diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index fe3942eac..36cd5a524 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -21,6 +21,8 @@ add_library(core
     gpu_hw.h
     gpu_hw_opengl.cpp
     gpu_hw_opengl.h
+    gpu_sw.cpp
+    gpu_sw.h
     gte.cpp
     gte.h
     gte.inl
diff --git a/src/core/core.vcxproj b/src/core/core.vcxproj
index 1aa5cebc3..51b86611d 100644
--- a/src/core/core.vcxproj
+++ b/src/core/core.vcxproj
@@ -41,6 +41,7 @@
     
     
     
+    
     
     
     
@@ -63,6 +64,7 @@
     
     
     
+    
     
     
     
diff --git a/src/core/core.vcxproj.filters b/src/core/core.vcxproj.filters
index c10fb3071..200a14710 100644
--- a/src/core/core.vcxproj.filters
+++ b/src/core/core.vcxproj.filters
@@ -22,6 +22,7 @@
     
     
     
+    
   
   
     
@@ -48,6 +49,7 @@
     
     
     
+    
   
   
     
diff --git a/src/core/gpu.h b/src/core/gpu.h
index 8c88d1b18..7665b19e4 100644
--- a/src/core/gpu.h
+++ b/src/core/gpu.h
@@ -63,6 +63,9 @@ public:
   // gpu_hw_opengl.cpp
   static std::unique_ptr CreateHardwareOpenGLRenderer();
 
+  // gpu_sw.cpp
+  static std::unique_ptr CreateSoftwareRenderer();
+
 protected:
   // Helper/format conversion functions.
   static constexpr u8 Convert5To8(u8 x5) { return (x5 << 3) | (x5 & 7); }
diff --git a/src/core/gpu_hw_opengl.cpp b/src/core/gpu_hw_opengl.cpp
index 174f7e4be..d5c92b161 100644
--- a/src/core/gpu_hw_opengl.cpp
+++ b/src/core/gpu_hw_opengl.cpp
@@ -184,7 +184,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
   }
 
   m_display_texture =
-    std::make_unique(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, true, true);
+    std::make_unique(texture_width, texture_height, GL_RGBA, GL_UNSIGNED_BYTE, nullptr, false, true);
 
   m_vram_texture->BindFramebuffer(GL_DRAW_FRAMEBUFFER);
   m_vram_read_texture_dirty = true;
diff --git a/src/core/gpu_sw.cpp b/src/core/gpu_sw.cpp
new file mode 100644
index 000000000..9894153ac
--- /dev/null
+++ b/src/core/gpu_sw.cpp
@@ -0,0 +1,515 @@
+#include "gpu_sw.h"
+#include "YBaseLib/Log.h"
+#include "YBaseLib/Timer.h"
+#include "common/gl_texture.h"
+#include "host_interface.h"
+#include "system.h"
+#include 
+Log_SetChannel(GPU_SW);
+
+GPU_SW::GPU_SW()
+{
+  m_vram.fill(0);
+}
+
+GPU_SW::~GPU_SW() = default;
+
+bool GPU_SW::Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers)
+{
+  if (!GPU::Initialize(system, dma, interrupt_controller, timers))
+    return false;
+
+  m_display_texture = std::make_unique(VRAM_WIDTH, VRAM_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE);
+  return true;
+}
+
+void GPU_SW::Reset()
+{
+  GPU::Reset();
+
+  m_vram.fill(0);
+}
+
+void GPU_SW::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
+{
+  u16* buffer_ptr = static_cast(buffer);
+  for (u32 yoffs = 0; yoffs < height; yoffs++)
+  {
+    u16* src_ptr = GetPixelPtr(x, y + yoffs);
+    std::copy_n(src_ptr, width, buffer_ptr);
+    buffer_ptr += width;
+  }
+}
+
+void GPU_SW::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color)
+{
+  for (u32 yoffs = 0; yoffs < height; yoffs++)
+    std::fill_n(GetPixelPtr(x, y + yoffs), width, color);
+}
+
+void GPU_SW::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data)
+{
+  const u16* src_ptr = static_cast(data);
+  for (u32 yoffs = 0; yoffs < height; yoffs++)
+  {
+    u16* dst_ptr = GetPixelPtr(x, y + yoffs);
+    std::copy_n(src_ptr, width, dst_ptr);
+    src_ptr += width;
+  }
+}
+
+void GPU_SW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
+{
+  for (u32 yoffs = 0; yoffs < height; yoffs++)
+  {
+    const u16* src_ptr = GetPixelPtr(src_x, src_y + yoffs);
+    u16* dst_ptr = GetPixelPtr(dst_x, dst_y + yoffs);
+    std::copy_n(src_ptr, width, dst_ptr);
+  }
+}
+
+void GPU_SW::CopyOut15Bit(const u16* src_ptr, u32 src_stride, u32* dst_ptr, u32 dst_stride, u32 width, u32 height)
+{
+  // OpenGL is beeg silly for lower-left origin
+  dst_ptr = (dst_ptr + ((height - 1) * dst_stride));
+
+  for (u32 row = 0; row < height; row++)
+  {
+    const u16* src_row_ptr = src_ptr;
+    u32* dst_row_ptr = dst_ptr;
+    for (u32 col = 0; col < width; col++)
+      *(dst_row_ptr++) = RGBA5551ToRGBA8888(*(src_row_ptr++));
+
+    src_ptr += src_stride;
+    dst_ptr -= dst_stride;
+  }
+}
+
+void GPU_SW::CopyOut24Bit(const u16* src_ptr, u32 src_stride, u32* dst_ptr, u32 dst_stride, u32 width, u32 height)
+{
+  // OpenGL is beeg silly for lower-left origin
+  dst_ptr = (dst_ptr + ((height - 1) * dst_stride));
+
+  for (u32 row = 0; row < height; row++)
+  {
+    const u8* src_row_ptr = reinterpret_cast(src_ptr);
+    u32* dst_row_ptr = dst_ptr;
+
+    // Beware unaligned accesses.
+    for (u32 col = 0; col < width; col++)
+    {
+      // This will fill the alpha channel with junk, but that's okay since we don't use it
+      std::memcpy(dst_row_ptr, src_row_ptr, sizeof(u32));
+      src_row_ptr += 3;
+      dst_row_ptr++;
+    }
+
+    src_ptr += src_stride;
+    dst_ptr -= dst_stride;
+  }
+}
+
+void GPU_SW::UpdateDisplay()
+{
+  // fill display texture
+  m_display_texture_buffer.resize(VRAM_WIDTH * VRAM_HEIGHT);
+
+  u32 display_width;
+  u32 display_height;
+  float display_aspect_ratio;
+  if (!m_system->GetSettings().debugging.show_vram)
+  {
+    // TODO: Handle interlacing
+    const u32 vram_offset_x = m_crtc_state.regs.X;
+    const u32 vram_offset_y = m_crtc_state.regs.Y;
+    display_width = std::min(m_crtc_state.display_width, VRAM_WIDTH - vram_offset_x);
+    display_height = std::min(m_crtc_state.display_height << BoolToUInt8(m_GPUSTAT.vertical_interlace),
+                                   VRAM_HEIGHT - vram_offset_y);
+    display_aspect_ratio = m_crtc_state.display_aspect_ratio;
+
+    if (m_GPUSTAT.display_area_color_depth_24)
+    {
+      CopyOut24Bit(m_vram.data() + vram_offset_y * VRAM_WIDTH + vram_offset_x, VRAM_WIDTH,
+                   m_display_texture_buffer.data(), display_width, display_width, display_height);
+    }
+    else
+    {
+      CopyOut15Bit(m_vram.data() + vram_offset_y * VRAM_WIDTH + vram_offset_x, VRAM_WIDTH,
+                   m_display_texture_buffer.data(), display_width, display_width, display_height);
+    }
+  }
+  else
+  {
+    display_width = VRAM_WIDTH;
+    display_height = VRAM_HEIGHT;
+    display_aspect_ratio = 1.0f;
+    CopyOut15Bit(m_vram.data(), VRAM_WIDTH, m_display_texture_buffer.data(), display_width, display_width,
+                 display_height);
+  }
+
+  m_display_texture->Bind();
+  glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, display_width, display_height, GL_RGBA, GL_UNSIGNED_BYTE,
+                  m_display_texture_buffer.data());
+  m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, display_width, display_height,
+                                                  display_aspect_ratio);
+}
+
+void GPU_SW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
+{
+  switch (rc.primitive)
+  {
+    case Primitive::Polygon:
+    {
+      const u32 first_color = rc.color_for_first_vertex;
+      const bool shaded = rc.shading_enable;
+      const bool textured = rc.texture_enable;
+
+      if (textured)
+      {
+        if (shaded)
+          m_render_state.SetFromPolygonTexcoord(command_ptr[2], command_ptr[5]);
+        else
+          m_render_state.SetFromPolygonTexcoord(command_ptr[2], command_ptr[4]);
+      }
+      else
+      {
+        m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
+      }
+
+      u32 buffer_pos = 1;
+      for (u32 i = 0; i < num_vertices; i++)
+      {
+        SWVertex& vert = m_vertex_buffer[i];
+        const u32 color_rgb = (shaded && i > 0) ? (command_ptr[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
+        vert.color_r = Truncate8(color_rgb);
+        vert.color_g = Truncate8(color_rgb >> 8);
+        vert.color_b = Truncate8(color_rgb >> 16);
+
+        const VertexPosition vp{command_ptr[buffer_pos++]};
+        vert.x = vp.x;
+        vert.y = vp.y;
+
+        if (textured)
+        {
+          std::tie(vert.texcoord_x, vert.texcoord_y) = UnpackTexcoord(Truncate16(command_ptr[buffer_pos++]));
+        }
+        else
+        {
+          vert.texcoord_x = 0;
+          vert.texcoord_y = 0;
+        }
+      }
+
+      DrawTriangle(rc, &m_vertex_buffer[0], &m_vertex_buffer[1], &m_vertex_buffer[2]);
+      if (num_vertices > 3)
+        DrawTriangle(rc, &m_vertex_buffer[2], &m_vertex_buffer[1], &m_vertex_buffer[3]);
+    }
+    break;
+
+    case Primitive::Rectangle:
+    {
+      u32 buffer_pos = 1;
+      const auto [r, g, b] = UnpackColorRGB24(rc.color_for_first_vertex);
+      const VertexPosition vp{command_ptr[buffer_pos++]};
+      const u32 texcoord_and_palette = rc.texture_enable ? command_ptr[buffer_pos++] : 0;
+      const auto [texcoord_x, texcoord_y] = UnpackTexcoord(Truncate16(texcoord_and_palette));
+
+      m_render_state.SetFromPageAttribute(Truncate16(m_GPUSTAT.bits));
+      m_render_state.SetFromPaletteAttribute(Truncate16(texcoord_and_palette >> 16));
+
+      s32 width;
+      s32 height;
+      switch (rc.rectangle_size)
+      {
+        case DrawRectangleSize::R1x1:
+          width = 1;
+          height = 1;
+          break;
+        case DrawRectangleSize::R8x8:
+          width = 8;
+          height = 8;
+          break;
+        case DrawRectangleSize::R16x16:
+          width = 16;
+          height = 16;
+          break;
+        default:
+          width = static_cast(command_ptr[buffer_pos] & UINT32_C(0xFFFF));
+          height = static_cast(command_ptr[buffer_pos] >> 16);
+          break;
+      }
+
+      DrawRectangle(rc, vp.x, vp.y, width, height, r, g, b, texcoord_x, texcoord_y);
+    }
+    break;
+
+    case Primitive::Line:
+    {
+    }
+    break;
+
+    default:
+      UnreachableCode();
+      break;
+  }
+}
+
+bool GPU_SW::IsClockwiseWinding(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2)
+{
+  const s32 abx = v1->x - v0->x;
+  const s32 aby = v1->y - v0->y;
+  const s32 acx = v2->x - v0->x;
+  const s32 acy = v2->y - v0->y;
+  return ((abx * acy) - (aby * acx) < 0);
+}
+
+static constexpr bool IsTopLeftEdge(s32 ex, s32 ey)
+{
+  return (ey < 0 || (ey == 0 && ex < 0));
+}
+
+static constexpr u8 Interpolate(u8 v0, u8 v1, u8 v2, s32 w0, s32 w1, s32 w2, s32 ws)
+{
+  const s32 v = w0 * static_cast(static_cast(v0)) + w1 * static_cast(static_cast(v1)) +
+                w2 * static_cast(static_cast(v2));
+  const s32 vd = v / ws;
+  return (vd < 0) ? 0 : ((vd > 0xFF) ? 0xFF : static_cast(vd));
+}
+
+void GPU_SW::DrawTriangle(RenderCommand rc, const SWVertex* v0, const SWVertex* v1, const SWVertex* v2)
+{
+#define orient2d(ax, ay, bx, by, cx, cy) ((bx - ax) * (cy - ay) - (by - ay) * (cx - ax))
+
+  // ensure the vertices follow a counter-clockwise order
+  if (IsClockwiseWinding(v0, v1, v2))
+    std::swap(v1, v2);
+
+  const s32 px0 = v0->x + m_drawing_offset.x;
+  const s32 py0 = v0->y + m_drawing_offset.y;
+  const s32 px1 = v1->x + m_drawing_offset.x;
+  const s32 py1 = v1->y + m_drawing_offset.y;
+  const s32 px2 = v2->x + m_drawing_offset.x;
+  const s32 py2 = v2->y + m_drawing_offset.y;
+
+  // Barycentric coordinates at minX/minY corner
+  const s32 ws = orient2d(px0, py0, px1, py1, px2, py2);
+  if (ws == 0)
+    return;
+
+  // compute bounding box of triangle
+  s32 min_x = std::min(px0, std::min(px1, px2));
+  s32 max_x = std::max(px0, std::max(px1, px2));
+  s32 min_y = std::min(py0, std::min(py1, py2));
+  s32 max_y = std::max(py0, std::max(py1, py2));
+
+  // reject triangles which cover the whole vram area
+  if ((max_x - min_x) >= VRAM_WIDTH || (max_y - min_y) >= VRAM_HEIGHT)
+    return;
+
+  // clip to drawing area
+  min_x = std::clamp(min_x, static_cast(m_drawing_area.left), static_cast(m_drawing_area.right));
+  max_x = std::clamp(max_x, static_cast(m_drawing_area.left), static_cast(m_drawing_area.right));
+  min_y = std::clamp(min_y, static_cast(m_drawing_area.top), static_cast(m_drawing_area.bottom));
+  max_y = std::clamp(max_y, static_cast(m_drawing_area.top), static_cast(m_drawing_area.bottom));
+
+  // compute per-pixel increments
+  const s32 a01 = py0 - py1, b01 = px1 - px0;
+  const s32 a12 = py1 - py2, b12 = px2 - px1;
+  const s32 a20 = py2 - py0, b20 = px0 - px2;
+
+  // top-left edge rule
+  const s32 w0_bias = 0 - s32(IsTopLeftEdge(b12, a12));
+  const s32 w1_bias = 0 - s32(IsTopLeftEdge(b20, a20));
+  const s32 w2_bias = 0 - s32(IsTopLeftEdge(b01, a01));
+
+  // compute base barycentric coordinates
+  s32 w0 = orient2d(px1, py1, px2, py2, min_x, min_y);
+  s32 w1 = orient2d(px2, py2, px0, py0, min_x, min_y);
+  s32 w2 = orient2d(px0, py0, px1, py1, min_x, min_y);
+
+  // *exclusive* of max coordinate in PSX
+  for (s32 y = min_y; y <= max_y; y++)
+  {
+    s32 row_w0 = w0;
+    s32 row_w1 = w1;
+    s32 row_w2 = w2;
+
+    for (s32 x = min_x; x <= max_x; x++)
+    {
+      if (((row_w0 + w0_bias) | (row_w1 + w1_bias) | (row_w2 + w2_bias)) >= 0)
+      {
+        const s32 b0 = row_w0;
+        const s32 b1 = row_w1;
+        const s32 b2 = row_w2;
+
+        const u8 r =
+          rc.shading_enable ? Interpolate(v0->color_r, v1->color_r, v2->color_r, b0, b1, b2, ws) : v0->color_r;
+        const u8 g =
+          rc.shading_enable ? Interpolate(v0->color_g, v1->color_g, v2->color_g, b0, b1, b2, ws) : v0->color_g;
+        const u8 b =
+          rc.shading_enable ? Interpolate(v0->color_b, v1->color_b, v2->color_b, b0, b1, b2, ws) : v0->color_b;
+
+        const u8 texcoord_x = Interpolate(v0->texcoord_x, v1->texcoord_x, v2->texcoord_x, b0, b1, b2, ws);
+        const u8 texcoord_y = Interpolate(v0->texcoord_y, v1->texcoord_y, v2->texcoord_y, b0, b1, b2, ws);
+
+        ShadePixel(rc, static_cast(x), static_cast(y), r, g, b, texcoord_x, texcoord_y);
+      }
+
+      row_w0 += a12;
+      row_w1 += a20;
+      row_w2 += a01;
+    }
+
+    w0 += b12;
+    w1 += b20;
+    w2 += b01;
+  }
+
+#undef orient2d
+}
+
+void GPU_SW::DrawRectangle(RenderCommand rc, s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b,
+                           u8 origin_texcoord_x, u8 origin_texcoord_y)
+{
+  origin_x += m_drawing_offset.x;
+  origin_y += m_drawing_offset.y;
+
+  for (u32 offset_y = 0; offset_y < height; offset_y++)
+  {
+    const s32 y = origin_y + static_cast(offset_y);
+    if (y < static_cast(m_drawing_area.top) || y > static_cast(m_drawing_area.bottom))
+      continue;
+
+    const u8 texcoord_y = Truncate8(ZeroExtend32(origin_texcoord_y) + offset_y);
+
+    for (u32 offset_x = 0; offset_x < width; offset_x++)
+    {
+      const s32 x = origin_x + static_cast(offset_x);
+      if (x < static_cast(m_drawing_area.left) || x > static_cast(m_drawing_area.right))
+        continue;
+
+      const u8 texcoord_x = Truncate8(ZeroExtend32(origin_texcoord_x) + offset_x);
+
+      ShadePixel(rc, static_cast(x), static_cast(y), r, g, b, texcoord_x, texcoord_y);
+    }
+  }
+}
+
+void GPU_SW::ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x,
+                        u8 texcoord_y)
+{
+  VRAMPixel color;
+  bool transparent = true;
+  if (rc.texture_enable)
+  {
+    // Apply texture window
+    // TODO: Precompute the second half
+    texcoord_x = (texcoord_x & ~(m_render_state.texture_window_mask_x * 8u)) |
+                 ((m_render_state.texture_window_offset_x & m_render_state.texture_window_mask_x) * 8u);
+    texcoord_y = (texcoord_y & ~(m_render_state.texture_window_mask_y * 8u)) |
+                 ((m_render_state.texture_window_offset_y & m_render_state.texture_window_mask_y) * 8u);
+
+    VRAMPixel texture_color;
+    switch (m_render_state.texture_color_mode)
+    {
+      case GPU::TextureColorMode::Palette4Bit:
+      {
+        const u16 palette_value =
+          GetPixel(std::min(m_render_state.texture_page_x + ZeroExtend32(texcoord_x / 4), VRAM_WIDTH - 1),
+                   std::min(m_render_state.texture_page_y + ZeroExtend32(texcoord_y), VRAM_HEIGHT - 1));
+        const u16 palette_index = (palette_value >> ((texcoord_x % 4) * 4)) & 0x0Fu;
+        texture_color.bits =
+          GetPixel(std::min(m_render_state.texture_palette_x + ZeroExtend32(palette_index), VRAM_WIDTH - 1),
+                   m_render_state.texture_palette_y);
+      }
+      break;
+
+      case GPU::TextureColorMode::Palette8Bit:
+      {
+        const u16 palette_value =
+          GetPixel(std::min(m_render_state.texture_page_x + ZeroExtend32(texcoord_x / 2), VRAM_WIDTH - 1),
+                   std::min(m_render_state.texture_page_y + ZeroExtend32(texcoord_y), VRAM_HEIGHT - 1));
+        const u16 palette_index = (palette_value >> ((texcoord_x % 2) * 8)) & 0xFFu;
+        texture_color.bits =
+          GetPixel(std::min(m_render_state.texture_palette_x + ZeroExtend32(palette_index), VRAM_WIDTH - 1),
+                   m_render_state.texture_palette_y);
+      }
+      break;
+
+      default:
+      {
+        texture_color.bits =
+          GetPixel(std::min(m_render_state.texture_page_x + ZeroExtend32(texcoord_x), VRAM_WIDTH - 1),
+                   std::min(m_render_state.texture_page_y + ZeroExtend32(texcoord_y), VRAM_HEIGHT - 1));
+      }
+      break;
+    }
+
+    if (texture_color.bits == 0)
+      return;
+
+    transparent = texture_color.c;
+
+    if (rc.texture_blend_disable)
+    {
+      color.bits = texture_color.bits;
+    }
+    else
+    {
+      color.SetRGB24(
+        Truncate8(std::min((ZeroExtend16(texture_color.GetR8()) * ZeroExtend16(color_r)) >> 7, 0xFF)),
+        Truncate8(std::min((ZeroExtend16(texture_color.GetG8()) * ZeroExtend16(color_g)) >> 7, 0xFF)),
+        Truncate8(std::min((ZeroExtend16(texture_color.GetB8()) * ZeroExtend16(color_b)) >> 7, 0xFF)));
+    }
+  }
+  else
+  {
+    color.SetRGB24(color_r, color_g, color_b);
+  }
+
+  if (rc.transparency_enable && transparent)
+  {
+    const VRAMPixel bg_color{GetPixel(static_cast(x), static_cast(y))};
+
+#define BLEND_AVERAGE(bg, fg) Truncate8(std::min((ZeroExtend32(bg) / 2) + (ZeroExtend32(fg) / 2), 0x1F))
+#define BLEND_ADD(bg, fg) Truncate8(std::min(ZeroExtend32(bg) + ZeroExtend32(fg), 0x1F))
+#define BLEND_SUBTRACT(bg, fg) Truncate8((bg > fg) ? ((bg) - (fg)) : 0)
+#define BLEND_QUARTER(bg, fg) Truncate8(std::min(ZeroExtend32(bg) + ZeroExtend32(fg / 4), 0x1F))
+
+#define BLEND_RGB(func)                                                                                                \
+  color.Set(func(bg_color.r.GetValue(), color.r.GetValue()), func(bg_color.g.GetValue(), color.g.GetValue()),          \
+            func(bg_color.b.GetValue(), color.b.GetValue()), color.c.GetValue())
+
+    switch (m_render_state.transparency_mode)
+    {
+      case GPU::TransparencyMode::HalfBackgroundPlusHalfForeground:
+        BLEND_RGB(BLEND_AVERAGE);
+        break;
+      case GPU::TransparencyMode::BackgroundPlusForeground:
+        BLEND_RGB(BLEND_ADD);
+        break;
+      case GPU::TransparencyMode::BackgroundMinusForeground:
+        BLEND_RGB(BLEND_SUBTRACT);
+        break;
+      case GPU::TransparencyMode::BackgroundPlusQuarterForeground:
+        BLEND_RGB(BLEND_QUARTER);
+        break;
+      default:
+        break;
+    }
+
+#undef BLEND_RGB
+
+#undef BLEND_QUARTER
+#undef BLEND_SUBTRACT
+#undef BLEND_ADD
+#undef BLEND_AVERAGE
+  }
+
+  SetPixel(static_cast(x), static_cast(y), color.bits);
+}
+
+std::unique_ptr GPU::CreateSoftwareRenderer()
+{
+  return std::make_unique();
+}
diff --git a/src/core/gpu_sw.h b/src/core/gpu_sw.h
new file mode 100644
index 000000000..2a164d29e
--- /dev/null
+++ b/src/core/gpu_sw.h
@@ -0,0 +1,71 @@
+#pragma once
+#include "common/gl_texture.h"
+#include "gpu.h"
+#include 
+#include 
+#include 
+
+namespace GL {
+class Texture;
+}
+
+class GPU_SW final : public GPU
+{
+public:
+  GPU_SW();
+  ~GPU_SW() override;
+
+  bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) override;
+  void Reset() override;
+
+  u16 GetPixel(u32 x, u32 y) const { return m_vram[VRAM_WIDTH * y + x]; }
+  const u16* GetPixelPtr(u32 x, u32 y) const { return &m_vram[VRAM_WIDTH * y + x]; }
+  u16* GetPixelPtr(u32 x, u32 y) { return &m_vram[VRAM_WIDTH * y + x]; }
+  void SetPixel(u32 x, u32 y, u16 value) { m_vram[VRAM_WIDTH * y + x] = value; }
+
+protected:
+  enum : u32
+  {
+    MAX_VERTICES_PER_POLYGON = 4
+  };
+
+  struct SWVertex
+  {
+    s32 x, y;
+    u8 color_r, color_g, color_b;
+    u8 texcoord_x, texcoord_y;
+  };
+
+  void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
+  void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color) override;
+  void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
+  void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
+
+  //////////////////////////////////////////////////////////////////////////
+  // Scanout
+  //////////////////////////////////////////////////////////////////////////
+  static void CopyOut15Bit(const u16* src_ptr, u32 src_stride, u32* dst_ptr, u32 dst_stride, u32 width, u32 height);
+
+  static void CopyOut24Bit(const u16* src_ptr, u32 src_stride, u32* dst_ptr, u32 dst_stride, u32 width, u32 height);
+
+  void UpdateDisplay() override;
+
+  //////////////////////////////////////////////////////////////////////////
+  // Rasterization
+  //////////////////////////////////////////////////////////////////////////
+
+  void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) override;
+
+  static bool IsClockwiseWinding(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
+
+  void ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y);
+  void DrawTriangle(RenderCommand rc, const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
+  void DrawRectangle(RenderCommand rc, s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b,
+                     u8 origin_texcoord_x, u8 origin_texcoord_y);
+
+  std::unique_ptr m_display_texture;
+  std::vector m_display_texture_buffer;
+
+  std::array m_vertex_buffer;
+  std::array m_vram;
+};
diff --git a/src/core/settings.h b/src/core/settings.h
index 6a33d9c59..e45315ccd 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -3,7 +3,8 @@
 
 enum class GPURenderer
 {
-  HardwareOpenGL
+  HardwareOpenGL,
+  Software
 };
 
 struct Settings
diff --git a/src/core/system.cpp b/src/core/system.cpp
index ebc257f9a..c66b6608d 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -106,13 +106,24 @@ bool System::CreateGPU()
   switch (m_settings.gpu_renderer)
   {
     case GPURenderer::HardwareOpenGL:
-    default:
       m_gpu = GPU::CreateHardwareOpenGLRenderer();
       break;
+
+    case GPURenderer::Software:
+    default:
+      m_gpu = GPU::CreateSoftwareRenderer();
+      break;
   }
 
   if (!m_gpu || !m_gpu->Initialize(this, m_dma.get(), m_interrupt_controller.get(), m_timers.get()))
-    return false;
+  {
+    Log_ErrorPrintf("Failed to initialize GPU, falling back to software");
+    m_gpu.reset();
+    m_settings.gpu_renderer = GPURenderer::Software;
+    m_gpu = GPU::CreateSoftwareRenderer();
+    if (!m_gpu->Initialize(this, m_dma.get(), m_interrupt_controller.get(), m_timers.get()))
+      return false;
+  }
 
   m_bus->SetGPU(m_gpu.get());
   m_dma->SetGPU(m_gpu.get());
diff --git a/src/duckstation/sdl_interface.cpp b/src/duckstation/sdl_interface.cpp
index 52946d0ce..df1e40cf4 100644
--- a/src/duckstation/sdl_interface.cpp
+++ b/src/duckstation/sdl_interface.cpp
@@ -21,8 +21,8 @@
 #include 
 Log_SetChannel(SDLInterface);
 
-static constexpr std::array, 1> s_gpu_renderer_names = {
-  {{GPURenderer::HardwareOpenGL, "Hardware (OpenGL)"}}};
+static constexpr std::array, 2> s_gpu_renderer_names = {
+  {{GPURenderer::HardwareOpenGL, "Hardware (OpenGL)"}, {GPURenderer::Software, "Software"}}};
 
 SDLInterface::SDLInterface() = default;