From 1aa92c7667010c29218076812312da329e896275 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 30 Aug 2025 12:37:31 +1000 Subject: [PATCH] GameDB: Normalize multi-line strings --- data/resources/gamedb.yaml | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index 4fb6ad2ae..50ffda0d8 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -2427,8 +2427,7 @@ SLUS-00404: compatibility: rating: NoIssues versionTested: "0.1-1302-gf28ef01" - upscalingIssues: "Bottom left radar (small and large, large appears when holding Square) has slight texture alignment issues. Has been reported in the upscaling issue megathread\ - \ on Git." + upscalingIssues: "Bottom left radar (small and large, large appears when holding Square) has slight texture alignment issues. Has been reported in the upscaling issue megathread on Git." controllers: - AnalogController - AnalogJoystick @@ -4444,8 +4443,7 @@ SLUS-00715: compatibility: rating: NoIssues versionTested: "0.1-2433-g9089c973" - comments: "Framerate drops to 20 FPS after cutscene (issue #521). But it's unknown if this happen in the game itself too (but if you have a confirmation that it doesn't happen\ - \ in actual console, please report to us)" + comments: "Framerate drops to 20 FPS after cutscene (issue #521). But it's unknown if this happen in the game itself too (but if you have a confirmation that it doesn't happen in actual console, please report to us)" controllers: - AnalogController - DigitalController @@ -77919,8 +77917,7 @@ PBPX-95004: compatibility: rating: NoIssues versionTested: "0.1-2433-g9089c973" - comments: "There's a bug in the menu which happens if you use R1/L1 while is choosing different blocks in the menu. Sometimes the back of the tiles appear bugged. Happens in\ - \ other emulators too and needs a console verification, but probably is a bug with the game itself, not with the emulator." + comments: "There's a bug in the menu which happens if you use R1/L1 while is choosing different blocks in the menu. Sometimes the back of the tiles appear bugged. Happens in other emulators too and needs a console verification, but probably is a bug with the game itself, not with the emulator." codes: - PBPX-95004 - SCUS-94242 @@ -100304,8 +100301,7 @@ SLUS-01270: compatibility: rating: NoIssues versionTested: "0.1-2499-g770dd5a6" - comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\"\ - \ option on (Issue #407)." + comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\" option on (Issue #407)." controllers: - AnalogController - DigitalController @@ -133945,8 +133941,7 @@ SCUS-94247: compatibility: rating: NoIssues versionTested: "0.1-2499-g770dd5a6" - comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\"\ - \ option on (Issue #407)." + comments: "Last sound of the bios sound keeps looping until the first loading screen in the game starts. It's related with CD-ROM speeds and can be avoided with \"Fast Boot\" option on (Issue #407)." controllers: - AnalogController - DigitalController @@ -188746,8 +188741,7 @@ SLUS-00644: compatibility: rating: NoIssues versionTested: "0.1-4236-gfe7a195e" - upscalingIssues: "Must set the CPU clock speed to 120% for upscaling, as the default 100% introducing a problems with the audio, such as restarting music during main menu followed\ - \ with high-pitched beep and then the music only plays in right channel then stops playing altogether, leaving only the beep" + upscalingIssues: "Must set the CPU clock speed to 120% for upscaling, as the default 100% introducing a problems with the audio, such as restarting music during main menu followed with high-pitched beep and then the music only plays in right channel then stops playing altogether, leaving only the beep" controllers: - AnalogController - DigitalController