VulkanHostDisplay: Wait for GPU idle on surface change

pull/2143/head
Connor McLaughlin 4 years ago
parent 90ac14a242
commit 2fe1f3c2f7

@ -72,6 +72,8 @@ void* VulkanHostDisplay::GetRenderContext() const
bool VulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
{
g_vulkan_context->WaitForGPUIdle();
if (new_wi.type == WindowInfo::Type::Surfaceless)
{
g_vulkan_context->ExecuteCommandBuffer(true);

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