From 2011c5511cd877077dfb6adc1fb8e8bb77055064 Mon Sep 17 00:00:00 2001 From: zkdpower <40191866+zkdpower@users.noreply.github.com> Date: Sun, 23 Feb 2025 16:02:52 +0800 Subject: [PATCH] Update the Simple-Chinese translation to latest. (#3377) --- .../translations/duckstation-qt_zh-CN.ts | 3565 +++++++++-------- 1 file changed, 1808 insertions(+), 1757 deletions(-) diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts index 786f2d1f8..91b95b546 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-CN.ts @@ -768,14 +768,14 @@ Unread messages: {} 排行榜下载失败 - - + + Overriding executable 覆盖可执行文件 - - + + Resuming state 继续档 @@ -794,7 +794,7 @@ Unread messages: {} 无法提交分数,因为硬核模式已关闭。因此排行榜仅限读取。 - + Loading state 读档 @@ -1186,7 +1186,7 @@ Unread messages: {} Invert Right Stick - 翻转 右摇杆 + 翻转右摇杆 @@ -1375,7 +1375,7 @@ Unread messages: {} Invert Left Stick - 翻转 左摇杆 + 翻转左摇杆 @@ -1454,7 +1454,7 @@ Unread messages: {} Invert Right Stick - 翻转 右摇杆 + 翻转右摇杆 Controller %u switched to analog mode. @@ -1572,7 +1572,7 @@ Unread messages: {} Invert Left Stick - 翻转 左摇杆 + 翻转左摇杆 @@ -2116,12 +2116,12 @@ Unread messages: {} AutoUpdaterDialog - + Current Version: %1 (%2) 当前版本: %1 (%2) - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> <h2>保存即时档案警告</h2><p>安装此更新将会使您的即时存档因版本差异导致<b>不兼容</b>。在安装此更新之前,请确保您已经将您的游戏保存到记忆卡,否则您将失去进度。</p> @@ -2146,33 +2146,33 @@ Unread messages: {} 不再显示 - - + + Updater Error 更新程序错误 - + No updates are currently available. Please try again later. 当前没有可用的更新。请稍后再试。 - + Download... 下载... - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>设置警告</h2><p>安装此更新将重置您的程序配置。请注意,您必须在此更新后重新配置您的设置。</p> - + Downloading %1... 下载中%1… - + Failed to remove updater exe after update: %1 无法在升级后删除exe更新程序: @@ -2183,7 +2183,7 @@ Unread messages: {} 无法在升级后删除exe更新程序。 - + Loading... 载入中… @@ -2193,7 +2193,7 @@ Unread messages: {} 下载并安装… - + New Version: %1 (%2) 新版本: %1 (%2) @@ -2203,7 +2203,7 @@ Unread messages: {} 新版本: - + <h4>Installing this update will download %1 MB through your internet connection.</h4> <h4>安装此更新将通过您的互联网连接下载%1MB。</h4> @@ -2213,14 +2213,14 @@ Unread messages: {} 可用更新 - + <h2>Changes:</h2> <h2>更改:</h2> - - + + Automatic Updater 自动更新程序 @@ -2232,89 +2232,86 @@ Unread messages: {} 在文件资源管理器打开… - + Device Type 设备类型 - + None - + Simulates a device plugged into the console's parallel port. Usually these are flash cartridges, and require some sort of image dump to function. 模拟插入游戏机并行接口的设备。通常这些是闪存盒卡,需要某种图像转储才能运行。 - + Image Path 图像路径 - + Empty - + Sets the path to the image used for flash cartridges. 设置闪存盒卡所用图像的路径。 - + Checked 勾选 - + Simulates the position of the switch on the cartridge. Most cartridges require the switch to be on for it to activate on startup. 模拟盒卡上开关的位置。大多数盒卡要求开关处于打开状态,以便在启动时激活。 - + Stores any images made to the cartridge's flash storage back to the host's file system. <strong>This will overwrite your cartridge dump,</strong> you should ensure you have a backup first. 将做到盒卡闪存中的任何图像存储回本机的文件系统。<strong>这将覆盖您的盒卡转储,</strong>您应该先确保您有备份。 - + Select BIOS Directory 选择BIOS目录 - Patches the BIOS to skip the boot animation. Safe to enable. - 修补BIOS以跳过开机动画。安全启用。 + 修补BIOS以跳过开机动画。安全启用。 - Fast forwards through the early loading process when fast booting, saving time. Results may vary between games. - 当快速启动时快速完成早期加载过程,节省时间。结果可能因游戏而异。 + 当快速启动时快速完成早期加载过程,节省时间。结果可能因游戏而异。 - + Use Global Setting 使用全局设置 - + Auto-Detect 自动检测 - + Select PIO Image 选择PIO镜像 - - - + + Enable TTY Logging 启用TTY日志记录 - + NTSC-U/C (US/Canada): NTSC-U/C (美国/加拿大): @@ -2334,43 +2331,45 @@ Unread messages: {} 重置 - Options and Patches - 选项和补丁 + 选项和补丁 - - Fast Forward Boot - 快进启动 + 快进启动 - + Parallel Port 并行接口 - + Device Type: 设备类型: - + Image Path: 图像路径: - - + + Cartridge Switch On 盒卡开关打开 - - + + Allow Image Writes 允许图像写入 + + + Options + 选项 + DuckStation will search for BIOS images in this directory. @@ -2378,7 +2377,7 @@ Unread messages: {} - + Browse... 浏览… @@ -2388,30 +2387,22 @@ Unread messages: {} BIOS目录 - + NTSC-J (Japan): NTSC-J (日本): - - - - - - + + Unchecked 不勾选 - - - Fast Boot - 快速启动 + 快速启动 - - + Logs BIOS calls to printf(). Not all games contain debugging messages. 记录BIOS对printf()的调用。并非全部游戏都包含调试消息。 @@ -2420,7 +2411,7 @@ Unread messages: {} 刷新列表 - + Unknown 未知 @@ -2430,12 +2421,11 @@ Unread messages: {} BIOS选择 - Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. - 对BIOS应用补丁以跳过游戏机的启动动画,不适用于全部游戏,但通常可以安全启用。 + 对BIOS应用补丁以跳过游戏机的启动动画,不适用于全部游戏,但通常可以安全启用。 - + PAL (Europe, Australia): PAL (欧洲,澳大利亚): @@ -2809,78 +2799,78 @@ Unread messages: {} ConsoleSettingsWidget - + 2x 2x - + 3x 3x - + 4x 4x - + 5x 5x - + 6x 6x - + 7x 7x - + 8x 8x - + 9x 9x - + 10x 10x - + 100% 100% - + Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. 减少CD-ROM滑橇移动到光盘不同区域的模拟时间。可以改善加载时间,不过对于那些不期望CD-ROM操作更快的游戏,反会引起崩溃。 - - + + Enable Clock Speed Control (Overclocking/Underclocking) 启用主频控制 (超频/降频) - + Recompiler (Fastest) 重新编译器 (最快) - + Auto-Detect 自动检测 - + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. 启用额外的6MB内存以获得总共2+6=8MB内存,通常出现在开发型游戏机。游戏必须使用更大的堆大小才能使用这些额外的内存。依赖于内存镜像的标题可能会破裂,所以它应当仅被用于可兼容的mod。 @@ -2890,8 +2880,8 @@ Unread messages: {} %1扇区 (%2KB / %3毫秒) - - + + Enable Recompiler ICache 启用重新编译器ICache @@ -2901,38 +2891,53 @@ Unread messages: {} 禁用 (异步) - + + Skips the boot animation. Safe to enable. + 跳过启动动画。可以安全启用。 + + + + Fast forwards through the early loading process when fast booting, saving time. Results may vary between games. + 当快速启动时以快进通过早期加载过程,节省时间。结果可能因游戏而异。 + + + + Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards. + 以快进方式通过记忆卡访问,包括加载和保存。可以减少频繁访问记忆卡的游戏的等待时间。 + + + Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won't work with libcrypt games, but can improve read reliability on some drives. 忽略使用物理光盘时驱动器提供的子渠道,而始终生成子通道数据。不可用于libcrypt游戏,但能提高某些驱动器的读取可靠性。 - + Yes, I will confirm bugs without overclocking before reporting. 好的,在提交报告之前,我会在没有超频的情况下确认错误。 - + Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. 当模拟的CPU必须将指令提取到它的缓存时,在重新编译器中模拟停顿。以较小的性能成本,使游戏运行更接近它们的游戏机帧率。解释器模式总是模拟指令缓存。 - + CPU Emulation CPU模拟 - - + + Enable 8MB RAM (Dev Console) 启用8MB内存 (开发型游戏机) - + Region 区域 - + Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. @@ -2945,39 +2950,39 @@ This warning will only be shown once. 此警告将仅显示一次。 - - + + None (Double Speed) 无 (2倍速) - + Asynchronous Readahead 异步预读 - + 2x (Quad Speed) 2x (4倍速) - - + + None (Normal Speed) 无 (正常速度) - + Overclocking Percentage 超频百分比 - + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. 通过在工作线程上异步读取/解压缩CD数据来减少模拟中的故障。当流媒体FMV或音频在较慢的存储或使用压缩格式 (例如CHD) 时,更高的扇区数可以减少峰值。 - + Determines the emulated hardware type. 确定模拟硬件类型。 @@ -2986,17 +2991,17 @@ This warning will only be shown once. 禁用所有增强选项,尽可能精确地模拟系统。用于快速确定增强功能是否导致游戏错误。 - + Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. 以指定的系数加快CD-ROM的读取速度。仅适用于2倍速读取,并在播放音频时被忽略。可能会提高某些游戏的加载速度,但代价是破坏其他游戏。 - + CD-ROM Seek Speedup CD-ROM搜寻加速 - + CD-ROM Read Speedup CD-ROM读取加速 @@ -3006,39 +3011,40 @@ This warning will only be shown once. 区域: - + Selects the percentage of the normal clock speed the emulated hardware will run at. 选择模拟硬件将运行时正常主频的百分比。 - + 8 Sectors 8扇区 - - + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. 将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。在某些情况下,还可以消除游戏启动音轨播放时的卡顿。 - + No, take me back to safety. 不好,带我返回安全模式。 - - + + - - - + + + + + Unchecked 不勾选 - + Preload Image To RAM 预加载镜像到内存 @@ -3052,101 +3058,118 @@ This warning will only be shown once. 无限的/瞬时的 - + %1% (%2MHz) %1% (%2MHz) - - + Preload Image to RAM 预加载镜像到内存 - + Execution Mode: 执行模式: - + Determines how the emulated CPU executes instructions. 确定模拟CPU如何执行指令。 - + Execution Mode 执行模式 - + CD-ROM Emulation CD-ROM模拟 - + 4x (8x Speed) 4x (8倍速) - + Read Speedup: 读取加速: - - + + + Fast Boot + 快速启动 + + + + + Fast Forward Boot + 快进启动 + + + + + Fast Forward Memory Card Access + 快进记忆卡访问 + + + + Maximum 最大 - - + + Ignore Drive Subcode 忽略驱动器子码 - + Async Readahead: 异步预读: - - + + Apply Image Patches 应用镜像补丁 - + 100% (effective 33.3mhz) 100% (有效性 33.3mhz) - + Seek Speedup: 搜寻加速: - + 3x (6x Speed) 3x (6倍速) - + When this option is chosen, the clock speed set below will be used. 当选择此选项时,将使用下列设置的主频。 - + Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. 当补丁和光盘镜像共存于同一目录中时,自动应用补丁,目前这个选项仅支持PPF补丁。 - + 10x (20x Speed) 10x (20倍速) - + 9x (18x Speed) 9x (18倍速) @@ -3159,27 +3182,27 @@ This warning will only be shown once. 启用金手指 - + 6x (12x Speed) 6x (12倍速) - + 7x (14x Speed) 7x (14倍速) - + 8x (16x Speed) 8x (16倍速) - + 5x (10x Speed) 5x (10倍速) - + CPU Overclocking Warning CPU超频警告 @@ -3319,7 +3342,7 @@ This warning will only be shown once. R2 - + R3 R3 @@ -3431,7 +3454,7 @@ This warning will only be shown once. - + PushButton @@ -4037,6 +4060,8 @@ This warning will only be shown once. + + PushButton 按下按键 @@ -4107,6 +4132,16 @@ This warning will only be shown once. Analog 模拟 + + + Large Motor + 大电机 + + + + Small Motor + 小电机 + ControllerCustomSettingsWidget @@ -5720,42 +5755,42 @@ This file can be several gigabytes, so be aware of SSD wear. EmuThread - + %1x%2 %1x%2 - - - - - - + + + + + + Error 错误 - + Failed to boot system: %1 无法启动系统: %1 - + Failed to load state: %1 无法载入即时档案: %1 - + No resume save state found. 没有找到可继续即时存档。 - + Memory Card Busy 记忆卡无空闲 - + WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. Do you want to %1 anyway? @@ -5764,32 +5799,32 @@ Do you want to %1 anyway? 您到底想不想%1? - + shut down 关闭 - + reset 重置 - + change disc 更换光盘 - + Failed to switch to subimage %1 无法切换为子镜像%1 - + Confirm Download 确认下载 - + Your DuckStation installation does not have the padtest application available. This file is approximately 206KB, do you want to download it now? @@ -5798,45 +5833,45 @@ This file is approximately 206KB, do you want to download it now? 该文件约206KB,您想现在下载吗? - + File Download 文件下载 - - + + Failed to save state: %1 无法保存即时档案: %1 - + Game not loaded or no RetroAchievements available. 游戏未加载或RetroAchievements不可用。 - + No Image 无图像 - + Game: %1 FPS 游戏: %1帧/秒 - + Rich presence inactive or unsupported. Rich Presence不活动或不支持。 - + Game: %1 (%2) 游戏: %1 (%2) - + Video: %1 FPS (%2%) 视频: %1帧/秒 (%2%) @@ -6264,84 +6299,84 @@ This file is approximately 206KB, do you want to download it now? FullscreenUI - + 1x 1x - + 2x 2x - + 3x 3x - + 4x 4x - + 5x 5x - + 6x 6x - + 7x 7x - + 8x 8x - + 9x 9x - + A cover already exists for this game. Are you sure that you want to overwrite it? 此游戏的封面已存在。您确定想要覆盖它吗? - + About 关于 - + Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled. 调整模拟速度,使得在垂直同步启用时,游戏机的刷新率与本机的刷新率一致。 - + Alpha Blending Alpha混合 - + Always Track Uploads 始终跟踪上传 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生错误: @@ -6352,12 +6387,12 @@ This file is approximately 206KB, do you want to download it now? 当启用真彩色时,应用现代抖动技术进一步平滑渐变。 - + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. 尝试检测依赖于非放大光栅化行为的一个像素高/宽的线条,填补由放大带来的空白。 - + Audio Control 音频控制 @@ -6366,67 +6401,67 @@ This file is approximately 206KB, do you want to download it now? 游戏启动时自动加载并应用金手指。金手指会破坏游戏和保存。 - + Back 返回 - + Change Page 更改页面 - + Change Selection 更改选择 - + Change View 更改视图 - + Changes settings for the application. 更改应用程序的设置。 - + Chooses the language used for UI elements. 选择用于UI元素的语言。 - + Completely exits the application, returning you to your desktop. 完全退出本应用程序,带您回到您的桌面。 - + Configuration 配置 - + Contributor List 贡献者名单 - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. 找不到任何CD/DVD-ROM设备。请确保您已连接驱动器,并有足够的权限访问它。 - + Create New... 创建新... - + Deinterlacing Mode 逐行扫描模式 - + Desktop Mode 桌面模式 @@ -6435,27 +6470,27 @@ This file is approximately 206KB, do you want to download it now? 确定受支持的游戏如何将音频从立体声扩展到环绕声。 - + Determines that field that the game list will be sorted by. 确定游戏列表将按哪个字段排序。 - + Determines the format that screenshots will be saved/compressed with. 确定将保存/压缩屏幕截图的格式。 - + Determines the size of screenshots created by DuckStation. 确定DuckStation创建的屏幕截图的大小。 - + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. 确定使用哪种算法将隔行扫描帧转换为逐行扫描帧,以便在您的系统上显示。 - + Disable Mailbox Presentation 禁用Mailbox呈现 @@ -6464,37 +6499,37 @@ This file is approximately 206KB, do you want to download it now? 禁用PGXP在2D多边形 - + Disc {} | {} 光盘{}|{} - + Enable Cheats 启用金手指 - + Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues. 确保生成的每一帧以最佳间距显示。如果您有速度或声音问题,请禁用。启用可变刷新显示器,例如GSync/FreeSync。如果您有速度或声音问题,请禁用。 - + Enter Value 输入值 - + Error 错误 - + Exit DuckStation 退出DuckStation - + Exits Big Picture mode, returning to the desktop interface. 退出大视画模式,回到本软件的桌面界面。 @@ -6503,7 +6538,7 @@ This file is approximately 206KB, do you want to download it now? 扩展模式 - + File Size 文件大小 @@ -6512,52 +6547,52 @@ This file is approximately 206KB, do you want to download it now? 文件大小: %.2f MB - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制使用FIFO而不是Mailbox呈现,即双缓冲而不是三缓冲。通常会导致更差的帧间距。 - + Frame Time Buffer 帧时间缓冲 - + Graphics Settings 图像设置 - + Internal Resolution 内置分辨率 - + Latency Control 延迟控制 - + Launch Options 启动选项 - + Launch a game from a file, disc, or starts the console without any disc inserted. 从文件、光盘来启动游戏,或在未插入任何光盘的情况下来启动游戏机。 - + Line Detection 线检测 - + List Settings 列表设置 - + Load Global State 载入全局即时档案 @@ -6566,107 +6601,107 @@ This file is approximately 206KB, do you want to download it now? 宏{}按下以切换 - + Memory Card Busy 记忆卡无空闲 - + Merge Multi-Disc Games 合并多光盘游戏 - + Merges multi-disc games into one item in the game list. 在游戏列表中将多光盘游戏合并为一个项目。 - + Multitap 多接头 - + Navigate 导航 - + No, resume the game. 不,继续游戏。 - + OK - + %d ms %d毫秒 - + %.1f ms %.1f毫秒 - + - - - + 10x 10x - + 11x 11x - + 12x 12x - + 13x 13x - + 14x 14x - + 15x 15x - + 16x 16x - + Achievement Unlock/Count 成就解锁/计数 - + Achievements: %u (%u) / %u 成就: %u (%u) / %u - + Achievements: %u / %u 成就: %u / %u - + Are you sure you want to clear all mappings for this controller? You cannot undo this action. @@ -6675,7 +6710,7 @@ You cannot undo this action. 您无法撤消此操作。 - + Are you sure you want to restore the default controller configuration? All bindings and configuration will be lost. You cannot undo this action. @@ -6684,132 +6719,132 @@ All bindings and configuration will be lost. You cannot undo this action. - + Automatically Resize Window 自动调整窗口大小 - + Automatically resizes the window to match the internal resolution. 自动调整窗口大小以匹配内部分辨率。 - + Border Overlay 边框覆盖 - + Buttons 按键 - + Cheats 金手指 - + Clear Mappings 清除映射 - + Controller Port {} Bindings 控制器接口{}绑定 - + Controller mapping cleared. 控制器映射已清除。 - + Controller preset '{}' loaded. 控制器预设'{}'已加载。 - + Controller preset '{}' saved. 控制器预设'{}'已保存。 - + Cover set. 封面已设置。 - + Custom 自定义 - + Deadzone 死区 - + Exit 退出 - + Password 密码 - + Path 路径 - + Toggles the macro when the button is pressed, instead of held. 按下按钮 (而不是按住) 时切换宏。 - + Trigger 触发器 - + Type 类型 - + Session: {} 会话: {} - + 40% [24 FPS (NTSC) / 20 FPS (PAL)] 40% [24帧/秒 (NTSC) / 20帧/秒 (PAL)] - + Reset Settings 重置设置 - + Ungrouped 未分组 - + Use DualShock/DualSense Button Icons - 使用 DualShock/DualSense 按钮图标 + 使用DualShock/DualSense按钮图标 - + Use Old MDEC Routines 使用旧的MDEC惯例 - + Use Separate Disc Settings 使用单独的光盘设置 @@ -6818,47 +6853,47 @@ All bindings and configuration will be lost. You cannot undo this action.用户名: - + Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use. 使用第二个线程来绘制图形。尤其在使用软件渲染器时,速度有明显提高,而且使用起来很安全。 - + Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. 使用2D多边形的原设分辨率坐标,而不是精确坐标。可以修复某些游戏中未对齐的UI,但除此之外应保持禁用状态。 - + Uses separate game settings for each disc of multi-disc games. Can only be set on the first/main disc. 对多光盘游戏的每张光盘使用单独的游戏设置。只能在第一张/主光盘上设置。 - + Utilizes the chosen video timing regardless of the game's setting. 无论游戏设置如何,均使用所选的视频计时。 - + Vertex Cache 顶点缓存 - + Vertical Sync (VSync) 垂直同步 (VSync) - + WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 警告: 激活金手指可能会导致不可预测的行为、崩溃、软锁定或已保存游戏的损坏。 - + WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. 警告: 激活游戏补丁可能会导致不可预测的行为、崩溃、软锁定或已保存游戏的损坏。 - + WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. Do you want to {0} anyway? @@ -6867,7 +6902,7 @@ Do you want to {0} anyway? 您到底想不想{0}? - + Widescreen Rendering 宽屏渲染 @@ -6880,42 +6915,42 @@ Do you want to {0} anyway? 深度缓冲 - + Reset System 重启系统 - + Device Settings 设备设置 - + Automatic Mapping 自动映射 - + Close 关闭 - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30帧/秒 (NTSC) / 25帧/秒 (PAL)] - + Login 登入 - + Title 标题 - + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. 选择将应用于最终图像的分辨率比率。1x将缩减采样到原始的游戏机分辨率。 @@ -6924,72 +6959,72 @@ Do you want to {0} anyway? 输入您想要创建的输入控制方案的名称。 - + Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems. 设置目标模拟速度。不能保证在所有系统上都能达到这个速度。 - + How many saves will be kept for rewinding. Higher values have greater memory requirements. 倒带用即时档案的保留数量。数值越高对内存的需求就越大。 - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. 成就的“挑战”模式,包括排行榜追踪。禁用保存即时档案,金手指,和减速功能。 - + GPU Renderer GPU渲染器 - + Disabled 禁用 - + Logs in to RetroAchievements. 登入到RetroAchievements。 - + Smooths out the blockiness of magnified textures on 3D objects. 平滑3D物体上放大纹理的块状。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Game Slot {0}##game_slot_{0} 游戏档位{0}##游戏_档位_{0} - + Switches between full screen and windowed when the window is double-clicked. 当双击窗口时,在全屏和窗口之间切换。 - + Moves this shader lower in the chain, applying it later. 移动此着色器到链中更低的位置,更晚地应用它。 - + Audio Backend 音频后端 - + Texture Replacements 纹理替换 - + Shared Card Name 共用记忆卡名称 @@ -7002,52 +7037,52 @@ Do you want to {0} anyway? 没有找到{}的金手指。 - + Runahead/Rewind 预运行/倒带 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换为其他应用程序时暂停模拟器,在切换回模拟器时取消暂停。 - + Spectator Mode 观众模式 - + Turbo Speed 涡轮速度 - + Use Light Theme 使用浅色主题 - + Moves this shader higher in the chain, applying it earlier. 移动此着色器到链中更高的位置,更早地应用它。 - + Adds a new shader to the chain. 添加一个新的着色器到链。 - + Disables dithering and uses the full 8 bits per channel of color information. 禁用色彩抖动并使用每个通道完整的8位颜色信息。 - + 20% [12 FPS (NTSC) / 10 FPS (PAL)] 20% [12帧/秒 (NTSC) / 10帧/秒 (PAL)] - + Simulates the region check present in original, unmodified consoles. 模拟原始的,未修改的游戏机中存在的区域检查。 @@ -7056,37 +7091,37 @@ Do you want to {0} anyway? 提高计时器分辨率 - + 30% [18 FPS (NTSC) / 15 FPS (PAL)] 30% [18帧/秒 (NTSC) / 15帧/秒 (PAL)] - + Use Global Setting 使用全局设置 - + Adds a new directory to the game search list. 在游戏搜索列表中添加一个新目录。 - + Borderless Fullscreen 无边框全屏 - + Double-Click Toggles Fullscreen 双击切换全屏 - + Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. 性能增强——直接跳到块之间,而不是返回到分配器。 - + Reset Play Time 重置游戏时长 @@ -7095,87 +7130,87 @@ Do you want to {0} anyway? 屏幕显示 - + Port {} Controller Type 接口{}控制器类型 - + Value: {} | Default: {} | Minimum: {} | Maximum: {} 值: {} | 默认: {} | 最小: {} | 最大: {} - + Sound Effects 声音效果 - + No resume save state found. 没有找到可继续即时存档。 - + When enabled, the minimum supported output latency will be used for the host API. 当启用时,本机API将使用最小支持的输出延迟。 - + Determines how large the on-screen messages and monitor are. 确定同屏消息和显示器的大小。 - + Log To System Console 日志记录到系统游戏机 - + Uses perspective-correct interpolation for colors, which can improve visuals in some games. 使用透视校正插值的颜色,这可以改善某些游戏的视觉效果。 - + Current Game 当前游戏 - + Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. 在3D游戏中将视野从4:3增加到选定的显示宽高比。 - + On-Screen Display 同屏显示 - + Auto-Detect 自动检测 - + How often a rewind state will be created. Higher frequencies have greater system requirements. 倒带用即时档案的创建频率。频率越高对系统的需求就越大。 - + Forces a full rescan of all games previously identified. 强制完全重新扫描之前识别的所有游戏。 - + Preload Replacement Textures 预加载替换纹理 - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput源提供了对XBox 360/XBox One/XBox系列控制器的支持。 - + Show Enhancement Settings 显示增强设置 @@ -7184,12 +7219,12 @@ Do you want to {0} anyway? 当禁用了快进或垂直同步时,在后台线程上呈现帧。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示右上角显示本机的GPU使用情况。 - + 80% [48 FPS (NTSC) / 40 FPS (PAL)] 80% [48帧/秒 (NTSC) / 40帧/秒 (PAL)] @@ -7198,57 +7233,57 @@ Do you want to {0} anyway? 保存控制方案 - + Memory Card Port {} 记忆卡接口{} - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54帧/秒 (NTSC) / 45帧/秒 (PAL)] - + Automatic based on window size 自动根据窗口尺寸 - + Load Devices From Save States 从即时存档载入设备 - + Perspective Correct Textures 透视校正纹理 - + Enable debugging when supported by the host's renderer API. Only for developer use. 当本机的渲染器API支持时,启用调试。仅供开发人员使用。 - + Use Software Renderer For Readbacks 使用软件渲染器进行回读 - + Test Unofficial Achievements 测试非官方成就 - + Mute CD Audio 静音CD音轨 - + Load Resume State 载入可继续即时档案 - + Start the console without any disc inserted. 启动游戏机而不插入任何光盘。 @@ -7257,29 +7292,29 @@ Do you want to {0} anyway? 宏{}触发器 - + Failed to load shader {}. It may be invalid. Error was: 无法加载着色器{}。它可能是无效的。 错误是: - + {} does not exist. {}不存在。 - + Logging Settings 日志记录设置 - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. 当挑战/最高成就处于活动状态,在屏幕右下角显示图标。 - + Enable TTY Logging 启用TTY日志记录 @@ -7288,97 +7323,97 @@ Error was: 加载控制方案 - + Selects the resolution to use in fullscreen modes. 选择要在全屏模式下使用的分辨率。 - + Aspect Ratio 宽高比 - + Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers. 尝试通过内存传输来保留部分的构成组件,从而减少“抖动的”多边形。 - + Uses a light coloured theme instead of the default dark theme. 使用浅色主题代替默认的深色主题。 - + Per-game controller configuration initialized with global settings. 游戏各自控制器配置初始化为全局设置。 - + Emulation Settings 模拟设置 - + Mute All Sound 静音全部声音 - + Unlimited 无限制 - + Determines quality of audio when not running at 100% speed. 当不以100%速度运行时,确定音频的质量。 - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240帧/秒 (NTSC) / 200帧/秒 (PAL)] - + Controls the volume of the audio played on the host. 控制本机播放的音频的音量。 - + 60% [36 FPS (NTSC) / 30 FPS (PAL)] 60% [36帧/秒 (NTSC) / 30帧/秒 (PAL)] - + Output Volume 输出音量 - + Release Date: %s 发行日期: %s - + Controller Port {} Settings 控制器接口{}设置 - + Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. 以指定的系数加快CD-ROM的搜寻速度。可能会提高某些游戏的加载速度,但破坏其他游戏。 - + Resume Game 继续游戏 - + Enable Recompiler ICache 启用重新编译器ICache - + Hardcore mode will be enabled on next game restart. 硬核模式将在下次游戏重启时启用。 @@ -7387,7 +7422,7 @@ Error was: 24位显示色度平滑 - + Remove From List 从列表中删除 @@ -7396,72 +7431,72 @@ Error was: 以电池寿命为代价启用更精确的帧间距。 - + Achievement Notifications 成就通知 - + Enable Fast Boot 启用快速启动 - + 1 Frame 1帧 - + 70% [42 FPS (NTSC) / 35 FPS (PAL)] 70% [42帧/秒 (NTSC) / 35帧/秒 (PAL)] - + Enable SDL Input Source 启用SDL输入源 - + Logging 日志记录 - + Rewind Save Slots 倒带保存档位 - + Remove From Chain 从链中删除 - + Game Grid 游戏方格 - + Game List 游戏列表 - + Logs messages to duckstation.log in the user directory. 将消息记录到用户数据目录中的duckstation.log。 - + Logs messages to the debug console where supported. 将消息记录到所支持的调试游戏机。 - + Details unavailable for game not scanned in game list. 游戏列表中未扫描到的游戏无法提供详细信息。 - + Enable In-Game Overlays 启用游戏内覆盖 @@ -7470,12 +7505,12 @@ Error was: 控制器接口{}{}设置 - + Stage {}: {} 层{}: {} - + Removed stage {} ({}). 删除层{} ({})。 @@ -7484,57 +7519,57 @@ Error was: 确保生成的每一帧以最佳间距显示。如果您有速度或声音问题,请禁用。 - + Not Scanning Subdirectories 不扫描子目录 - + Reverses the game list sort order from the default (usually ascending to descending). 将游戏列表的排序顺序从默认顺序反转 (通常是从升序改为降序)。 - + Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM. 倒带{0}帧,持续{1:.2f}秒将需要多达{2}MB内存和{3}MB显存。 - + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. 倒带已禁用,因为启用了预运行。预运行会显著增加系统需求。 - + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. 倒带未启用。请注意,启用倒带可能会显著增加系统需求。 - + Scan For New Games 扫描新游戏 - + Preload Images to RAM 预加载镜像到内存 - + The audio backend determines how frames produced by the emulator are submitted to the host. 音频后端决定如何将模拟器生成的帧提交给本机。 - + Game settings have been cleared for '{}'. '{}'的游戏设置已经被清除。 - + Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems. 设置快进速度。不能保证在所有系统上都能达到这个速度。 - + Clear Shaders 清除着色器 @@ -7543,32 +7578,32 @@ Error was: 在显示右上角显示基于线程的本机的CPU使用情况。 - + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. 强制静音CD-ROM中的CD-DA和XA音轨。可用于在某些游戏中禁用背景音乐。 - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120帧/秒 (NTSC) / 100帧/秒 (PAL)] - + Username: {} 用户名: {} - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示左下角显示系统的当前控制器状态。 - + Delete State 删除即时档案 - + Uses a blit presentation model instead of flipping. This may be needed on some systems. 使用位块传输呈现模型而不是翻转。在某些系统上可能需要这样。 @@ -7577,117 +7612,117 @@ Error was: 纹理转储 - + Covers Directory 封面目录 - + When enabled and logged in, DuckStation will scan for achievements on startup. 当启用并登入时,DuckStation将在启动时扫描成就。 - + Speed Control 速度控制 - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300帧/秒 (NTSC) / 250帧/秒 (PAL)] - + Memory Card Directory 记忆卡目录 - + User Name 用户名 - + When enabled, each session will behave as if no achievements have been unlocked. 当启用时,每个会话将表现得如同没有解锁成就。 - + Toggle every %d frames 每%d帧触发一次 - + Global Slot {0} - {1}##global_slot_{0} 全局档位{0} - {1}##全局_档位_{0} - + Move Up 上移 - + Downloads covers from a user-specified URL template. 从用户指定的URL模板下载封面。 - + CPU Emulation CPU模拟 - + Default: Enabled 默认: 启用 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 禁止激活屏幕保护程序,同时防止本机在模拟运行时休眠。 - + Cancel 取消 - + Game not loaded or no RetroAchievements available. 游戏未加载或RetroAchievements不可用。 - + Enable Discord Presence 启用Discord-Presence - + Enable Achievements 启用成就 - + Resolution change will be applied after restarting. 分辨率更改将在重新启动后生效。 - + Create 创建 - + Show Resolution 显示分辨率 - + Automatic mapping failed, no devices are available. 自动映射失败,没有可用的设备。 - + Rendering 渲染 @@ -7696,122 +7731,122 @@ Error was: 清除显存写入转储中的掩码/透明位。 - + Failed to delete save state. 无法删除即时存档。 - + Overlays or replaces normal triangle drawing with a wireframe/line view. 用线框/线视图覆盖或替换常规三角形绘图。 - + 10 Frames 10帧 - + 6 Frames 6帧 - + 7 Frames 7帧 - + 8 Frames 8帧 - + 9 Frames 9帧 - + 2 Frames 2帧 - + 3 Frames 3帧 - + 4 Frames 4帧 - + 5 Frames 5帧 - + Game title copied to clipboard. 游戏标题复制到剪贴板。 - + Enable Rewinding 启用倒带 - + 700% [420 FPS (NTSC) / 350 FPS (PAL)] 700% [420帧/秒 (NTSC) / 350帧/秒 (PAL)] - + Downsampling 缩减采样 - + Toggle Fast Forward 快进开关 - + Post-processing shaders reloaded. 后处理着色器已重新加载。 - + Discord Server Discord服务器 - + Prevents the emulator from producing any audible sound. 防止模拟器产生任何可听见的声音。 - + Per-Game Configuration 游戏各自配置 - + Logout 登出 - + Failed to load '{}'. 无法加载'{}'。 - + "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment. “PlayStation”和“PSX”是索尼互动娱乐欧洲有限公司的注册商标。本软件不以任何方式隶属于索尼互动娱乐公司。 - + Last Played 最近游玩 @@ -7820,12 +7855,12 @@ Error was: 强制PAL游戏运行在NTSC时间,即60hz。一些PAL游戏将以它们的“正常”速度运行,而另一些则会中断。 - + Time Played 游玩时长 - + Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems. 设置涡轮转速。不能保证在所有系统上都能达到这个速度。 @@ -7834,27 +7869,27 @@ Error was: 禁用隔行扫描 - + 450% [270 FPS (NTSC) / 225 FPS (PAL)] 450% [270帧/秒 (NTSC) / 225帧/秒 (PAL)] - + Removes this shader from the chain. 从链中删除此着色器。 - + CPU Mode CPU模式 - + Loads all replacement texture to RAM, reducing stuttering at runtime. 将全部替换纹理加载到内存,减少运行时的卡顿。 - + Search Directories 搜索目录 @@ -7863,157 +7898,157 @@ Error was: 游戏类型: %s - + Region 区域 - + Reduces polygon Z-fighting through depth testing. Low compatibility with games. 通过深度测试减少多边形Z冲突。与游戏的兼容性低。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在显示右上角以百分比显示系统的当前模拟速度。 - + No input profiles available. 没有可用的输入控制方案。 - + Add Shader 添加着色器 - + Patches the BIOS to skip the boot animation. Safe to enable. 修补BIOS以跳过开机动画。安全启用。 - + Serial 序号 - + Enable Subdirectory Scanning 启用子目录扫描 - + Memory Card {} Type 记忆卡{}格式 - + Perspective Correct Colors 透视校正颜色 - + Scanning Subdirectories 扫描子目录 - + Clears a shader from the chain. 从链中清除一个着色器。 - + None (Double Speed) 无 (2倍速) - + SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4/DualSense增强模式 - + Game Properties 游戏属性 - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. 在诸如成就解锁和排行榜提交等事件中显示弹出消息。 - + Interface Settings 界面设置 - + Disable Subdirectory Scanning 禁用子目录扫描 - + Last Played: %s 最近游玩: %s - + Reload Shaders 重新加载着色器 - + Debugging Settings 调试设置 - + Shows enhancement settings in the bottom-right corner of the screen. 在屏幕右下角显示增强设置。 - + Controller Settings 控制器设置 - + Controller Port {} 控制器接口{} - + 250% [150 FPS (NTSC) / 125 FPS (PAL)] 250% [150帧/秒 (NTSC) / 125帧/秒 (PAL)] - + Optimal Frame Pacing 最佳帧间距 - + Writes backgrounds that can be replaced to the dump directory. 将可替换的背景写入转储目录。 - + {} is not a valid disc image. {}不是有效的光盘镜像。 - + Crop Mode 裁剪模式 - + Saved {:%c} 保存{:%c} - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105帧/秒 (NTSC) / 87帧/秒 (PAL)] @@ -8022,57 +8057,57 @@ Error was: 将游戏机的帧呈现同步到本机。启用更顺畅的动画。 - + Use Debug GPU Device 使用调试GPU设备 - + OSD Scale OSD比率 - + Controls 控制 - + Load State 载入即时档案 - + Sync To Host Refresh Rate 同步到本机刷新速率 - + Renames existing save states when saving to a backup file. 重新命名现有即时存档,当保存到一个备用文件时。 - + Attempts to map the selected port to a chosen controller. 尝试将选定接口映射到所选控制器。 - + Options 选项 - + Patches 补丁 - + BIOS for {} {}的BIOS - + Slow Boot 慢性启动 @@ -8081,27 +8116,27 @@ Error was: 位置 - + Leaderboards are not enabled. 排行榜没有启用。 - + Sort Reversed 排序颠倒 - + Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution. 通过指定的乘法器缩放内置显存分辨率。有些游戏需要1x的显存分辨率。 - + Determines how much of the area typically not visible on a consumer TV set to crop/hide. 确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。 - + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. 确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。 @@ -8110,62 +8145,62 @@ Error was: 在GPU中禁用隔行渲染和显示。一些游戏可以用这种方式渲染480p,但另一些游戏会崩溃。 - + Achievements are not enabled. 成就没有启用。 - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. 为成就解锁和排行榜提交等事件播放声音效果。 - + Console Settings 游戏机设置 - + Copy Settings 套用设置 - + Back To Pause Menu 返回暂停菜单 - + Resets memory card directory to default (user directory). 重置记忆卡目录为默认 (用户目录)。 - + Hardcore Mode 硬核模式 - + BIOS Directory BIOS目录 - + Shows on-screen-display messages when events occur. 在事件发生时显示同屏显示消息。 - + Audio Settings 音频设置 - + Recompiler Fast Memory Access 重新编译器快速内存访问 - + The SDL input source supports most controllers. SDL输入源支持大多数控制器。 @@ -8174,12 +8209,12 @@ Error was: 输入控制方案'{}'已保存。 - + Save State 保存即时档案 - + File Title 文件标题 @@ -8188,12 +8223,12 @@ Error was: 转储可替换的显存写入 - + 2x (Quad Speed) 2x (4倍速) - + Makes games run closer to their console framerate, at a small cost to performance. 以较小的性能成本,使游戏运行更接近它们的游戏机帧率。 @@ -8202,12 +8237,12 @@ Error was: 使用第二个线程来绘制图像。速度提升,安全使用。 - + Log To Debug Console 日志记录到调试游戏机 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 在关闭或退出模拟器时自动存档。然后下次您可以直接从离开的地方继续。 @@ -8216,87 +8251,87 @@ Error was: 显示帧率限制 - + Downsampling Display Scale 缩减采样显示比率 - + Account 账户 - + Saves state periodically so you can rewind any mistakes while playing. 周期地自动保存即时档案以使您可以在游戏时倒回任何错误。 - + Hotkey Settings 热键设置 - + Sets the verbosity of messages logged. Higher levels will log more messages. 设置记录的消息的冗长程度。更高的级别将记录更多的消息。 - + Timing out in {:.0f} seconds... {:.0f}秒种后超时… - + Preserve Projection Precision 保留投影精度 - + None (Normal Speed) 无 (正常速度) - + No Game Selected 没有选定的游戏 - + Overclocking Percentage 超频百分比 - + Post-Processing Settings 后处理设置 - + Post-processing chain cleared. 后处理链清理。 - + Rescan All Games 重新扫描全部游戏 - + Default View 默认视图 - + Default Boot 默认启动 - + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. 对纹理坐标使用透视校正插值,矫直扭曲的纹理。 - + Save Screenshot 保存屏幕截图 @@ -8305,27 +8340,27 @@ Error was: 24位显示强制4:3 - + Uses game-specific settings for controllers for this game. 为此游戏的控制器使用特定于游戏的设置。 - + GPU Adapter GPU适配器 - + Clean Boot 清除启动 - + PGXP Geometry Correction PGXP几何校正 - + BIOS to use when emulating {} consoles. 在模拟{}游戏机时使用的BIOS。 @@ -8338,12 +8373,12 @@ Error was: 通过垂直相乘而不是水平相乘来拉伸显示以匹配宽高比。 - + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. 将游戏镜像加载到内存中。对于在游戏过程中可能变得不可靠的网络路径非常有用。 - + Logs messages to the console window. 将消息记录到游戏机窗口。 @@ -8352,27 +8387,27 @@ Error was: PGXP深度清除阈值 - + Show CPU Usage 显示CPU使用 - + Show GPU Usage 显示GPU使用 - + Encore Mode 回演模式 - + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. 当启用时,DuckStation将假定全部成就都被锁定,并且不会向服务器发送任何解锁通知。 - + From File... 从文件… @@ -8385,12 +8420,12 @@ Error was: 限制屏幕上显示的帧数。这些帧仍会渲染。 - + Determines the emulated hardware type. 确定模拟硬件类型。 - + Scaled Dithering 缩放色彩抖动 @@ -8399,7 +8434,7 @@ Error was: 金手指列表 - + Advanced Settings 高级设置 @@ -8408,7 +8443,7 @@ Error was: 线程呈现 - + When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. 当进行多光盘游戏并且选用每个游戏独立记忆卡 (游戏标题) 时,全部光盘使用一个单记忆卡。 @@ -8417,37 +8452,37 @@ Error was: PGXP设置 - + True Color Rendering 真彩色渲染 - + Culling Correction 剔除校正 - + Automatic mapping completed for {}. {}的自动映射完成。 - + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games. 在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量。 - + Provides vibration and LED control support over Bluetooth. 通过蓝牙提供振动和LED控制支持。 - + Operations 操作 - + Pause On Start 开始时暂停 @@ -8456,7 +8491,7 @@ Error was: 调整模拟速度,使得在垂直同步和音频重新采样启用时,游戏机的刷新率跟本机互相匹配。 - + Not Logged In 未登入 @@ -8465,7 +8500,7 @@ Error was: 设置显存写入转储Alpha通道 - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. 在开始,提交,或挑战排行榜失败时,显示弹出消息。 @@ -8474,82 +8509,82 @@ Error was: 在重新编译器中模拟CPU的指令缓存。可以帮助解决游戏运行过快的问题。 - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180帧/秒 (NTSC) / 150帧/秒 (PAL)] - + Achievements 成就 - + Pause On Focus Loss 失去焦点时暂停 - + Rich presence inactive or unsupported. Rich Presence不活动或不支持。 - + Are you sure you want to clear the current post-processing chain? All configuration will be lost. 您确定想要清除当前的后处理链吗?全部配置都将丢失。 - + No Binding 没有绑定 - + Set Input Binding 设置输入绑定 - + Leaderboard Notifications 排行榜通知 - + Changes the aspect ratio used to display the console's output to the screen. 对游戏机输出到屏幕的显示进行宽高比的更改。 - + When enabled, memory cards and controllers will be overwritten when save states are loaded. 当启用时,记忆卡和控制器将在载入即时存档时被覆盖。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位内容 (通常是FMV) 时,切换回4:3显示宽高比。 - + Automatically applies patches to disc images when they are present, currently only PPF is supported. 当补丁和光盘镜像共存时,自动应用补丁,目前仅支持PPF。 - + Log Level 日志级别 - + Show Speed 显示速度 - + Start File 启动文件 - + Start BIOS 启动BIOS @@ -8558,127 +8593,127 @@ Error was: 存储当前设置到一个输入控制方案。 - + 6x (for 1440p) 6x (适合1440p) - + Show Controller Input 显示控制器输入 - + 5x (for 1080p) 5x (适合1080p) - + Enable 8MB RAM 启用8MB内存 - + Close Game 关闭游戏 - + Temporarily disables all enhancements, useful when testing. 暂时禁用全部增强功能,在测试时很有用。 - + Close Menu 关闭菜单 - + Memory Card Settings 记忆卡设置 - + No save present in this slot. 此档位中没有保存。 - + Adds additional precision to PGXP data post-projection. May improve visuals in some games. 为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。 - + Enable Recompiler Memory Exceptions 启用重新编译器内存异常 - + Enable Region Check 启用区域检查 - + Clears all settings set for this game. 清除此游戏的全部设置。 - + Scaling 缩放 - + Selects the percentage of the normal clock speed the emulated hardware will run at. 选择模拟硬件将运行时正常主频的百分比。 - + Show OSD Messages 显示OSD消息 - + Game path copied to clipboard. 游戏路径复制到剪贴板。 - + Enables an additional three controller slots on each port. Not supported in all games. 在每个接口上启用额外的3个控制器档位。并非所有游戏都支持。 - + Exit Without Saving 退出不保存 - + Quick Save 快速保存 - + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. 确定在本机API拾取音频和通过扬声器播放音频之间有多少延迟。 - + Controller Type 控制器类型 - + Enable XInput Input Source 启用XInput输入源 - + Pauses the emulator when a game is started. 在游戏开始时暂停模拟器。 - + Achievements Settings 成就设置 @@ -8687,32 +8722,32 @@ Error was: 无法保存输入控制方案'{}'。 - + PGXP (Precision Geometry Transform Pipeline) PGXP (精确几何转换管线) - + Input Sources 输入源 - + Delete Save 删除保存 - + Add Search Directory 添加搜索目录 - + Use Single Card For Multi-Disc Games 为多光盘游戏使用单记忆卡 - + Rewind Save Frequency 倒带保存频率 @@ -8721,37 +8756,37 @@ Error was: 平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。仅适用于硬件渲染器。 - + Select Macro {} Binds 设置宏{}绑定 - + BIOS Settings BIOS设置 - + Sets a threshold for discarding precise values when exceeded. May help with glitches in some games. 设置一个阈值,当超过时丢弃精确值。可能有助于解决某些游戏中的故障。 - + Fast Boot 快速启动 - + Sort By 排序依据 - + Cover Settings 封面设置 - + Logs BIOS calls to printf(). Not all games contain debugging messages. 记录BIOS对printf()的调用。并非全部游戏都包含调试消息。 @@ -8760,62 +8795,62 @@ Error was: 无限的/瞬时的 - + Enable Post Processing 启用后处理 - + Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) 鸭子图标由icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) - + Show Status Indicators 显示状态指示器 - + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. 通过在工作线程上异步读取/解压缩CD数据来减少模拟中的故障。 - + Game Quick Save 游戏快速保存 - + Enable Recompiler Block Linking 启用重新编译器块链接 - + Shows a visual history of frame times in the upper-left corner of the display. 在显示左上角显示帧时间的可视历史记录。 - + Shows the current rendering resolution of the system in the top-right corner of the display. 在显示右上角显示系统的当前渲染分辨率。 - + Identifies any new files added to the game directories. 标识添加到游戏目录的任何新文件。 - + Launch a game from images scanned from your game directories. 以您的游戏目录扫描出的镜像来启动游戏。 - + Default 默认 - + Summary 概述 @@ -8824,22 +8859,22 @@ Error was: 应用每个游戏各自设置 - + Details 详情 - + Download Covers 下载封面 - + Start Fullscreen 全屏启动 - + The selected memory card image will be used in shared mode for this slot. 所选的记忆卡文件将在共用模式下用于此档位。 @@ -8848,12 +8883,12 @@ Error was: 强制NTSC计时 - + Game type copied to clipboard. 游戏格式复制到剪贴板。 - + Save State On Exit 退出时保存即时档案 @@ -8862,52 +8897,52 @@ Error was: 禁用全部增强 - + Log To File 日志记录到文件 - + Game serial copied to clipboard. 游戏序号复制到剪贴板。 - + Compatibility Rating 兼容性评定 - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600帧/秒 (NTSC) / 500帧/秒 (PAL)] - + This game has no leaderboards. 此游戏没有排行榜。 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 当按下热键来关闭模拟器/游戏时,确定是否显示确认提示。 - + Game List Settings 游戏列表设置 - + Sets which sort of memory card image will be used for slot {}. 设置档位{}将使用哪种类型的记忆卡文件。 - + Failed to copy text to clipboard. 无法复制文本到剪贴板。 - + Reset Memory Card Directory 重置记忆卡目录 @@ -8916,32 +8951,32 @@ Error was: 显示设置 - + Open in File Browser 在文件浏览器中打开 - + Push a controller button or axis now. 现在按下控制器按键或轴。 - + Selects the GPU to use for rendering. 选择用于渲染的GPU。 - + Uses PGXP for all instructions, not just memory operations. 对全部指令使用PGXP,而不仅仅是内存操作。 - + Threaded Rendering 线程渲染 - + 350% [210 FPS (NTSC) / 175 FPS (PAL)] 350% [210帧/秒 (NTSC) / 175帧/秒 (PAL)] @@ -8950,42 +8985,42 @@ Error was: 启用后,每个游戏将会应用各自独立的设置,并且不兼容的增强将被禁用。 - + Logs out of RetroAchievements. 登出RetroAchievements。 - + Region: 区域: - + Behavior 行为 - + Enables the replacement of background textures in supported games. 允许在支持的游戏中替换背景纹理。 - + No save states found. 没有找到即时存档。 - + RAIntegration is being used instead of the built-in achievements implementation. 正在使用RAIntegration代替内置的成就实现。 - + Buffer Size 缓冲大小 - + Stretch Mode 拉伸模式 @@ -8994,137 +9029,137 @@ Error was: 启用PGXP顶点缓存 - + Setting {} binding {}. 设置{}绑定{}。 - + Launch a game by selecting a file/disc image. 通过选择文件/光盘镜像来启动游戏。 - + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. 提前模拟系统并回滚/回放以减少输入滞后。非常高的系统需求。 - + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. 启用额外的6MB内存以获得总共2+6=8MB内存,通常出现在开发型游戏机。 - + Game region copied to clipboard. 游戏区域复制到剪贴板。 - + 125% [75 FPS (NTSC) / 62 FPS (PAL)] 125% [75帧/秒 (NTSC) / 62帧/秒 (PAL)] - + Runahead 预运行 - + Unknown 未知 - + Compatibility: 兼容性: - + When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. 当启用时,DuckStation将列出非官方集的成就。这些成就不会被RetroAchievements追踪。 - + Restores the state of the system prior to the last state loaded. 将系统状态恢复到载入末次即时档案之前。 - + Game compatibility rating copied to clipboard. 游戏兼容性评定复制到剪贴板。 - + Emulation Speed 模拟速度 - + Automatically switches to fullscreen mode when the program is started. 当程序开始时自动切换为全屏模式。 - + Enable Overclocking 启动超频 - + Move Down 下移 - + Determines how the emulated CPU executes instructions. 确定模拟CPU如何执行指令。 - + Global Slot {0}##global_slot_{0} 全局档位{0}##全局_档位_{0} - + Increases the precision of polygon culling, reducing the number of holes in geometry. 提高多边形剔除的精度,减少几何体中孔的数量。 - + Allows loading protected games without subchannel information. 允许加载没有子通道信息的受保护游戏。 - + %.2f Seconds %.2f秒 - + %d Frames %d帧 - + %d sectors %d扇区 - + About DuckStation 关于Duckstation - + Accurate Blending 精确混合 - + Advanced 高级 - + Capture 捕捉 @@ -9133,272 +9168,282 @@ Error was: 控制器接口{}{}宏 - + Depth Clear Threshold 深度清除阈值 - + Depth Test Transparent Polygons 深度测试透明多边形 - + Destination Alpha Blending 目标Alpha混合 - + Determines how much button pressure is ignored before activating the macro. 确定在激活宏之前忽略多少按钮压力。 - + Determines how much pressure is simulated when macro is active. 确定宏激活时模拟的压力大小。 - + Determines the area of the overlay image that the display will be drawn within. 确定显示将绘制的覆盖图像的区域。 - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). 确定宏切换按钮开和关 (又称自动触发) 的频率。 - + Determines the margin between the edge of the screen and on-screen messages. 确定屏幕边缘和同屏消息之间的边距。 - + Determines the rotation of the simulated TV screen. 确定模拟电视屏幕的旋转。 - + Disable on 2D Polygons 禁用在2D多边形 - + Display Area 显示区域 - + Displays DualShock/DualSense button icons in the footer and input binding, instead of Xbox buttons. - 在页脚和输入绑定中显示 DualShock/DualSense 按钮​​图标,而不是 Xbox 按钮。 + 在页脚和输入绑定中显示DualShock/DualSense按钮​​图标,而不是Xbox按钮。 - + DuckStation is a free simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. DuckStation 是索尼 PlayStation(TM) 游戏机的免费仿真器/模拟器,注重可玩性,速度,以及长期可维护性。 - + Dump Replaced Textures 转储替换的纹理 - + Dumps textures that have replacements already loaded. 转储已经加载替换的纹理。 - + Enable Texture Cache 启用纹理缓存 - + Enable Texture Dumping 启用纹理转储 - + Enable Texture Replacements 启用纹理替换 - + Enable VRAM Write Dumping 启用显存写入转储 - + Enable VRAM Write Replacement 启用显存写入替换 - + Enable/Disable the Player LED on DualSense controllers. 启用/禁用DualSense控制器上的玩家LED。 - + Enables caching of guest textures, required for texture replacement. 启用缓存客户纹理,这是纹理替换所必需的。 - + Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. 启用半透明多边形的深度测试。通常这些多边形包含阴影,并且在启用深度测试时往往会穿过地面。 - + Enables dumping of textures to image files, which can be replaced. Not compatible with all games. 允许将纹理转储到图像文件,并可对其进行替换。并非与所有游戏兼容。 - + Enables loading of cheats for this game from DuckStation's database. 允许从DuckStation的数据库加载该游戏的金手指。 - + Enables loading of replacement textures. Not compatible with all games. 启用替换纹理的加载。并非与所有游戏兼容。 - + Enables smooth scrolling of menus in Big Picture UI. 启用大视画UI中菜单的平滑滚动。 - + Enables the cheats that are selected below. 启用下面选择的金手指。 - + Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load. 启用较旧的、精度较低的MDEC解码例程。可能需要旧的替换背景方能匹配/加载。 - + Enter the name of the controller preset you wish to create. 输入您想要创建的控制器预设的名称。 - + FMV Chroma Smoothing FMV色度平滑 - + Failed to copy cover: {} 无法复制封面: {} - + Failed to delete existing cover: {} 无法删除现有封面: {} - + Failed to save controller preset '{}'. 无法删除控制器预设'{}'。 - + Fast Forward Boot 快进启动 - + + Fast Forward Memory Card Access + 快进记忆卡访问 + + + + Fast forwards through memory card access, both loading and saving. Can reduce waiting times in games that frequently access memory cards. + 以快进方式通过记忆卡访问,包括加载和保存。可以减少频繁访问记忆卡的游戏的等待时间。 + + + Fast forwards through the early loading process when fast booting, saving time. Results may vary between games. - 当快速启动时快速完成早期加载过程,节省时间。结果可能因游戏而异。 + 当快速启动时以快进通过早期加载过程,节省时间。结果可能因游戏而异。 - + File Size: %u MB (%u MB on disk) 文件大小: %uMB (磁盘上有%uMB) - + Force 4:3 For FMVs FMV强制4:3 - + Force Video Timing 强制视频计时 - + Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games. 当不使用真彩色时,强制以16位精度在着色器中进行混合。对性能的影响相当大,而且对于大多数游戏来说没有必要。 - + Forces texture upload tracking to be enabled regardless of whether it is needed. 强制启用纹理上传追踪,无论是否需要。 - + Frequency 频率 - + Game Patches 游戏补丁 - + Genre: %.*s 游戏类型: %.*s - + Geometry Tolerance 几何公差 - + If enabled, the display will be blended with the transparency of the overlay image. 如果启用,显示将与覆盖图像的透明度混合。 - + If enabled, the transparency of the overlay image will be applied. 如果启用,将应用覆盖图像的透明度。 - + Image Path 图像路径 - + Language: 语言: - + Load Database Cheats 加载数据库金手指 - + Load Preset 加载预设 - + Logging in to RetroAchievements... 正在登入到RetroAchievements... - + Login Error 登入错误 - + Login Failed. Error: {} Please check your username and password, and try again. @@ -9407,57 +9452,57 @@ Please check your username and password, and try again. 请检查您的用户名和密码,然后重试。 - + Macro Button {} 宏按键{} - + Maximum 最大 - + Menu Background 菜单背景 - + No Vibration 无振动 - + No cheats are available for this game. 此游戏没有可用的金手指。 - + No devices with vibration motors were detected. 没有检测到带有振动电机的设备。 - + No patches are available for this game. 此游戏没有补丁。 - + None - + Open Containing Directory 打开包含目录 - + PGXP Depth Buffer PGXP深度缓冲 - + Parent Directory 上级目录 @@ -9466,332 +9511,332 @@ Please check your username and password, and try again. 密码: - + Pause On Controller Disconnection 控制器断开连接时暂停 - + Pauses the emulator when a controller with bindings is disconnected. 当带有绑定的控制器断开连接时,暂停模拟器。 - + Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. 请在下面输入您在retroachievements.org的用户名和密码。您的密码不会保存在DuckStation中,取而代之的是会生成并使用一个访问令牌。 - + Press To Toggle 按下以切换 - + Pressure 压力 - + Reduce Input Latency 减少输入延迟 - + Reduces input latency by delaying the start of frame until closer to the presentation time. 通过延迟帧开始直到更接近呈现时间来减少输入延迟。 - + Reduces the size of save states by compressing the data before saving. 在保存前压缩数据,从而缩减即时存档的大小。 - + Removes all bindings for this controller port. 删除该控制器接口的所有绑定。 - + Replaces these settings with a previously saved controller preset. 用先前保存的控制器预设替换这些设置。 - + Reset Controller Settings 重置控制器设置 - + Resume Last Session 继续前次节点 - + RetroAchievements Login RetroAchievements登入 - + Return To Game 返回游戏 - + Return to desktop mode, or exit the application. 回到桌面模式,或退出本应用程序。 - + Return to the previous menu. 返回前一个菜单。 - + Round Upscaled Texture Coordinates 纹理坐标放大取整 - + Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering. 当放大时,对纹理坐标采取四舍五入,而不是向下舍入。可以修复某些游戏中未对齐的纹理,但会破坏其他游戏,并且与纹理过滤不兼容。 - + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. 并行运行软件渲染器,进行显存回读。在某些系统上,当使用硬件渲染器的图像增强时,这可能会带来更好的性能。 - + SDL DualSense Player LED SDL DualSense玩家LED - + Safe Mode 安全模式 - + Save Controller Preset 保存控制器预设 - + Save Preset 保存预设 - + Save State Compression 保存即时档案压缩 - + Screen Margins 屏幕边距 - + Screen Position 屏幕位置 - + Screen Rotation 屏幕旋转 - + Screenshot Format 屏幕截图格式 - + Screenshot Quality 屏幕截图质量 - + Screenshot Size 屏幕截图大小 - + Select 选择 - + Select Disc 选择光盘 - + Select Disc Drive 选择光盘驱动 - + Select Game 选择游戏 - + Select State 选择即时档案 - + Select from the list of preset borders, or manually specify a custom configuration. 从预设边框列表中选择,或手动指定自定义配置。 - + Selected Preset 选择的预设 - + Selects the quality at which screenshots will be compressed. 选择压缩屏幕截图的质量。 - + Selects the type of emulated controller for this port. 选择此接口的模拟控制器的类型。 - + Selects the view that the game list will open to. 选择游戏列表将打开的视图。 - + Set Cover Image 设置封面图片 - + Show Achievement Trophy Icons 显示成就奖杯图标 - + Show GPU Statistics 显示GPU统计信息 - + Show Latency Statistics 显示延迟统计信息 - + Shows a background image or shader when a game isn't running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory. 在游戏未运行时显示背景图片或着色器。背景位于数据目录下的 resources/fullscreenui/backgrounds 中。 - + Shows information about input and audio latency in the top-right corner of the display. 在显示右上角显示关于输入和音频延迟的信息。 - + Shows information about the emulated GPU in the top-right corner of the display. 在显示右上角显示关于模拟的GPU的信息。 - + Shows the game you are currently playing as part of your profile in Discord. 显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。 - + Shows the host's CPU usage of each system thread in the top-right corner of the display. 在显示右上角显示本机各系统线程的CPU占用率。 - + Shows trophy icons in game grid when games have achievements or have been mastered. 当游戏取得成就或已掌握时,在游戏网格中显示奖杯图标。 - + Skip Duplicate Frame Display 跳过重复帧显示 - + Skips the presentation/display of frames that are not unique. Can result in worse frame pacing. 跳过非唯一的帧呈现/显示。可能导致帧间距变差。 - + Smooth Scrolling 平滑滚动 - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. 平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。 - + Smooths out the blockiness of magnified textures on 2D objects. 平滑2D物体上放大纹理的块状。 - + Sort Alphabetically 按字母顺序排序 - + Sorts the cheat list alphabetically by the name of the code. 按代码名称的字母顺序排列金手指列表。 - + Specifies the amount of buffer time added, which reduces the additional sleep time introduced. 指定增加的缓冲时间大小,以减少引入的额外睡眠时间。 - + Sprite Texture Filtering 精灵纹理过滤 - + Start Disc 启动光盘 - + Start Game 启动游戏 - + Start a game from a disc in your PC's DVD drive. 以您电脑DVD驱动器中的光盘来启动游戏。 - + Stores the current settings to a controller preset. 将当前设置存储到控制器预置。 - + Synchronizes presentation of the console's frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead. 将游戏机的帧呈现同步到本机。GSync/FreeSync用户应启用最佳帧间距。 - + Textures Directory 纹理目录 - + Toggle Fullscreen 全屏开关 @@ -9800,12 +9845,12 @@ Please check your username and password, and try again. 真彩色去条带 - + UI Language UI语言 - + Uncompressed Size 不压缩的大小 @@ -9814,12 +9859,12 @@ Please check your username and password, and try again. 不压缩的大小: %.2f MB - + Unknown File Size 未知文件大小 - + Version: %s 版本: %s @@ -9832,152 +9877,152 @@ Please check your username and password, and try again. 宽屏调整 - + Yes, {} now and risk memory card corruption. 是的,{}现在,接受存储卡有可能损坏的风险。 - + change disc 更换光盘 - + reset 重置 - + shut down 关闭 - + {:%H:%M} {:%H:%M} - + {:%Y-%m-%d %H:%M:%S} {:%Y-%m-%d %H:%M:%S} - + {} Frames {}帧 - + {} deleted. {}删除。 - + All Time: {} 全部时长: {} - + Settings 设置 - + Execution Mode 执行模式 - + Time Played: %s 游玩时长: %s - + Chooses the backend to use for rendering the console/game visuals. 选择用于渲染游戏机/游戏视觉效果的后端。 - + Controller Port {} Macros 控制器接口{}宏 - + Multitap Mode 多接头模式 - + Default: Disabled 默认: 禁用 - + Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. 以指定的系数加快CD-ROM的读取速度。可能会提高某些游戏的加载速度,但破坏其他游戏。 - + Settings and Operations 设置与操作 - + BIOS Selection BIOS选择 - + Fullscreen Resolution 全屏分辨率 - + Confirm Power Off 确认关机 - + CD-ROM Emulation CD-ROM模拟 - + This game has no achievements. 此游戏没有成就。 - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60帧/秒 (NTSC) / 50帧/秒 (PAL)] - + 9x (for 4K) 9x (适合4K) - + Controller settings reset to default. 控制器设置重置为默认。 - + Change Disc 更换光盘 - + Undo Load State 撤消载入即时档案 - + Allow Booting Without SBI File 没有SBI文件情况下允许启动 - + Select Device 选择设备 @@ -9990,22 +10035,22 @@ Please check your username and password, and try again. 用先前保存的输入控制方案替换这些设置。 - + Resets all configuration to defaults (including bindings). 重置全部配置为默认 (包括绑定)。 - + Backend Settings 后端设置 - + Login token generated on {} 登入令牌生成于{} - + If not enabled, the current post processing chain will be ignored. 如果未启用,则将忽略当前的后处理链。 @@ -10018,12 +10063,12 @@ Please check your username and password, and try again. 启用显存写入纹理替换 - + GitHub Repository GitHub仓库 - + Game settings initialized with global settings for '{}'. 将'{}'的游戏设置初始化为全局设置。 @@ -10032,7 +10077,7 @@ Please check your username and password, and try again. 将在重启后应用GPU适配器。 - + Leaderboards 排行榜 @@ -10041,22 +10086,22 @@ Please check your username and password, and try again. PGXP几何公差 - + Create Save State Backups 创建即时存档备份 - + 800% [480 FPS (NTSC) / 400 FPS (PAL)] 800% [480帧/秒 (NTSC) / 400帧/秒 (PAL)] - + Shader {} added as stage {}. 着色器{}添加为层{}。 - + Uses screen positions to resolve PGXP data. May improve visuals in some games. 使用屏幕位置来解析PGXP数据。可以改善某些游戏的视觉效果。 @@ -10065,77 +10110,77 @@ Please check your username and password, and try again. 控制器接口{}{} - + Hide Cursor In Fullscreen 全屏时隐藏光标 - + Copies the current global settings to this game. 套用当前全局设置到此游戏中。 - + Clear Settings 清除设置 - + 4x (8x Speed) 4x (8倍速) - + Readahead Sectors 预读扇区 - + Minimal Output Latency 最小输出延迟 - + 900% [540 FPS (NTSC) / 450 FPS (PAL)] 900% [540帧/秒 (NTSC) / 450帧/秒 (PAL)] - + Show Frame Times 显示帧时间 - + Enables alignment and bus exceptions. Not needed for any known games. 启用对齐和总线异常。任何已知的游戏都不需要。 - + Output Latency 输出延迟 - + Controls the volume of the audio played on the host when fast forwarding. 控制快进时本机播放的音频的音量。 - + Inhibit Screensaver 禁用屏幕保护程序 - + Determines the position on the screen when black borders must be added. 当黑色边框必须添加时,确定其在屏幕上的位置。 - + Reloads the shaders from disk, applying any changes. 从磁盘重新加载着色器,应用任何更改。 - + A resume save state created at %s was found. Do you want to load this save and continue? @@ -10144,102 +10189,102 @@ Do you want to load this save and continue? 您想要载入该保存并继续? - + Wireframe Rendering 线框渲染 - + 3x (for 720p) 3x (适合720p) - + Shows persistent icons when turbo is active or when paused. 当涡轮处于活动状态或暂停时,显示持续的图标。 - + 600% [360 FPS (NTSC) / 300 FPS (PAL)] 600% [360帧/秒 (NTSC) / 300帧/秒 (PAL)] - + Use Blit Swap Chain 使用位块传输交换链 - + Apply Image Patches 应用镜像补丁 - + Integration 整合 - + 3x (6x Speed) 3x (6倍速) - + When this option is chosen, the clock speed set below will be used. 当选择此选项时,将使用下列设置的主频。 - + Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable. 缩放色彩抖动模式与内置渲染分辨率,使其不太明显。通常可以安全启用。 - + Toggle Analog 模拟切换 - + Copy Global Settings 套用全局设置 - + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. 在显示右上角显示系统的每秒显示帧数 (或垂直同步)。 - + Show FPS 显示帧率 - + Texture Filtering 纹理过滤 - + Game: {} ({}) 游戏: {} ({}) - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90帧/秒 (NTSC) / 75帧/秒 (PAL)] - + Select Disc Image 选择光盘镜像 - + Avoids calls to C++ code, significantly speeding up the recompiler. 避免调用C++代码,大大加快重新编译器的速度。 - + Automatic mapping failed for {}. {}的自动映射失败。 @@ -10248,37 +10293,37 @@ Do you want to load this save and continue? 输入控制方案'{}'已加载。 - + Copies the global controller configuration to this game. 套用全局控制器配置到此游戏中。 - + 10x (20x Speed) 10x (20倍速) - + 9x (18x Speed) 9x (18倍速) - + 6x (12x Speed) 6x (12倍速) - + 7x (14x Speed) 7x (14倍速) - + 8x (16x Speed) 8x (16倍速) - + 5x (10x Speed) 5x (10倍速) @@ -10287,42 +10332,42 @@ Do you want to load this save and continue? 宏{}频率 - + Sets a threshold for discarding the emulated depth buffer. May help in some games. 设置丢弃模拟深度缓冲区的阈值。可能对某些游戏有帮助。 - + Failed to delete {}. 无法删除{}。 - + Exit And Save State 退出同时保存即时档案 - + Read Speedup 读取加速 - + Fast Forward Volume 快进音量 - + Determines the amount of audio buffered before being pulled by the host API. 确定在被本机API提取之前缓冲的音频数量。 - + Seek Speedup 搜寻加速 - + Fast Forward Speed 快进速度 @@ -10330,61 +10375,61 @@ Do you want to load this save and continue? GPU - - + + Failed to save screenshot: {} 无法保存屏幕截图: {} - + Saving screenshot to '{}'. 保存屏幕截图到'{}'。 - + Saved screenshot to '{}'. 保存屏幕截图到'{}'。 - + Failed to save screenshot to '{}'. 无法保存屏幕截图到'{}'。 - + Failed to start GPU trace: 无法启动GPU追踪: - + Saving {0} frame GPU trace to '{1}'. 保存{0}帧GPU追踪到'{1}'。 - + Saving multi-frame frame GPU trace to '{1}'. 保存多画格帧GPU追踪到'{1}'。 - + Failed to close GPU trace: 无法关闭GPU追踪: - - + + Saved GPU trace to '{}'. 保存GPU追踪到'{}'。 - + Compressing GPU trace '{}'... 压缩GPU追踪'{}'... - + Failed to save GPU trace to '{}': 无法保存GPU追踪到'{}': @@ -10437,7 +10482,7 @@ Do you want to load this save and continue? GPURenderer - + Software 软件 @@ -10582,7 +10627,7 @@ It requires framebuffer fetch, feedback loops, or rasterizer order views.分辨率比率{0}x不能被缩减采样比率{1}x整除,使用{2}x代替。 - + Resolution scale {0}x not supported for adaptive downsampling, using {1}x. 分辨率比率{0}x不支持自适应缩减采样,使用{1}x。 @@ -10861,7 +10906,7 @@ It requires framebuffer fetch, feedback loops, or rasterizer order views. This code is from the built-in cheat database, and cannot be removed. To hide this code, uncheck the "Load Database Cheats" option. - 此代码来自内置金手指数据库,无法删除。要隐藏此代码,请取消选中“加载数据库金手指”选项。 + 此代码来自内置金手指数据库,无法删除。要隐藏此代码,请取消勾选“加载数据库金手指”选项。 @@ -10900,7 +10945,7 @@ Any database cheats will still be loaded and present unless you uncheck the &quo Are you sure you want to continue? 您正在删除为此游戏手动添加的所有金手指。此操作无法撤消。 -除非您取消选中“加载数据库金手指”选项,否则任何数据库金手指仍将加载并显示。 +除非您取消勾选“加载数据库金手指”选项,否则任何数据库金手指仍将加载并显示。 您确定要继续吗? @@ -10908,7 +10953,7 @@ Are you sure you want to continue? GameDatabase - + Unknown 未知 @@ -11041,18 +11086,18 @@ Are you sure you want to continue? 受LibCrypt保护 - + Display cropping set to {}. 显示裁剪设置为{}。 - - + + Deinterlacing set to {}. 逐行扫描设置为{}。 - + CPU recompiler disabled. CPU重新编译器已禁用。 @@ -11093,206 +11138,203 @@ Are you sure you want to continue? 没有错误 - + Force Interpreter GameDatabase::Trait 强制解释器 - + Force Software Renderer GameDatabase::Trait 强制软件渲染器 - + Force Software Renderer For Readbacks GameDatabase::Trait 强制软件渲染器进行回读 - + Force Round Texture Coordinates GameDatabase::Trait 强制取整纹理坐标 - + Force Accurate Blending GameDatabase::Trait 强制精确混合 - + Force Deinterlacing GameDatabase::Trait 强制逐行扫描 - + Force Full Boot GameDatabase::Trait 强制完全启动 - + Disable Automatic Analog Mode GameDatabase::Trait 禁用自动模拟模式 - + Disable Multitap GameDatabase::Trait 禁用多接头 - + Disable True Color GameDatabase::Trait 禁用真彩色 - + Disable Upscaling GameDatabase::Trait 禁用放大 - + Disable Texture Filtering GameDatabase::Trait 禁用纹理过滤 - + Disable Sprite Texture Filtering GameDatabase::Trait 禁用精灵纹理过滤 - + Disable Scaled Dithering GameDatabase::Trait 禁用缩放色彩抖动 - + Disable Widescreen GameDatabase::Trait 禁用宽屏 - + Disable PGXP GameDatabase::Trait 禁用PGXP - + Disable PGXP Culling GameDatabase::Trait 禁用PGXP剔除 - + Disable PGXP Texture Correction GameDatabase::Trait 禁用PGXP纹理校正 - + Disable PGXP Color Correction GameDatabase::Trait 禁用PGXP颜色校正 - + Disable PGXP Depth Buffer GameDatabase::Trait 禁用PGXP深度缓冲 - Disable PGXP Preserve Projection Floating Point GameDatabase::Trait - 禁用PGXP保留投影浮点 + 禁用PGXP保留投影浮点 - + Disable PGXP on 2D Polygons GameDatabase::Trait 禁用PGXP在2D多边形 - + Force PGXP Vertex Cache GameDatabase::Trait 强制PGXP顶点缓存 - + Force PGXP CPU Mode GameDatabase::Trait 强制PGXP处于CPU模式 - Force Recompiler Memory Exceptions GameDatabase::Trait - 强制重编译器内存异常 + 强制重编译器内存异常 - + Force Recompiler ICache GameDatabase::Trait 强制重编译器ICache - Force Recompiler LUT Fastmem GameDatabase::Trait - 强制重编译器LUT快速内存 + 强制重编译器LUT快速内存 - + Force CD-ROM SubQ Skew GameDatabase::Trait 强制CD-ROM子通道Q偏斜 - + Is LibCrypt Protected GameDatabase::Trait 受LibCrypt保护 - + Fast boot disabled. 快速启动已禁用。 - + Multitap disabled. 多接头已禁用。 - + Hardware rendering disabled. 硬件渲染已禁用。 - + Software renderer readbacks enabled. 软件渲染器回读已启用。 - + Accurate blending enabled. 精确混合已启用。 - + Controller in Port {0} ({1}) is not supported for this game. Supported controllers: {2} Please configure a supported controller from the list above. @@ -11301,7 +11343,7 @@ Please configure a supported controller from the list above. 请从以上列表中配置支持的控制器。 - + This game does not support multitap, but multitap is enabled. This may result in dropped controller inputs. 此游戏不支持多接头,但已启用多接头。 @@ -11312,32 +11354,32 @@ Please configure a supported controller from the list above. 隔行渲染已启用。 - + True color disabled. 真彩色已禁用。 - + Upscaling disabled. 放大已禁用。 - + Texture filtering disabled. 纹理过滤已禁用。 - + Sprite texture filtering disabled. 精灵纹理过滤已禁用。 - + Scaled dithering. 缩放色彩抖动。 - + Widescreen rendering disabled. 宽屏渲染已禁用。 @@ -11346,62 +11388,62 @@ Please configure a supported controller from the list above. 强制NTSC计时已禁用。 - + PGXP geometry correction disabled. PGXP几何校正已禁用。 - + PGXP culling correction disabled. PGXP剔除校正已禁用。 - + PGXP perspective correct textures disabled. PGXP透视校正纹理已禁用。 - + PGXP perspective correct colors disabled. PGXP透视校正颜色已禁用。 - + PGXP preserve projection precision disabled. PGXP保留投影精度已禁用。 - + PGXP vertex cache enabled. PGXP顶点缓存已启用。 - + PGXP Vertex Cache is enabled, but it is not required for this game. This may cause rendering errors. PGXP顶点缓存已启用,但此游戏不需要它。这可能会导致渲染错误。 - + PGXP CPU mode enabled. PGXP的CPU模式已启用。 - + PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors. PGXP的CPU模式已启用,但此游戏不需要它。这可能会导致渲染错误。 - + PGXP depth buffer disabled. PGXP深度缓冲已禁用。 - + PGXP disabled on 2D polygons. PGXP已禁用在2D多边形。 - + Compatibility settings for this game have been applied. 此游戏的兼容性设置已经被应用。 @@ -11418,119 +11460,119 @@ Please configure a supported controller from the list above. 请从以上列表中配置支持的控制器。 - - - + + + Settings 设置 - + Title 标题 - + Serial 序号 - + Languages 语言 - + Rating 评定 - + Version Tested 已测试版本 - + Comments 注释 - + Supported Controllers 支持的控制器 - + Traits 特性 - + Display Active Start Offset 显示活动的起始偏移 - + Display Active End Offset 显示活动的结束偏移 - + Display Line Start Offset 显示线起始偏移 - + Display Line End Offset 显示线结束偏移 - + Display Crop Mode 显示裁剪模式 - + Display Deinterlacing Mode 显示逐行扫描模式 - + DMA Max Slice Ticks DMA最大片段时数 - + DMA Halt Ticks DMA停顿时数 - + GPU FIFO Size GPU的FIFO大小 - + GPU Max Runahead GPU最大预运行 - + GPU PGXP Tolerance GPU的PGXP公差 - + GPU PGXP Depth Threshold GPU的PGXP深度阈值 - + GPU Line Detect Mode GPU线检测模式 - + Disc Set 光盘设置 @@ -11542,7 +11584,7 @@ Please configure a supported controller from the list above. PSF - + {}s {}秒 @@ -11551,12 +11593,12 @@ Please configure a supported controller from the list above. 光盘 - + None - + Never 从未 @@ -11591,12 +11633,12 @@ Please configure a supported controller from the list above. PSF - + Unknown 未知 - + Today 今天 @@ -11619,17 +11661,17 @@ Please configure a supported controller from the list above. 扫描'{}'... - + {}h {}m {}时{}分 - + {}m {}s {}分{}秒 - + {}h {}m {}s {}时{}分{}秒 @@ -11642,7 +11684,7 @@ Please configure a supported controller from the list above. PS-EXE - + Yesterday 昨天 @@ -11651,16 +11693,16 @@ Please configure a supported controller from the list above. {}小时 - - + + %n hours %n小时 - - + + %n minutes %n分钟 @@ -11697,7 +11739,7 @@ Please configure a supported controller from the list above. GameListModel - + Size 大小 @@ -11706,82 +11748,82 @@ Please configure a supported controller from the list above. 格式 - + Year 年份 - + Genre 游戏类型 - + Unknown 未知 - + Icon 图标 - + Title 标题 - + Achievements 成就 - + Last Played 最近游玩 - + Time Played 游玩时长 - + Raw Size 原生大小 - + Region 区域 - + Serial 序号 - + Compatibility 兼容性 - + Players 玩家 - + File Title 文件标题 - + Publisher 出版商 - + Developer 开发商 @@ -12277,12 +12319,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 内置分辨率: - + Automatic (Based on Window Size) 自动 (基于窗口大小) - + 1x Native (Default) 1x 原设 (默认) @@ -12291,7 +12333,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. 2x 原设 - + 3x Native (for 720p) 3x 原设 (适合 720p) @@ -12300,12 +12342,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 4x 原设 - + 5x Native (for 1080p) 5x 原设 (适合 1080p) - + 6x Native (for 1440p) 6x 原设 (适合 1440p) @@ -12318,7 +12360,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. 8x 原设 - + 9x Native (for 4K) 9x 原设 (适合 4K) @@ -12392,13 +12434,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + PGXP Geometry Correction PGXP几何校正 - + True Color Rendering 真彩色渲染 @@ -12409,13 +12451,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Force 4:3 For FMVs FMV强制4:3 - + FMV Chroma Smoothing FMV色度平滑 @@ -12425,7 +12467,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Widescreen Rendering 宽屏渲染 @@ -12464,7 +12506,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Threaded Rendering 线程渲染 @@ -12474,7 +12516,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Use Blit Swap Chain 使用位块传输交换链 @@ -12494,7 +12536,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Scaled Dithering 缩放色彩抖动 @@ -12504,7 +12546,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Software Renderer Readbacks 软件渲染器回读 @@ -12536,37 +12578,37 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Perspective Correct Textures 透视校正纹理 - + Perspective Correct Colors 透视校正颜色 - + Culling Correction 剔除校正 - + Preserve Projection Precision 保留投影精度 - + CPU Mode CPU模式 - + Vertex Cache 顶点缓存 @@ -12588,67 +12630,67 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Show Controller Input 显示控制器输入 - + Show Status Indicators 显示状态指示器 - + Show FPS 显示帧率 - + Show OSD Messages 显示OSD消息 - + Show Resolution 显示分辨率 - + Show Settings 显示设置 - + Show CPU Usage 显示CPU使用 - + Show GPU Statistics 显示GPU统计信息 - + Show Emulation Speed 显示模拟速度 - + Show Frame Times 显示帧时间 - + Show GPU Usage 显示GPU使用 @@ -12664,25 +12706,25 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Disable Mailbox Presentation 禁用Mailbox呈现 - + Automatically Resize Window 自动调整窗口大小 - + Round Upscaled Texture Coordinates 纹理坐标放大取整 - + Accurate Blending 精确混合 @@ -12693,19 +12735,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Disable on 2D Polygons 禁用在2D多边形 - + Depth Test Transparent Polygons 深度测试透明多边形 - + Show Latency Statistics 显示延迟统计信息 @@ -12776,7 +12818,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Capture Audio 捕捉音频 @@ -12792,19 +12834,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Capture Video 捕捉视频 - + Disable Compute Shaders 禁用计算着色器 - + Disable Compressed Textures 禁用压缩纹理 @@ -12819,19 +12861,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Enable VRAM Write Replacement 启用显存写入替换 - + Preload Texture Replacements 预加载纹理替换 - + Use Old MDEC Routines 使用旧的MDEC惯例 @@ -12841,7 +12883,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Enable VRAM Write Dumping 启用显存写入转储 @@ -12871,13 +12913,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Enable Texture Cache 启用纹理缓存 - + Enable Texture Dumping 启用纹理转储 @@ -12888,13 +12930,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Dump Replaced Textures 转储替换的纹理 - + Always Track Uploads 始终跟踪上传 @@ -12950,19 +12992,19 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Disable Framebuffer Fetch 禁用帧缓冲获取 - + Disable Memory Import 禁用记忆卡导入 - + Disable Rasterizer Order Views 禁用光栅化器顺序视图 @@ -12973,100 +13015,100 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Disable Dual-Source Blending 禁用双源混合 - + Use Debug Device 使用调试设备 - + Disable Shader Cache 禁用着色器缓存 - + Disable Texture Buffers 禁用纹理缓冲 - + Renderer 渲染器 - + Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. 选择用来渲染游戏机/游戏视觉效果的后端。<br>根据您的系统和硬件,Direct3D 11和OpenGL硬件后端可能可用。<br>软件渲染器提供了最好的兼容性,但速度最慢,并且不提供任何增强。 - + Adapter 适配器 - - + + (Default) (默认) - + If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. 如果您的系统包含多个GPU或适配器,您可以选择想使用哪个GPU作为硬件渲染器。<br>此选项仅在Direct3D和Vulkan中受支持,OpenGL将始终使用默认设备。 - + Internal Resolution 内置分辨率 - + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. 将此值设置为超过1x将提高渲染3D多边形和线条的分辨率。仅适用于硬件后端。<br>此选项通常是安全的,大多数游戏在高分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Down-Sampling 缩减采样 - - - - - + + + + + Disabled 禁用 - + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. 在显示渲染图像之前对其进行缩减采样。对混合2D/3D游戏可以提高整体图像质量,但对于纯3D游戏应当禁用。 - + Down-Sampling Display Scale 缩减采样显示比率 - + 1x 1x - + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. 选择将应用于最终图像的分辨率比率。1x将缩减采样到原始的游戏机分辨率。 - + Texture Filtering 纹理过滤 @@ -13075,17 +13117,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. 通过使用过滤来平滑3D物体上放大纹理的块状。<br>在较高的分辨率比率下会有更好的效果。<br>JINC2,尤其是xBR过滤模式要求非常高,可能不值得付出速度降低的代价。 - + Aspect Ratio 宽高比 - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. 对游戏机输出到屏幕的显示进行宽高比的更改。默认是自动 (游戏原设),它将自动调整宽高比,以匹配那个时代的典型电视上呈现的游戏。 - + Deinterlacing 逐行扫描 @@ -13094,27 +13136,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. 确定使用哪种算法将隔行扫描帧转换为逐行扫描帧,以便在您的系统上显示。通常,“禁用隔行扫描”增强功能提供了更好的质量输出,但有些游戏需要隔行扫描渲染。 - + Crop 裁剪 - + Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. 确定在消费者电视机上通常不可见的区域中有多少要裁剪/隐藏。有些游戏在过扫描区域显示内容,或将其用于屏幕效果。在“全部边框”设置下可能无法正确显示。“仅过扫描区域”在稳定性和隐藏黑色边框之间提供了一个很好的折衷。 - + Scaling 缩放 - + Bilinear (Smooth) 双线性 (光滑) - + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. 确定如何将模拟游戏机的输出放大或缩小到您的显示器的分辨率。 @@ -13123,55 +13165,55 @@ Scanning recursively takes more time, but will identify files in subdirectories. 垂直同步 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked 不勾选 @@ -13180,50 +13222,50 @@ Scanning recursively takes more time, but will identify files in subdirectories. 启用此选项以使DuckStation的刷新率与当前显示器或屏幕互相匹配。当不可能 (例如以非100%速度运行) 时,垂直同步将自动禁用。 - - - - - - - - - + + + + + + + + + Checked 勾选 - + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. 对于输出到游戏机的帧缓冲,强制其颜色精度的每个通道使用全部8位精度。这会产生更好看的渐变,但代价是使一些颜色看起来略有不同。禁用该选项还会启用色彩抖动,通过在这些像素周围应用图案,使颜色之间的过渡不那么明显。大多数游戏都与此选项兼容,但有一部分游戏不兼容,并且在启用该选项后会产生破坏效果。 - + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be compatible with all games.</u></b> 将屏幕空间中的顶点位置缩放为宽屏宽高比,从本质上将3D游戏中的视野从4:3增加到选定的显示宽高比。<b><u>可能不兼容全部游戏。</u></b> - + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <strong>May not be compatible with all games.</strong> 减少在PS1游戏中常见的“抖动”多边形和扭曲纹理。<strong>可能不兼容全部游戏。</strong> - + PGXP Depth Buffer PGXP深度缓冲 - + Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. 通过测试像素与PGXP的深度值来尝试减少多边形Z冲突。低兼容性,但在某些游戏中可以工作得很好。其他游戏可能需要调整阈值。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位内容 (通常是FMV) 时,切换回4:3显示宽高比。 - + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. 平滑24位内容 (通常是FMV) 中颜色过渡之间的块状。 @@ -13236,43 +13278,43 @@ Scanning recursively takes more time, but will identify files in subdirectories. 当游戏机处于PAL模式时使用NTSC帧计时,强制PAL游戏以60hz运行。<br>对于大多数速度与帧率相关的游戏,这将导致游戏运行速度大约快17%。<br>对于可变帧率的游戏,它可能不会影响速度。 - + Fullscreen Mode 全屏模式 - - + + Borderless Fullscreen 无边框全屏 - + Chooses the fullscreen resolution and frequency. 选择全屏分辨率和频率。 - + Exclusive Fullscreen Control 独占全屏控制 - + Automatic 自动 - + Controls whether exclusive fullscreen can be utilized by Vulkan drivers. 控制Vulkan驱动程序是否可以使用独占全屏。 - + Position 位置 - + Determines the position on the screen when black borders must be added. 当黑色边框必须添加时,确定其在屏幕上的位置。 @@ -13293,12 +13335,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 使用过滤平滑3D物体上放大纹理的块状。<br>在较高的分辨率比率下会有更好的效果。<br>JINC2,尤其是xBR过滤模式要求非常高,可能不值得付出速度降低的代价。 - + Sprite Texture Filtering 精灵纹理过滤 - + Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD. 使用过滤平滑2D物体上放大纹理的块状。此过滤器仅适用于精灵和其他2D元素,例如HUD。 @@ -13311,7 +13353,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. 当禁用了快进或垂直同步时,在后台线程上呈现帧。这可以显著提高Vulkan渲染器的性能。 - + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. 强制使用FIFO而不是Mailbox呈现,即双缓冲而不是三缓冲。通常会导致更差的帧间距。 @@ -13320,27 +13362,27 @@ Scanning recursively takes more time, but will identify files in subdirectories. 在应用显示宽高比时,优先选择垂直拉伸显示,而不是水平拉伸显示。 - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. 当使用Direct3D 11渲染器时,使用位块传输呈现模型而不是翻转。这通常会导致性能降低,但对于某些流应用程序或在某些系统上打开帧率可能需要这样。 - + Line Detection 线检测 - + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. 尝试检测依赖于非放大光栅化行为的一个像素高/宽的线条,填补由放大带来的空白。 - + Multi-Sampling 多重采样 - + Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, <strong>but often introduces rendering errors.</strong> 在渲染3D多边形时使用多重采样抗锯齿。与放大相比,能以更低的性能要求改善视觉效果,<strong>但往往会带来渲染错误。</strong> @@ -13349,117 +13391,117 @@ Scanning recursively takes more time, but will identify files in subdirectories. 当启用真彩色时,应用现代抖动技术进一步平滑渐变。这种去条带是在渲染期间执行的 (与后处理步骤相反),这使得它在保留细节的同时速度很快。由于屏幕截图中存在微妙的抖动模式,去条带会增加屏幕截图的文件大小。 - + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable. 缩放色彩抖动图案到模拟GPU的分辨率比率。这使得色彩抖动图案在高分辨率下更加不明显。通常可以安全启用。 - + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. 并行运行软件渲染器,进行显存回读。在某些系统上,当使用硬件渲染器的图像增强时,这可能会带来更好的性能。 - + Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering. 当放大时,对纹理坐标采取四舍五入,而不是向下舍入。可以修复某些游戏中未对齐的纹理,但会破坏其他游戏,并且与纹理过滤不兼容。 - + Forces blending to be done in the shader at 16-bit precision, when not using true color. Very few games actually require this, and there is a <strong>non-trivial</strong> performance cost. 当不使用真彩色时,强制以16位精度在着色器中进行混合。实际上很少有游戏需要这样做,而且性能成本也<strong>相当高</strong>。 - + Geometry Tolerance 几何公差 - + -1.00px (Disabled) -1.00px (禁用) - + Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround. 当发现精确几何体的偏移超过指定阈值时,将其丢弃。这对顶点被PGXP大幅移动的游戏有帮助,但仍是一种调整/变通方法。 - + Depth Clear Threshold 深度清除阈值 - + Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround. 确定深度的增加会导致深度缓冲被清除。可帮助解决某些游戏中的深度问题,但仍是一种调整/变通方法。 - + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled. 对纹理坐标使用透视校正插值,矫直扭曲的纹理。需要启用几何校正。 - + Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled. 为顶点颜色使用透视校正插值,这可以改善某些游戏的视觉效果,但在其他游戏中会导致渲染错误。需要启用几何校正。 - + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. 提高多边形剔除的精度,减少几何体中孔的数量。需要启用几何校正。 - + Adds additional precision to PGXP data post-projection. May improve visuals in some games. 为PGXP数据后投影增加额外的精度。可以改善某些游戏的视觉效果。 - + Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost. 对全部指令使用PGXP,而不仅仅是内存操作。需要PGXP来校正某些游戏中的抖动,但有高的性能成本。 - + Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong> 使用屏幕空间顶点位置来获取精确的位置,而不是跟踪内存访问。可以为某些游戏提供PGXP兼容性,但是<strong>通常不会带来任何好处。</strong> - + Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. The game database will enable this automatically when needed. 使用2D多边形的原设分辨率坐标,而不是精确坐标。可以修复某些游戏中未对齐的UI,但除此之外应保持禁用状态。游戏数据库会在需要时自动启用。 - + OSD Scale OSD比率 - + 100% 100% - + Changes the size at which on-screen elements, including status and messages are displayed. 更改屏幕上元素的大小,包括状态和消息。 - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. 在事件发生时显示同屏显示消息,例如正在创建/载入即时存档,正在捕捉屏幕截图,……等。 - + Shows the resolution of the game in the top-right corner of the display. 在显示右上角显示游戏的分辨率。 - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. 在显示右上角以百分比显示系统的当前模拟速度。 - + Shows the internal frame rate of the game in the top-right corner of the display. 在显示右上角显示游戏的内部帧率。 @@ -13468,301 +13510,301 @@ Scanning recursively takes more time, but will identify files in subdirectories. 在显示右上角显示基于线程的本机的CPU使用情况。这并不显示模拟系统CPU的使用情况。如果显示的值接近100%,这意味着您的本机的CPU可能是瓶颈。在这种情况下,您应当减少与增强相关的设置,例如超频。 - + Select Textures Directory 选择纹理目录 - + Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a greater effect on higher resolution scales. 使用过滤平滑3D物体上放大纹理的块状。<br>在较高的分辨率比率下会有更好的效果。 - + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Using progressive rendering provides the best quality output, but some games require interlaced rendering. 确定使用哪种算法将隔行扫描帧转换为逐行扫描帧,以便在您的系统上显示。使用逐行渲染可以提供最佳质量的输出,但有些游戏需要隔行扫描渲染。 - + Force Video Timing 强制视频计时 - + Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed. 无论活动区域如何,均使用选定的帧计时。此功能可用于强制PAL游戏以60Hz运行,NTSC游戏以50Hz运行。对于大多数速度与帧率相关的游戏,这将导致游戏运行速度加快或减慢约17%。对于可变帧率的游戏,它可能不会影响速度。 - + Automatically resizes the window to match the internal resolution. <strong>For high internal resolutions, this will create very large windows.</strong> 自动调整窗口大小以匹配内部分辨率。<strong>对于高内部分辨率,这将创建非常大的窗口。</strong> - + Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use. 使用第二个线程来绘制图形。尤其在使用软件渲染器时,速度有明显提高,而且使用起来很安全。 - + Enables depth testing for semi-transparent polygons. Usually these include shadows, and tend to clip through the ground when depth testing is enabled. Depth writes for semi-transparent polygons are disabled regardless of this setting.. 启用半透明多边形的深度测试。通常这些多边形包含阴影,并且在启用深度测试时往往会穿过地面。无论此设置如何,半透明多边形的深度写入都会被禁用。 - + Shows the host's CPU usage of each system thread in the top-right corner of the display. 在显示右上角显示本机各系统线程的CPU占用率。 - + Shows the host's GPU usage in the top-right corner of the display. 在显示右上角显示本机的GPU使用情况。 - + Shows information about the emulated GPU in the top-right corner of the display. 在显示右上角显示关于模拟的GPU的信息。 - + Shows information about input and audio latency in the top-right corner of the display. 在显示右上角显示关于输入和音频延迟的信息。 - + Shows the history of frame rendering times as a graph in the top-right corner of the display. 在显示右上角以图表形式显示帧渲染时间的历史记录。 - + Shows the current controller state of the system in the bottom-left corner of the display. 在显示左下角显示系统的当前控制器状态。 - + Shows a summary of current settings in the bottom-right corner of the display. 在显示右下角显示当前设置的摘要。 - + Shows indicators on screen when the system is not running in its "normal" state. For example, fast forwarding, or being paused. 当系统未以其“正常”状态运行时,在屏幕上显示指示器。例如,快进或暂停。 - + Screenshot Size 屏幕截图大小 - + Screen Resolution 屏幕分辨率 - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. 确定将保存屏幕截图的分辨率。内置分辨率能保留更多细节,但会影响文件大小。 - + Screenshot Format 屏幕截图格式 - + PNG PNG - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. 选择将用于保存屏幕截图的格式。JPEG产生较小的文件,但丢失细节。 - + Screenshot Quality 屏幕截图质量 - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 选择压缩屏幕截图的质量。对于JPEG来说,较高的数值能保留更多细节,而对于PNG来说,则能减小文件大小。 - + Backend 后端 - + Selects the framework that is used to encode video/audio. 选择用于编码视频/音频的框架。 - + Container 文件格式 - + MP4 MP4 - + Determines the file format used to contain the captured audio/video 确定用于包含捕捉的音频/视频的文件格式 - + Captures video to the chosen file when media capture is started. If unchecked, the file will only contain audio. 开始媒体捕捉时,将视频捕捉到选定的文件中。如果不勾选此项,该文件将仅包含音频。 - + Video Codec 视频编解码器 - - - - + + + + Default 默认 - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 选择用于视频捕捉的视频编解码器。<b>如果不确定,请保持默认值。<b> - + Video Bitrate 视频比特率 - + 6000 kbps 6000kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. 设置要使用的视频比特率。比特率越大,视频质量越好,但文件大小也越大。 - + Automatic Resolution 自动分辨率 - + When checked, the video capture resolution will follows the internal resolution of the running game. <b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.</b> - 选中后,视频捕捉分辨率将与运行中游戏的内部分辨率一致。<b>使用此设置时要小心,尤其是在进行放大时,因为较高的内部分辨率 (4倍以上) 可能会导致系统运行速度变慢。</b> + 当勾选后,视频捕捉分辨率将与运行中游戏的内部分辨率一致。<b>使用此设置时要小心,尤其是在进行放大时,因为较高的内部分辨率 (4倍以上) 可能会导致系统运行速度变慢。</b> - + Enable Extra Video Arguments 启用额外视频参数 - + Allows you to pass arguments to the selected video codec. 允许您将参数传递给所选的视频编解码器。 - + Extra Video Arguments 额外视频参数 - - + + Empty - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" 传递给所选视频编解码器的参数。<br><b>您必须使用'='将键与值分隔开,并使用':'将两对彼此分隔开。</b><br>例如: "crf = 21 : preset = veryfast" - + Captures audio to the chosen file when media capture is started. If unchecked, the file will only contain video. 开始媒体捕捉时,将音频捕捉到选定的文件中。如果不勾选此项,该文件将仅包含视频。 - + Audio Codec 音频编解码器 - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> 选择用于音频捕捉的视频编解码器。<b>如果不确定,请保持默认值。<b> - + Audio Bitrate 音频比特率 - + 160 kbps 160kbps - + Sets the audio bitrate to be used. 设置要使用的音频比特率。 - + Enable Extra Audio Arguments 启用额外音频参数 - + Allows you to pass arguments to the selected audio codec. 允许您将参数传递给所选的音频编解码器。 - + Extra Audio Arguments 额外音频参数 - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" 传递给所选音频编解码器的参数。<br><b>您必须使用'='将键与值分隔开,并使用':'将两对彼此分隔开。</b><br>例如: "compression_level = 4 : joint_stereo = 1" - + Texture Replacement Configuration 纹理替换配置 - + Texture Replacement Configuration (config.yaml) 纹理替换配置 (config.yaml) - + Save 保存 - + Save Configuration 保存配置 - + Configuration Files (config.yaml) 配置文件 (config.yaml) - + Write Failed 写入失败 @@ -13771,12 +13813,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. 允许在支持的游戏中替换背景纹理。<strong>这不是一般的纹理替换。</strong> - + Loads all replacement texture to RAM, reducing stuttering at runtime. 将全部替换纹理加载到内存,减少运行时的卡顿。 - + Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load. 启用较旧的、精度较低的MDEC解码例程。可能需要旧的替换背景方能匹配/加载。 @@ -13785,7 +13827,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. 清除显存写入转储中的掩码/透明位。 - + Writes backgrounds that can be replaced to the dump directory. 将可替换的背景写入转储目录。 @@ -13802,129 +13844,129 @@ Scanning recursively takes more time, but will identify files in subdirectories. 确定触发转储显存写入的阈值。 - + Wireframe Mode 线框模式 - + Draws a wireframe outline of the triangles rendered by the console's GPU, either as a replacement or an overlay. 为游戏机的GPU渲染的三角形绘制线框轮廓,作为替代或覆盖。 - + Enables caching of guest textures, required for texture replacement. <strong>The texture cache is currently experimental, and may cause rendering errors in some games.</strong> 启用缓存客户纹理,这是纹理替换所必需的。<strong>纹理缓存目前还处于试验阶段,并可能在某些游戏中导致渲染错误。</strong> - + Enable Texture Replacements 启用纹理替换 - + Enables loading of replacement textures. Not compatible with all games. 启用替换纹理的加载。并非与所有游戏兼容。 - + Forces texture upload tracking to be enabled regardless of whether it is needed. Reduces performance, but allows toggling replacements on and off. <strong>Not required for replacements to load, </strong>normally tracking is automatically enabled when needed. 强制启用纹理上传跟踪,无论是否需要。降低性能,但允许切换替换的开启和关闭。<strong>替换加载时不需要,</strong>通常跟踪会在需要时自动启用。 - + Enables dumping of textures to image files, which can be replaced. Not compatible with all games. 允许将纹理转储到图像文件,并可对其进行替换。并非与所有游戏兼容。 - + Dumps textures that have replacements already loaded. 转储已经加载替换的纹理。 - + Enables the replacement of background textures in supported games. 允许在支持的游戏中替换背景纹理。 - + Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong> 当本机的渲染器API支持时,启用调试。<strong>仅供开发人员使用。</strong> - + Forces shaders to be compiled for every run of the program. <strong>Only for developer use.</strong> 每次运行程序时都强制编译着色器。<strong>仅供开发人员使用。</strong> - + Prevents dual-source blending from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 防止使用双源混合。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 防止使用帧缓冲获取扩展。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 通过纹理更新强制更新显存,而不是纹理缓冲和绘制。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Disable Texture Copies To Self 禁用纹理副本到自身 - + Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 禁用显存纹理的自我复制更新的使用。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Disables the use of host memory importing. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 禁用本机内存导入。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Disables the use of rasterizer order views. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 禁用光栅化器顺序视图。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Disables the use of compute shaders. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 禁用计算着色器。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + Disables the use of compressed textures. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> 禁止压缩纹理的使用。用于测试损坏的图像驱动程序。<strong>仅供开发人员使用。</strong> - + %1x Native %1x 原设 - + Use Global Setting 使用全局设置 - + %1x MSAA %1x MSAA - + %1x SSAA %1x SSAA - - - + + + %1 (%2) %1 (%2) @@ -14937,7 +14979,7 @@ Shift-click to set multiple bindings. - + Pause On Focus Loss 失去焦点时暂停 @@ -14947,37 +14989,37 @@ Shift-click to set multiple bindings. - + Create Save State Backups 创建即时存档备份 - + Inhibit Screensaver 禁用屏幕保护程序 - + Pause On Start 开始时暂停 - + Confirm Power Off 确认关机 - + Enable Discord Presence 启用Discord-Presence - + Pause On Controller Disconnection 控制器断开连接时暂停 @@ -14988,7 +15030,7 @@ Shift-click to set multiple bindings. - + Start Fullscreen 全屏启动 @@ -14999,7 +15041,7 @@ Shift-click to set multiple bindings. - + Render To Separate Window 渲染到分离窗口 @@ -15015,7 +15057,7 @@ Shift-click to set multiple bindings. - + Hide Cursor In Fullscreen 全屏时隐藏光标 @@ -15055,7 +15097,7 @@ Shift-click to set multiple bindings. - + Enable Automatic Update Check 启用自动更新检查 @@ -15065,82 +15107,82 @@ Shift-click to set multiple bindings. 检查更新… - - - - - - - + + + + + + + Checked 勾选 - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. 当按下热键来关闭模拟器/游戏时,确定是否显示确认提示。 - + Save State On Exit 退出时保存即时档案 - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. 在关闭或退出模拟器时自动存档。然后下次您可以直接从离开的地方继续。 - - + - - + + + Unchecked 不勾选 - + Automatically switches to fullscreen mode when a game is started. 当游戏开始时自动切换为全屏模式。 - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. 当模拟器处于全屏模式时隐藏鼠标指针/光标。 - + Prevents the screen saver from activating and the host from sleeping while emulation is running. 禁止激活屏幕保护程序,同时防止本机在模拟运行时休眠。 - + Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. - 将模拟游戏机的显示渲染到程序主窗口,置于游戏列表上。如果选中此项,将会渲染到分离窗口来单独显示。 + 将模拟游戏机的显示渲染到程序主窗口,置于游戏列表上。如果勾选此项,将会渲染到分离窗口来单独显示。 - + Pauses the emulator when a game is started. 在游戏开始时暂停模拟器。 - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. 在最小化窗口或切换为其他应用程序时暂停模拟器,在切换回模拟器时取消暂停。 - + Pauses the emulator when a controller with bindings is disconnected. 当带有绑定的控制器断开连接时,暂停模拟器。 - + Backs up any previous save state when creating a new save state, with a .bak extension. 创建新的即时存档时,备份之前的即时存档,扩展名为 .bak。 - + Unavailable 不可用 @@ -15149,17 +15191,17 @@ Shift-click to set multiple bindings. 启用后,每个游戏将会应用各自独立的设置,并且不兼容的增强将被禁用。您应当保持此选项处于启用状态,除非要用不兼容游戏去测试增强功能。 - + Shows the game you are currently playing as part of your profile in Discord. 显示您当前正在玩的游戏并将它们作为您在Discord的个人资料的一部分。 - + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. 启动时自动检查程序的更新,可以选择稍后更新或完全跳过。 - + %1 (%2) %1 (%2) @@ -15653,13 +15695,13 @@ Shift-click to set multiple bindings. 视图(&V) - + Boot and Debug 启动和调试 - - + + Set Cover Image... 设置封面图片… @@ -15684,14 +15726,14 @@ Shift-click to set multiple bindings. 声音 - - - + + + Error 错误 - + Reset 重置 @@ -15710,12 +15752,12 @@ Shift-click to set multiple bindings. 记忆卡(&M) - + Save To File... 保存到文件… - + You must select a disc to change discs. 您必须选择一张光盘用以更换光盘。 @@ -15725,7 +15767,7 @@ Shift-click to set multiple bindings. 显示计时器状态 - + Exit Big Picture 退出大视画 @@ -15753,12 +15795,12 @@ Shift-click to set multiple bindings. 转储SPU内存… - + You must select a different file to the current cover image. 您必须选择与当前封面图片不同的文件。 - + Reset Play Time 重置游戏时长 @@ -15768,12 +15810,12 @@ Shift-click to set multiple bindings. 启动光盘(&D)… - + Cover Already Exists 封面已经存在 - + A resume save state was found for this game, saved at: %1. @@ -15796,18 +15838,18 @@ Do you want to load this state, or start from a fresh boot? 扫描新游戏(&S) - + Confirm Disc Change 确认更换光盘 - - + + Memory card '%1' could not be found. Try starting the game and saving to create it. 找不到记忆卡'%1'。尝试开始游戏并保存创建它。 - + Edit Memory Cards... 编辑记忆卡… @@ -15817,7 +15859,7 @@ Do you want to load this state, or start from a fresh boot? 游戏属性(&P) - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) 全部封面图片格式 (*.jpg *.jpeg *.png *.webp) @@ -15831,12 +15873,12 @@ Do you want to load this state, or start from a fresh boot? 转储音频 - + Load Resume State 载入可继续即时档案 - + Delete Save States... 删除即时存档… @@ -15861,7 +15903,7 @@ Do you want to load this state, or start from a fresh boot? 工具(&T) - + Confirm Shutdown 确认关机 @@ -15871,7 +15913,7 @@ Do you want to load this state, or start from a fresh boot? 继续档 - + Full Boot 完全启动 @@ -15881,7 +15923,7 @@ Do you want to load this state, or start from a fresh boot? GitHub仓库(&G)… - + Resume (%1) 继续 (%1) @@ -15895,7 +15937,7 @@ Do you want to load this state, or start from a fresh boot? 游戏列表 - + Save State For Resume 保存即时档案以便下次继续 @@ -15905,8 +15947,8 @@ Do you want to load this state, or start from a fresh boot? 全屏 - - + + Global Save %1 (%2) 全局保存%1 (%2) @@ -15921,7 +15963,7 @@ Do you want to load this state, or start from a fresh boot? CPU调试器(&E) - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. @@ -15945,13 +15987,13 @@ This action cannot be undone. 刷新封面(&C) (方格视图) - + Memory card '%1' does not exist. Do you want to create an empty memory card? 记忆卡'%1'不存在。您想要创建一个空的记忆卡吗? - + Start Big Picture Mode 启动大视画模式 @@ -15961,7 +16003,7 @@ This action cannot be undone. 转储显存到CPU副本 - + Cancel 取消 @@ -16006,11 +16048,16 @@ This action cannot be undone. + AMOLED + 黑曜 + + + Dark Ruby 黑红宝石 - + Purple Rain 紫雨 @@ -16032,7 +16079,7 @@ Are you sure you want to continue? 转储内存… - + Confirm Reset 确认重置 @@ -16042,7 +16089,7 @@ Are you sure you want to continue? 本地 - + Select disc drive: 选择光盘驱动: @@ -16051,7 +16098,7 @@ Are you sure you want to continue? 禁用隔行扫描 - + Paused 暂停 @@ -16067,7 +16114,7 @@ Are you sure you want to continue? - + Resume 继续 @@ -16091,20 +16138,20 @@ Are you sure you want to continue? 记忆卡编辑器(&C) - - + + Binary Files (*.bin) 二进制文件 (*.bin) - + Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. 找不到任何CD-ROM设备。请确保您已连接CD-ROM驱动器,并有足够的权限访问它。 - - + + Load State 载入即时档案 @@ -16139,7 +16186,7 @@ Are you sure you want to continue? 显示显存 - + RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. RA: 以%1 (%2, %3软核) 登入。%4未读消息。 @@ -16148,13 +16195,13 @@ Are you sure you want to continue? 全部文件格式 (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.ps-exe *.psf *.minipsf *.m3u);;单轨原生镜像 (*.bin *.img *.iso);;Cue表单 (*.cue);;MAME CHD镜像 (*.chd);;错误码建模镜像 (*.ecm);;媒体描述符边车镜像 (*.mds);;PlayStation EBOOT文件 (*.pbp *.PBP);;PlayStation可执行文件 (*.exe *.psexe *.ps-exe);;便携式声音格式文件 (*.psf *.minipsf);;播放列表 (*.m3u) - + Delete And Boot 删除并启动 - + Big Picture 大视画 @@ -16174,7 +16221,7 @@ Are you sure you want to continue? 重新扫描全部游戏(&R) - + Binary Files (*.bin);;PNG Images (*.png) 二进制文件 (*.bin);;PNG图片 (*.png) @@ -16309,7 +16356,7 @@ Are you sure you want to continue? 控制器预设 - + Select Cover Image 选择封面图片 @@ -16318,17 +16365,17 @@ Are you sure you want to continue? 启用GDB服务器 - + Default Boot 默认启动 - + Add Search Directory... 添加搜索目录… - + Swap Disc 交换光盘 @@ -16338,32 +16385,32 @@ Are you sure you want to continue? 全部文件格式 (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu *.psxgpu.zst *.psxgpu.xz) - + Select Cheats... 选择金手指... - + Cheats are not enabled. 金手指没有启用。 - + &Apply Cheat 应用金手指(&A) - + Browse ISO... 浏览ISO... - + Failed to create memory card '%1': %2 无法创建记忆卡'%1': %2 - + %1 Files (*.%2) %1文件 (*.%2) @@ -16372,22 +16419,22 @@ Are you sure you want to continue? 视频捕捉 - + Updater Error 更新程序错误 - + <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>Please download an official release from from <a href="https://www.duckstation.org/">duckstation.org</a>.</p> <p>抱歉,您正在尝试更新的DuckStation版本不是由官方GitHub所发行。为防止不兼容,自动更新程序仅在正式版本上启用。</p><p>请从<a href="https://www.duckstation.org/">duckstation.org</a>下载官方版本。</p> - + Automatic updating is not supported on the current platform. 当前平台不支持自动更新。 - + %1 (%2) %1 (%2) @@ -16411,23 +16458,23 @@ Are you sure you want to continue? 语言 - + A cover image for this game already exists, do you wish to replace it? 此游戏的封面图片已经存在,您想要替换它吗? - + Do you want to swap discs or boot the new image (via system reset)? 您想要交换光盘还是启动新镜像 (通过系统重启)? - + Load From File... 从文件载入… - - + + Global Save %1 (Empty) 全局保存%1 (空) @@ -16437,18 +16484,18 @@ Are you sure you want to continue? 成就 - - + + Game Save %1 (Empty) 游戏保存%1 (空) - + QDarkStyle 暗夜 - + Start Disc 启动光盘 @@ -16463,13 +16510,13 @@ Are you sure you want to continue? 添加游戏目录… - + Fresh Boot 全新启动 - - + + Save States (*.sav) 即时存档 (*.sav) @@ -16479,25 +16526,25 @@ Are you sure you want to continue? 关于DuckStation(&A)… - + Open Containing Directory... 打开包含目录… - + %1x Scale %1x 缩放 - + Fast Boot 快速启动 - - - - + + + + Memory Card Not Found 没有找到记忆卡 @@ -16511,7 +16558,7 @@ Are you sure you want to continue? 全局即时档案 - + Failed to copy '%1' to '%2' 无法复制'%1'到'%2' @@ -16525,7 +16572,7 @@ Are you sure you want to continue? 强制NTSC计时 - + Stop Big Picture Mode 停止大视画模式 @@ -16534,10 +16581,10 @@ Are you sure you want to continue? 禁用全部增强 - - - - + + + + Copy Error 复制错误 @@ -16620,7 +16667,7 @@ Are you sure you want to continue? 关机(&O) - + Are you sure you want to shut down the virtual machine? 您确定想要关闭虚拟机吗? @@ -16641,19 +16688,19 @@ Are you sure you want to continue? 切换裁剪模式 - + Failed to remove '%1' 无法删除'%1' - - + + Change Disc 更换光盘 - + Undo Load State 撤消载入即时档案 @@ -16668,19 +16715,19 @@ Are you sure you want to continue? 游戏机(&O) - + Failed to get window info from widget 无法从小部件获取窗口信息 - - + + Properties... 属性… - - + + Select Save State File 选择即时存档文件 @@ -16690,14 +16737,14 @@ Are you sure you want to continue? Discord服务器(&D)… - - - + + + Game Save %1 (%2) 游戏保存%1 (%2) - + Confirm Save State Deletion 确认即时存档删除 @@ -16722,28 +16769,28 @@ Are you sure you want to continue? 应用金手指(&A) - - + + Exclude From List 从列表中排除 - + Select Disc 选择光盘 - + Failed to remove existing cover '%1' 无法删除现有封面'%1' - + Media Capture 媒体捕捉 - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. @@ -16752,14 +16799,14 @@ The saves will not be recoverable. 保存将是不可恢复的。 - + Failed to delete save state file '%1'. 无法删除即时存档文件'%1'。 - - - + + + Destination File 目标文件 @@ -16769,8 +16816,8 @@ The saves will not be recoverable. 热键(&H) - - + + Select Disc Image 选择光盘镜像 @@ -16821,7 +16868,7 @@ The saves will not be recoverable. MemoryCard - + {} could not be read: {} The memory card will NOT be saved. @@ -16832,12 +16879,12 @@ You must delete the memory card manually if you want to save. 如果您想保存,您必须手动删除记忆卡。 - + Failed to save memory card to '{}': {} 无法保存记忆卡到'{}': {} - + Saved memory card to '{}'. 保存记忆卡到'{}'。 @@ -18124,7 +18171,7 @@ You must delete the memory card manually if you want to save. OSDMessage - + System reset. 系统重启。 @@ -18137,12 +18184,12 @@ You must delete the memory card manually if you want to save. 存档到'%s'失败。 - + Disabling PCDrv because no root directory is specified. 禁用PCDrv,因为没有指定根目录。 - + PGXP is incompatible with the software renderer, disabling PGXP. PGXP与软件渲染器不兼容,禁用PGXP。 @@ -18155,12 +18202,12 @@ You must delete the memory card manually if you want to save. 预运行不支持安卓系统下32位ARM处理器。 - + Rewind is disabled because runahead is enabled. 倒带已禁用,因为启用了预运行。 - + Recompiler options changed, flushing all blocks. 重新编译器选项已更改,刷新全部区块。 @@ -18177,12 +18224,12 @@ You must delete the memory card manually if you want to save. 删除金手指列表'{}'。 - + Widescreen hack is now enabled, and aspect ratio is set to {}. 宽屏调整现已启用,宽高比设置为{}。 - + Widescreen hack is now disabled, and aspect ratio is set to {}. 宽屏调整现已禁用,宽高比设置为{}。 @@ -18223,7 +18270,7 @@ You must delete the memory card manually if you want to save. 无法保存撤消的读档。 - + Rewinding is not enabled. 倒带未启用。 @@ -18328,22 +18375,22 @@ You must delete the memory card manually if you want to save. 无法从'%s'加载金手指。 - + Swapped memory card ports. Both ports have a memory card. 交换记忆卡接口。两个接口都有记忆卡。 - + Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. 交换记忆卡接口。接口2有一个记忆卡,接口1是空的。 - + Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. 交换记忆卡接口。接口1有一个记忆卡,接口2是空的。 - + Swapped memory card ports. Neither port has a memory card. 交换记忆卡接口。两个接口都没有记忆卡。 @@ -18360,7 +18407,7 @@ You must delete the memory card manually if you want to save. 无法保存金手指列表到'%s'。 - + Failed to open CD image from save state '{}': {}. Using existing image '{}', this may result in instability. 无法从即时存档'{}': {}打开光盘镜像。 @@ -18388,22 +18435,22 @@ Using existing image '{}', this may result in instability. 无法加载后处理链: {} - + No post-processing shaders are selected. 没有所选后处理着色器。 - + Post-processing is now enabled. 后处理现已启用。 - + Post-processing is now disabled. 后处理现已禁用。 - + Post-processing shaders reloaded. 后处理着色器已重新加载。 @@ -18556,17 +18603,17 @@ Please configure a supported controller from the list above. 光盘镜像预加载不适用于多光盘镜像'%s'。 - + CD image preloading not available for multi-disc image '{}' 光盘镜像预加载不适用于多光盘镜像'{}' - + Precaching CD image failed, it may be unreliable. 预缓存光盘镜像失败,这可能导致不稳定。 - + Loading state from '{}'... 从'{}'载入即时档案... @@ -18599,32 +18646,32 @@ Please configure a supported controller from the list above. {}金手指现已处于未活动状态。 - + Failed to open disc image '{}': {}. 无法打开光盘镜像'{}': {}。 - + Inserted disc '{}' ({}). 插入光盘'{}' ({})。 - + Switching to {}{} GPU renderer. 切换为{}{}GPU渲染器。 - + Switching to {} audio backend. 切换为{}音频后端。 - + Switching to {} CPU execution mode. 切换为{}CPU执行模式。 - + Failed to save undo load state: {} 无法保存撤消载入的即时档案: @@ -18643,7 +18690,7 @@ Please configure a supported controller from the list above. 无法从'{}'加载金手指。 - + Switching to {} renderer... 切换为{}渲染器… @@ -19001,12 +19048,12 @@ Please configure a supported controller from the list above. If checked, the overlay image will be alpha blended with the framebuffer, i.e. transparency will be applied. - 如果选中,覆盖图像将与帧缓冲进行alpha混合,即应用透明度。 + 如果勾选,覆盖图像将与帧缓冲进行alpha混合,即应用透明度。 If checked, the game image will be blended with the inverse amount of alpha in the overlay image. For example, an image with alpha of 0.75 will draw the game image at 25% brightness. - 如果选中,游戏图像将与覆盖图像中alpha值的倒数混合。例如,alpha值为0.75的图像将以25%的亮度绘制游戏图像。 + 如果勾选,游戏图像将与覆盖图像中alpha值的倒数混合。例如,alpha值为0.75的图像将以25%的亮度绘制游戏图像。 @@ -19175,33 +19222,33 @@ URL: %1 QtHost - - - - - - - - - + + + + + + - - - - - + + + + + + + + Error 错误 - + An error occurred while deleting empty game settings: {} 删除空游戏设置时发生错误: {} - + An error occurred while saving game settings: {} 保存游戏设置时发生错误: @@ -19212,7 +19259,7 @@ URL: %1 无法创建HTTP下载器。 - + Downloading %1... 下载中%1… @@ -19221,7 +19268,7 @@ URL: %1 无法下载,HTTP状态码%1。 - + Download failed: Data is empty. 无法下载: 数据为空。 @@ -19230,53 +19277,53 @@ URL: %1 无法写入'%1'。 - + Failed to create HTTPDownloader: %1 无法创建HTTP下载器: %1 - + Download failed with HTTP status code %1: %2 无法下载,HTTP状态码%1: %2 - + Failed to write '%1': %2 无法写入'%1': %2 - + Failed to open downloaded zip file. 无法打开下载的zip文件。 - + Failed to locate '%1' in zip. 无法在zip定位'%1'。 - + Failed to open '%1': %2. 无法打开'%1': %2。 - + Failed to read '%1' from zip. 无法从zip读取'%1'。 - + Failed to write to '%1'. 无法写入到'%1'。 - + Unfortunately, the virtual machine has abnormally shut down and cannot be recovered. Please use the available support options for further assistance, and provide information about what you were doing when the error occurred, as well as the details below: {} @@ -19285,12 +19332,12 @@ URL: %1 {} - + Yes - + No @@ -19299,37 +19346,37 @@ URL: %1 RA: 以%1 (%2, %3软核) 登入。%4未读消息。 - + Controller {} connected. 控制器{}已连接。 - + System paused because controller {} was disconnected. 系统暂停,因为控制器{}已断开连接。 - + Controller {} disconnected. 控制器{}已断开连接。 - + The specified save state does not exist. 指定的即时存档不存在。 - + Cannot use no-gui mode, because no boot filename was specified. 无法使用no-gui模式,因为没有指定的启动文件名。 - + Cannot use batch mode, because no boot filename was specified. 无法使用批处理模式,因为没有指定的启动文件名。 - + File '%1' does not exist. 文件'%1'不存在。 @@ -19661,667 +19708,667 @@ Do you want to create this directory? Zstandard (高) - + None LogLevel - + Error LogLevel 错误 - + Warning LogLevel 警告 - + Information LogLevel 信息 - + Verbose LogLevel 详尽 - + Developer LogLevel 开发商 - + Debug LogLevel 调试 - + Trace LogLevel 追踪 - + Auto-Detect ConsoleRegion 自动检测 - + NTSC-J (Japan) ConsoleRegion NTSC-J (日本) - + NTSC-U/C (US, Canada) ConsoleRegion NTSC-U/C (美国,加拿大) - + PAL (Europe, Australia) ConsoleRegion PAL (欧洲,澳大利亚) - + NTSC-J (Japan) DiscRegion NTSC-J (日本) - + NTSC-U/C (US, Canada) DiscRegion NTSC-U/C (美国,加拿大) - + PAL (Europe, Australia) DiscRegion PAL (欧洲,澳大利亚) - + Other DiscRegion 其他 - + Non-PS1 DiscRegion 非PS1 - + Interpreter (Slowest) CPUExecutionMode 解释器 (最慢) - + Cached Interpreter (Faster) CPUExecutionMode 缓存解释器 (较快) - + Recompiler (Fastest) CPUExecutionMode 重新编译器 (最快) - + Disabled (Slowest) CPUFastmemMode 禁用 (最慢) - + MMap (Hardware, Fastest, 64-Bit Only) CPUFastmemMode 内存映射 (硬件,最快,仅64位) - + LUT (Faster) CPUFastmemMode LUT (较快) - + Automatic GPURenderer 自动 - + Direct3D 11 GPURenderer Direct3D 11 - + Direct3D 12 GPURenderer Direct3D 12 - + Metal GPURenderer 金属 - + Vulkan GPURenderer Vulkan - + OpenGL GPURenderer OpenGL - + Software GPURenderer 软件 - + Nearest-Neighbor GPUTextureFilter 最近邻 - + Bilinear GPUTextureFilter 双线性 - + Bilinear (No Edge Blending) GPUTextureFilter 双线性 (无边缘混合) - + JINC2 (Slow) GPUTextureFilter JINC2 (慢) - + JINC2 (Slow, No Edge Blending) GPUTextureFilter JINC2 (慢,无边缘混合) - + xBR (Very Slow) GPUTextureFilter xBR (非常慢) - + xBR (Very Slow, No Edge Blending) GPUTextureFilter xBR (非常慢,无边缘混合) - + Disabled GPULineDetectMode 禁用 - + Quads GPULineDetectMode 四边形 - + Triangles (Basic) GPULineDetectMode 三角形 (基础) - + Triangles (Aggressive) GPULineDetectMode 三角形 (激进) - + Disabled GPUDownsampleMode 禁用 - + Box (Downsample 3D/Smooth All) GPUDownsampleMode 盒式 (缩减采样3D/平滑全部) - + Adaptive (Preserve 3D/Smooth 2D) GPUDownsampleMode 自适应 (保留3D/平滑2D) - + Disabled GPUWireframeMode 禁用 - + Overlay Wireframe GPUWireframeMode 覆盖线框 - + Only Wireframe GPUWireframeMode 仅有线框 - + Disabled GPUDumpCompressionMode 禁用 - + Zstandard (Low) GPUDumpCompressionMode Zstandard (低) - + Zstandard (Default) GPUDumpCompressionMode Zstandard (默认) - + Zstandard (High) GPUDumpCompressionMode Zstandard (高) - + XZ (Low) GPUDumpCompressionMode XZ (低) - + XZ (Default) GPUDumpCompressionMode XZ (默认) - + XZ (High) GPUDumpCompressionMode XZ (高) - + Disabled (Flickering) DisplayDeinterlacingMode 禁用 (闪烁) - + Weave (Combing) DisplayDeinterlacingMode 编织 (梳理) - + Blend (Blur) DisplayDeinterlacingMode 混合 (模糊) - + Adaptive (FastMAD) DisplayDeinterlacingMode 自适应 (FastMAD) - + Progressive (Optimal) DisplayDeinterlacingMode 逐行扫描 (最佳) - + None DisplayCropMode - + Only Overscan Area DisplayCropMode 仅过扫描区域 - + Only Overscan Area (Aspect Uncorrected) DisplayCropMode 仅过扫描区域 (宽高比未校正) - + All Borders DisplayCropMode 全部边框 - + All Borders (Aspect Uncorrected) DisplayCropMode 全部边框 (宽高比未校正) - + Auto (Game Native) DisplayAspectRatio 自动 (游戏原设) - + Stretch To Fill DisplayAspectRatio 拉伸后填充 - + Custom DisplayAspectRatio 自定义 - + Left / Top DisplayAlignment 左/顶 - + Center DisplayAlignment - + Right / Bottom DisplayAlignment 右/底 - + No Rotation DisplayRotation 无旋转 - + Rotate 90° (Clockwise) DisplayRotation 旋转 90° (顺时针) - + Rotate 180° (Vertical Flip) DisplayRotation 旋转 180° (垂直翻转) - + Rotate 270° (Clockwise) DisplayRotation 旋转 270° (顺时针) - + Disabled ForceVideoTiming 禁用 - + NTSC (60hz) ForceVideoTiming NTSC (60hz) - + PAL (50hz) ForceVideoTiming PAL (50hz) - + Nearest-Neighbor DisplayScalingMode 最近邻 - + Nearest-Neighbor (Integer) DisplayScalingMode 最近邻 (整数) - + Bilinear (Smooth) DisplayScalingMode 双线性 (光滑) - + Bilinear (Sharp) DisplayScalingMode 双线性 (锐化) - + Bilinear (Integer) DisplayScalingMode 双线性 (整数) - + Lanczos (Sharp) DisplayScalingMode Lanczos (锐化) - + Automatic DisplayExclusiveFullscreenControl 自动 - + Disallowed DisplayExclusiveFullscreenControl 不允许 - + Allowed DisplayExclusiveFullscreenControl 允许 - + Screen Resolution DisplayScreenshotMode 屏幕分辨率 - + Internal Resolution DisplayScreenshotMode 内置分辨率 - + Internal Resolution (Aspect Uncorrected) DisplayScreenshotMode 内置分辨率 (宽高比未校正) - + PNG DisplayScreenshotFormat PNG - + JPEG DisplayScreenshotFormat JPEG - + WebP DisplayScreenshotFormat WebP - + No Memory Card MemoryCardType 没有记忆卡 - + Shared Between All Games MemoryCardType 全部游戏共用记忆卡 - + Separate Card Per Game (Serial) MemoryCardType 每个游戏独立记忆卡 (序号) - + Separate Card Per Game (Title) MemoryCardType 每个游戏独立记忆卡 (标题) - + Separate Card Per Game (File Title) MemoryCardType 每个游戏独立记忆卡 (文件标题) - + Non-Persistent Card (Do Not Save) MemoryCardType 非持续记忆卡 (不保存) - + Disabled MultitapMode 禁用 - + Enable on Port 1 Only MultitapMode 仅启用接口1 - + Enable on Port 2 Only MultitapMode 仅启用接口2 - + Enable on Ports 1 and 2 MultitapMode 启用接口1和接口2 - + Uncompressed SaveStateCompressionMode 不压缩 - + Deflate (Low) SaveStateCompressionMode Deflate (低) - + Deflate (Default) SaveStateCompressionMode Deflate (默认) - + Deflate (High) SaveStateCompressionMode Deflate (高) - + Zstandard (Low) SaveStateCompressionMode Zstandard (低) - + Zstandard (Default) SaveStateCompressionMode Zstandard (默认) - + Zstandard (High) SaveStateCompressionMode Zstandard (高) - + None PIODeviceType - + Xplorer/Xploder Cartridge PIODeviceType Xplorer/Xploder 盒卡 @@ -20452,10 +20499,15 @@ Do you want to create this directory? <strong>游戏列表设置</strong><hr>上面的列表显示了DuckStation即将搜索的目录,用于其构成游戏列表。搜索目录可以添加、删除,并切换为深度搜索/非深度搜索。 - + BIOS BIOS + + + <strong>BIOS Settings</strong><hr>These options control which BIOS and expansion port is used.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS设置</strong><hr>这些选项控制使用哪个BIOS和扩展端口。<br><br>将鼠标移至选项上可获取更多信息,Shift键+滚轮可滚动该面板。 + Console @@ -20477,9 +20529,8 @@ Do you want to create this directory? <strong>界面设置</strong><hr>这些选项控制模拟器的外观和行为。<br><br>将鼠标移至选项上可获取更多信息,Shift键+滚轮可滚动该面板。 - <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. - <strong>BIOS设置</strong><hr>这些选项控制使用哪个BIOS以及如何打补丁。<br><br>将鼠标移至选项上可获取更多信息,Shift键+滚轮可滚动该面板。 + <strong>BIOS设置</strong><hr>这些选项控制使用哪个BIOS以及如何打补丁。<br><br>将鼠标移至选项上可获取更多信息,Shift键+滚轮可滚动该面板。 @@ -20916,7 +20967,7 @@ Are you sure you want to continue? <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/">github.com</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">欢迎来到DuckStation!</span></h1><p>此向导将帮助指导您完成使用本应用程序所需的配置步骤。如果这是您第一次安装DuckStation,建议您到<a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>查看安装指南。</p><p>默认情况下,DuckStation将连接到服务器<a href="https://github.com/">github.com</a>去检查更新,如果确认有了可用的,将会从<a href="https://github.com/">github.com</a>下载升级包。如果您不希望DuckStation在启动时进行任何网络连接,您现在应当取消选中自动更新选项。自动更新设置稍后可以在界面设置中随时更改。</p><p>请选择一种语言和主题开始。</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">欢迎来到DuckStation!</span></h1><p>此向导将帮助指导您完成使用本应用程序所需的配置步骤。如果这是您第一次安装DuckStation,建议您到<a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>查看安装指南。</p><p>默认情况下,DuckStation将连接到服务器<a href="https://github.com/">github.com</a>去检查更新,如果确认有了可用的,将会从<a href="https://github.com/">github.com</a>下载升级包。如果您不希望DuckStation在启动时进行任何网络连接,您现在应当取消勾选自动更新选项。自动更新设置稍后可以在界面设置中随时更改。</p><p>请选择一种语言和主题开始。</p></body></html> @@ -20948,28 +20999,28 @@ Are you sure you want to continue? System - - + + Error 错误 - + Failed to boot system: {} 无法启动系统: {} - + Failed to undo load state. 无法撤消载入即时档案。 - + Failed to load state: {} 无法载入即时档案: {} - + Failed to save state: {} 无法保存即时档案: {} @@ -20986,7 +21037,7 @@ Are you sure you want to continue? 存档不兼容: 最低可兼容版本为%u但存档版本为%u。 - + Compatibility settings are not enabled. Some games may not function correctly. 兼容性设置未启用。一些游戏可能无法正常运行。 @@ -21007,7 +21058,7 @@ Are you sure you want to continue? 无法加载{}BIOS。 - + Cannot save state while memory card is being saved. 记忆卡正在存盘时无法保存即时档案。 @@ -21016,27 +21067,27 @@ Are you sure you want to continue? 无法初始化{}渲染器,退回到软件渲染器。 - + This save state was created with a different BIOS. This may cause stability issues. 此即时存档是由不同的BIOS创建的。这可能会导致稳定性问题。 - + WARNING: CPU overclock ({}%) was different in save state ({}%). 警告: CPU超频 ({}%) 不同于即时存档 ({}%)。 - + Save state is incompatible: minimum version is {0} but state is version {1}. 即时存档不兼容: 最低版本为{0}但即时档案版本为{1}。 - + Save state is incompatible: maximum version is {0} but state is version {1}. 即时存档不兼容: 最高版本为{0}但即时档案版本为{1}。 - + Failed to open CD image '{}' used by save state: 无法打开光盘镜像'{}',正被即时存档占用中: @@ -21049,92 +21100,92 @@ Are you sure you want to continue? - + CPU Overclock Taint CPU超频 - + CD-ROM Read Speedup Taint CD-ROM读取加速 - + CD-ROM Seek Speedup Taint CD-ROM搜寻加速 - + Force Frame Timings Taint 强制帧计时 - + 8MB RAM Taint 8MB内存 - + Cheats Taint 金手指 - + Game Patches Taint 游戏补丁 - - + + System is not in correct state. 系统处于不正确状态。 - + Saving state to '{}'. 保存即时档案到'{}'。 - + State saved to '{}'. 即时档案保存到'{}'。 - + Failed to save state to '{0}': {1} 无法保存即时档案到'{0}': {1} - + Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有序号。使用共用记忆卡代替。 - + Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有标题。使用共用记忆卡代替。 - + Using disc-specific memory card '{}' instead of per-game card. 使用特定于光盘的记忆卡'{}'而不是独立记忆卡。 - + Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead. 独立记忆卡不能用于档位{},因为正在运行的游戏没有路径。使用共用记忆卡代替。 - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -21155,7 +21206,7 @@ Do you wish to continue? 您想要继续吗? - + You are attempting to run a libcrypt protected game without an SBI file: {0}: {1} @@ -21172,64 +21223,64 @@ The name of the SBI file must match the name of the disc image. SBI文件的名称必须匹配光盘镜像的名称。 - + Failed to switch to subimage {} in '{}': {}. 无法切换为子镜像{}在'{}': {}。 - + Switched to sub-image {} ({}) in '{}'. 切换为子镜像{} ({}) 在'{}'。 - + This save state was created with the following tainted options, and may be unstable. You will need to reset the system to clear any effects. 此即时存档是通过以下有污点的选项创建的,可能 不稳定。您需要重置系统以清除任何效果。 - + CPU clock speed is set to {}% ({} / {}). This may crash games. CPU主频设置为{}% ({} / {})。这可能会崩溃游戏。 - + CD-ROM read/seek speedup is enabled. This may crash games. CD-ROM读取/搜寻加速已启用。这可能会崩溃游戏。 - + Force frame timings is enabled. Games may run at incorrect speeds. 强制帧计时已启用。游戏可能以不正确的速度运行。 - + Cached interpreter is being used, this may be incompatible with some games. 正在使用缓存解释器,这可能与某些游戏不兼容。 - + Texture cache is enabled. This feature is experimental, some games may not render correctly. 纹理缓存已启用。此功能还处于试验阶段,某些游戏可能无法正确渲染。 - + Fastmem mode is set to {}, this will reduce performance. 快速内存模式设置为{},这会降低性能。 - + Safe mode is enabled. 安全模式已启用。 - + Overclock disabled. 超频已禁用。 - + 8MB RAM disabled. 8MB内存已禁用。 @@ -21242,97 +21293,97 @@ SBI文件的名称必须匹配光盘镜像的名称。 补丁已禁用。 - + Resolution scale set to 1x. 分辨率比率设置为1x。 - + Multisample anti-aliasing disabled. 多重采样抗锯齿已禁用。 - + True color disabled. 真彩色已禁用。 - + Texture filtering disabled. 纹理过滤已禁用。 - + Interlaced rendering enabled. 隔行渲染已启用。 - + Video timings set to default. 视频计时设置为默认。 - + Widescreen rendering disabled. 宽屏渲染已禁用。 - + PGXP disabled. PGXP已禁用。 - + GPU texture cache disabled. GPU纹理缓存已禁用。 - + FMV chroma smoothing disabled. FMV色度平滑已禁用。 - + CD-ROM read speedup disabled. CD-ROM读取加速已禁用。 - + CD-ROM seek speedup disabled. CD-ROM搜寻加速已禁用。 - + Mute CD-ROM audio disabled. 静音CD-ROM音轨已禁用。 - + VRAM write texture replacements disabled. 显存写入纹理替换已禁用。 - + Use old MDEC routines disabled. 使用旧的MDEC惯例已禁用。 - + PIO device removed. PIO设备已删除。 - + PCDrv disabled. PCDrv已禁用。 - + Fast boot disabled. 快速启动已禁用。 - + CD-ROM SubQ Skew is enabled. This will break games. CD-ROM子通道Q偏斜已启用。这会破坏游戏。 @@ -21353,17 +21404,17 @@ SBI文件的名称必须匹配光盘镜像的名称。 强制NTSC计时已启用。游戏可能以不正确的速度运行。 - + Multisample anti-aliasing is enabled, some games may not render correctly. 多重采样抗锯齿已启用,一些游戏可能无法正确渲染。 - + Round upscaled texture coordinates is enabled. This may cause rendering errors. 纹理坐标放大取整已启用。这可能会导致渲染错误。 - + 8MB RAM is enabled, this may be incompatible with some games. 8MB内存已启用,这可能与某些游戏不兼容。 @@ -21372,42 +21423,42 @@ SBI文件的名称必须匹配光盘镜像的名称。 所有增强功能当前都已禁用。 - + Failed to save resume state: {} 无法保存可继续存档: {} - + capturing audio and video 捕捉音频和视频 - + capturing video 捕捉视频 - + capturing audio 捕捉音频 - + Failed to create media capture: {0} 无法创建媒体捕捉: {0} - + Starting {0} to '{1}'. 正在开始{0}到'{1}'。 - + Stopped {0} to '{1}'. 停止{0}到'{1}'。 - + Stopped {0}: {1}. 停止{0}: {1}。 @@ -21444,7 +21495,7 @@ SBI文件的名称必须匹配光盘镜像的名称。 金手指'{}'已经启用。 - + Game changed, reloading memory cards. 游戏已变更,重新读取记忆卡。 @@ -21489,7 +21540,7 @@ This may be due to your GPU not supporting the chosen renderer ({1}), or because - + Startup was cancelled. 启动被取消。