Qt: Swap point size for pixel size in a few places

Make sizes consistent between Windows and MacOS.
pull/3562/head
Stenzek 2 months ago
parent 4c6375adc9
commit 78d22b8852
No known key found for this signature in database

@ -324,7 +324,7 @@ void GameListModel::createPlaceholderImage(QImage& image, const QImage& placehol
if (painter.begin(&image))
{
QFont font;
font.setPointSize(std::max(static_cast<int>(32.0f * scale), 1));
font.setPixelSize(std::max(static_cast<int>(64.0f * scale), 1));
painter.setFont(font);
painter.setPen(Qt::white);
@ -2026,7 +2026,7 @@ void GameListGridView::resizeEvent(QResizeEvent* e)
void GameListGridView::onCoverScaleChanged(float scale)
{
QFont font;
font.setPointSizeF(20.0f * scale);
font.setPixelSize(std::max(static_cast<int>(30.0f * scale), 1));
setFont(font);
updateLayout();

@ -23,7 +23,7 @@ GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::stri
m_ui.setupUi(this);
QFont title_font(m_ui.name->font());
title_font.setPointSizeF(title_font.pointSizeF() + 4.0f);
title_font.setPixelSize(17);
title_font.setBold(true);
m_ui.name->setFont(title_font);
m_ui.name->setText(QString::fromStdString(m_name));
@ -120,7 +120,7 @@ void GamePatchSettingsWidget::reloadList()
{
QLabel* label = new QLabel(tr("No patches are available for this game."), container);
QFont font(label->font());
font.setPointSizeF(font.pointSizeF() + 2.0f);
font.setPixelSize(15);
font.setBold(true);
label->setFont(font);
layout->addWidget(label);

@ -353,7 +353,8 @@ void PostProcessingShaderConfigWidget::createUi()
{
QLabel* label = new QLabel(QString::fromStdString(option.category), this);
QFont label_font(label->font());
label_font.setPointSizeF(12.0f);
label_font.setPixelSize(16);
label_font.setBold(true);
label->setFont(label_font);
m_layout->addWidget(label, row++, 0, 1, 3, Qt::AlignLeft);
}

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