Keep Game List/Grid view options enabled if rendering to separate window

pull/3568/head
ANK-dev 1 month ago committed by Connor McLaughlin
parent df49eba478
commit 17a1b231af

@ -529,26 +529,28 @@ void MainWindow::updateDisplayRelatedActions(bool has_surface, bool fullscreen)
m_ui.actionFullscreen->setEnabled(has_surface && !s_system_starting);
m_ui.actionFullscreen->setChecked(fullscreen);
updateGameListRelatedActions(has_surface);
updateGameListRelatedActions();
}
void MainWindow::updateGameListRelatedActions(bool running)
void MainWindow::updateGameListRelatedActions()
{
bool game_grid = m_game_list_widget->isShowingGameGrid();
bool game_list = m_game_list_widget->isShowingGameList();
bool has_background = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath") != "";
bool starting_or_running = (s_system_starting || running);
const bool running = !isShowingGameList();
const bool disable = (s_system_starting || (running && isRenderingToMain()));
m_ui.menuSortBy->setDisabled(starting_or_running);
m_ui.actionMergeDiscSets->setDisabled(starting_or_running);
m_ui.actionShowLocalizedTitles->setDisabled(starting_or_running);
m_ui.actionShowGameIcons->setDisabled(starting_or_running || !game_list);
m_ui.actionGridViewShowTitles->setDisabled(starting_or_running || !game_grid);
m_ui.actionViewZoomIn->setDisabled(starting_or_running);
m_ui.actionViewZoomOut->setDisabled(starting_or_running);
m_ui.actionGridViewRefreshCovers->setDisabled(starting_or_running || !game_grid);
m_ui.actionChangeGameListBackground->setDisabled(starting_or_running);
m_ui.actionClearGameListBackground->setDisabled(starting_or_running || !has_background);
const bool game_grid = m_game_list_widget->isShowingGameGrid();
const bool game_list = m_game_list_widget->isShowingGameList();
const bool has_background = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath") != "";
m_ui.menuSortBy->setDisabled(disable);
m_ui.actionMergeDiscSets->setDisabled(disable);
m_ui.actionShowLocalizedTitles->setDisabled(disable);
m_ui.actionShowGameIcons->setDisabled(disable || !game_list);
m_ui.actionGridViewShowTitles->setDisabled(disable || !game_grid);
m_ui.actionViewZoomIn->setDisabled(disable);
m_ui.actionViewZoomOut->setDisabled(disable);
m_ui.actionGridViewRefreshCovers->setDisabled(disable || !game_grid);
m_ui.actionChangeGameListBackground->setDisabled(disable);
m_ui.actionClearGameListBackground->setDisabled(disable || !has_background);
}
void MainWindow::focusDisplayWidget()
@ -1462,14 +1464,14 @@ void MainWindow::onViewStatusBarActionToggled(bool checked)
void MainWindow::onViewGameListActionTriggered()
{
m_game_list_widget->showGameList();
updateGameListRelatedActions(false);
updateGameListRelatedActions();
switchToGameListView();
}
void MainWindow::onViewGameGridActionTriggered()
{
m_game_list_widget->showGameGrid();
updateGameListRelatedActions(false);
updateGameListRelatedActions();
switchToGameListView();
}

@ -274,7 +274,7 @@ private:
void destroyDisplayWidget(bool show_game_list);
void updateDisplayWidgetCursor();
void updateDisplayRelatedActions(bool has_surface, bool fullscreen);
void updateGameListRelatedActions(bool running);
void updateGameListRelatedActions();
void exitFullscreen(bool wait_for_completion);
void doSettings(const char* category = nullptr);

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