|
|
|
|
@ -398,15 +398,6 @@ void MainWindow::onEmulationPaused(bool paused)
|
|
|
|
|
updateMouseMode(paused);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot)
|
|
|
|
|
{
|
|
|
|
|
// don't bother updating for the resume state since we're powering off anyway
|
|
|
|
|
if (slot < 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
|
|
|
|
|
float worst_frame_time, GPURenderer renderer, quint32 render_width,
|
|
|
|
|
quint32 render_height, bool render_interlaced)
|
|
|
|
|
@ -425,7 +416,6 @@ void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, floa
|
|
|
|
|
|
|
|
|
|
void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
|
|
|
|
|
{
|
|
|
|
|
m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
|
|
|
|
|
if (game_title.isEmpty())
|
|
|
|
|
setWindowTitle(getWindowTitle());
|
|
|
|
|
else
|
|
|
|
|
@ -442,6 +432,8 @@ void MainWindow::onRunningGameChanged(const QString& filename, const QString& ga
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_ui.actionViewGameProperties->setEnabled(has_game_list_entry);
|
|
|
|
|
|
|
|
|
|
m_running_game_code = game_code.toStdString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
|
|
|
|
|
@ -517,6 +509,16 @@ void MainWindow::onChangeDiscMenuAboutToHide()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onLoadStateMenuAboutToShow()
|
|
|
|
|
{
|
|
|
|
|
m_host_interface->populateLoadStateMenu(m_running_game_code.c_str(), m_ui.menuLoadState);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onSaveStateMenuAboutToShow()
|
|
|
|
|
{
|
|
|
|
|
m_host_interface->populateSaveStateMenu(m_running_game_code.c_str(), m_ui.menuSaveState);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onCheatsMenuAboutToShow()
|
|
|
|
|
{
|
|
|
|
|
m_ui.menuCheats->clear();
|
|
|
|
|
@ -616,12 +618,10 @@ void MainWindow::onGameListEntrySelected(const GameListEntry* entry)
|
|
|
|
|
if (!entry)
|
|
|
|
|
{
|
|
|
|
|
m_ui.statusBar->clearMessage();
|
|
|
|
|
m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
|
|
|
|
|
m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MainWindow::onGameListEntryDoubleClicked(const GameListEntry* entry)
|
|
|
|
|
@ -1005,6 +1005,8 @@ void MainWindow::connectSignals()
|
|
|
|
|
&MainWindow::onChangeDiscFromGameListActionTriggered);
|
|
|
|
|
connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
|
|
|
|
|
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
|
|
|
|
|
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
|
|
|
|
|
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
|
|
|
|
|
connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
|
|
|
|
|
connect(m_ui.actionCheats, &QAction::triggered, [this] { m_ui.menuCheats->exec(QCursor::pos()); });
|
|
|
|
|
connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
|
|
|
|
|
@ -1098,7 +1100,6 @@ void MainWindow::connectSignals()
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::stateSaved, this, &MainWindow::onStateSaved);
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
|
|
|
|
|
&MainWindow::onSystemPerformanceCountersUpdated);
|
|
|
|
|
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
|
|
|
|
|
@ -1113,8 +1114,6 @@ void MainWindow::connectSignals()
|
|
|
|
|
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
|
|
|
|
|
&MainWindow::onGameListContextMenuRequested);
|
|
|
|
|
|
|
|
|
|
m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState);
|
|
|
|
|
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDisableAllEnhancements, "Main",
|
|
|
|
|
"DisableAllEnhancements");
|
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDisableInterlacing, "GPU",
|
|
|
|
|
|