES-02530: name: "Resident Evil 3 - Nemesis (France)" controllers: @@ -136979,6 +136989,8 @@ SLES-02530: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Eidos Interactive" @@ -137003,6 +137015,8 @@ SLES-02531: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Eidos Interactive" @@ -137027,6 +137041,8 @@ SLES-02698: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Eidos Interactive" @@ -137051,6 +137067,8 @@ SLES-02533: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Eidos Interactive" @@ -137078,6 +137096,8 @@ SLES-02532: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 libcrypt: true metadata: publisher: "Proein / Eidos Interactive" @@ -137105,6 +137125,8 @@ SLUS-00923: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -137127,6 +137149,8 @@ SLUS-90064: - DisableWidescreen - ForcePGXPCPUMode # Fixes jitter in character models. - ForceRecompilerICache # Fixes hangs in CD code. + settings: + cdromMaxReadSpeedupCycles: 70000 SLPS-01974: name: "Restaurant Dream (Japan)" controllers: