NOTE: THIS WILL NOT WORK FOR ALL GAMES.
Plenty of games don't stop the CD-ROM drive when they're expecting a
disc change, leaving us with no way of knowing when it's needed.
TRANSLATE_NOOP("FullscreenUI","Automatically resizes the window to match the internal resolution.");
TRANSLATE_NOOP("FullscreenUI","Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI","Automatically switches to fullscreen mode when the program is started.");
TRANSLATE_NOOP("FullscreenUI","Automatically switches to the next disc in the game when the game stops the CD-ROM motor. Does not work for all games.");
TRANSLATE_NOOP("FullscreenUI","Avoids calls to C++ code, significantly speeding up the recompiler.");
TRANSLATE_NOOP("FullscreenUI","BIOS Directory");
TRANSLATE_NOOP("FullscreenUI","BIOS Selection");
@ -9728,6 +9733,7 @@ TRANSLATE_NOOP("FullscreenUI", "Stores the current settings to a controller pres
TRANSLATE_NOOP("FullscreenUI","Stretch Mode");
TRANSLATE_NOOP("FullscreenUI","Summary");
TRANSLATE_NOOP("FullscreenUI","Support for controllers that use the XInput protocol. XInput should only be used if you are using a XInput wrapper library.");
TRANSLATE_NOOP("FullscreenUI","Switch to Next Disc on Stop");
TRANSLATE_NOOP("FullscreenUI","Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.");
TRANSLATE_NOOP("FullscreenUI","Switches between full screen and windowed when the window is double-clicked.");
TRANSLATE_NOOP("FullscreenUI","Sync To Host Refresh Rate");