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@ -502,7 +502,7 @@ void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 heigh
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u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height, bool linear_filter)
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s32 texture_view_width, s32 texture_view_height, bool linear_filter)
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{
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{
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glViewport(left, bottom, width, height);
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glViewport(left, GetWindowHeight() - bottom - height, width, height);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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