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@ -162,7 +162,7 @@ void MainWindow::initialize()
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setupAdditionalUi();
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connectSignals();
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restoreGeometryFromConfig();
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restoreStateFromConfig();
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switchToGameListView();
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updateWindowTitle();
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@ -2462,29 +2462,76 @@ void MainWindow::onSettingsResetToDefault(bool system, bool controller)
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updateMenuSelectedTheme();
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}
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void MainWindow::saveGeometryToConfig()
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void MainWindow::saveStateToConfig()
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{
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const QByteArray geometry = saveGeometry();
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const QByteArray geometry_b64 = geometry.toBase64();
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const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
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if (!isVisible() || ((windowState() & Qt::WindowFullScreen) != Qt::WindowNoState))
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return;
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bool changed = false;
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const QByteArray geometry(saveGeometry());
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const QByteArray geometry_b64(geometry.toBase64());
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const std::string old_geometry_b64(Host::GetBaseStringSettingValue("UI", "MainWindowGeometry"));
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if (old_geometry_b64 != geometry_b64.constData())
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{
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Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
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Host::CommitBaseSettingChanges();
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changed = true;
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}
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const QByteArray state(saveState());
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const QByteArray state_b64(state.toBase64());
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const std::string old_state_b64(Host::GetBaseStringSettingValue("UI", "MainWindowState"));
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if (old_state_b64 != state_b64.constData())
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{
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Host::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
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changed = true;
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}
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if (changed)
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Host::CommitBaseSettingChanges();
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}
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void MainWindow::restoreGeometryFromConfig()
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void MainWindow::restoreStateFromConfig()
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{
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const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
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const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
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if (!geometry.isEmpty())
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restoreGeometry(geometry);
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{
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const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
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const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
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if (!geometry.isEmpty())
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restoreGeometry(geometry);
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}
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{
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const std::string state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
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const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
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if (!state.isEmpty())
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{
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restoreState(state);
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// make sure we're not loading a dodgy config which had fullscreen set...
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setWindowState(windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
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}
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{
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QSignalBlocker sb(m_ui.actionViewToolbar);
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m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
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}
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{
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QSignalBlocker sb(m_ui.actionViewStatusBar);
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m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
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}
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}
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}
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void MainWindow::saveDisplayWindowGeometryToConfig()
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{
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const QByteArray geometry = getDisplayContainer()->saveGeometry();
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QWidget* container = getDisplayContainer();
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if (container->windowState() & Qt::WindowFullScreen)
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{
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// if we somehow ended up here, don't save the fullscreen state to the config
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return;
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}
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const QByteArray geometry = container->saveGeometry();
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const QByteArray geometry_b64 = geometry.toBase64();
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const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
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if (old_geometry_b64 != geometry_b64.constData())
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@ -2500,9 +2547,17 @@ void MainWindow::restoreDisplayWindowGeometryFromConfig()
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const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
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QWidget* container = getDisplayContainer();
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if (!geometry.isEmpty())
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{
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container->restoreGeometry(geometry);
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// make sure we're not loading a dodgy config which had fullscreen set...
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container->setWindowState(container->windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
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}
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else
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{
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// default size
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container->resize(640, 480);
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}
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}
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SettingsWindow* MainWindow::getSettingsDialog()
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@ -2640,7 +2695,7 @@ void MainWindow::closeEvent(QCloseEvent* event)
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// If there's no VM, we can just exit as normal.
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if (!s_system_valid || !m_display_created)
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{
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saveGeometryToConfig();
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saveStateToConfig();
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if (m_display_created)
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g_emu_thread->stopFullscreenUI();
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destroySubWindows();
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@ -2657,7 +2712,7 @@ void MainWindow::closeEvent(QCloseEvent* event)
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return;
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// Application will be exited in VM stopped handler.
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saveGeometryToConfig();
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saveStateToConfig();
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m_is_closing = true;
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}
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