TRANSLATE_NOOP("FullscreenUI","Are you sure you want to clear the current post-processing chain? All configuration will be lost.");
TRANSLATE_NOOP("FullscreenUI","Aspect Ratio");
TRANSLATE_NOOP("FullscreenUI","Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.");
TRANSLATE_NOOP("FullscreenUI","Patches the BIOS to skip the boot animation. Safe to enable.");
TRANSLATE_NOOP("FullscreenUI","Path");
TRANSLATE_NOOP("FullscreenUI","Pause On Controller Disconnection");
TRANSLATE_NOOP("FullscreenUI","Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI","Pause On Start");
TRANSLATE_NOOP("FullscreenUI","Pauses the emulator when a controller with bindings is disconnected.");
TRANSLATE_NOOP("FullscreenUI","Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI","Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
@ -7625,7 +7627,6 @@ TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achiev
TRANSLATE_NOOP("FullscreenUI","When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
TRANSLATE_NOOP("FullscreenUI","When enabled, each session will behave as if no achievements have been unlocked.");
TRANSLATE_NOOP("FullscreenUI","When enabled, memory cards and controllers will be overwritten when save states are loaded.");
TRANSLATE_NOOP("FullscreenUI","When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.");
TRANSLATE_NOOP("FullscreenUI","When enabled, the minimum supported output latency will be used for the host API.");
TRANSLATE_NOOP("FullscreenUI","When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.");
TRANSLATE_NOOP("FullscreenUI","When this option is chosen, the clock speed set below will be used.");