PostProcessing/GLSL: Fix compile error with interface blocks

pull/3490/head
Stenzek 3 months ago
parent 0522b6ffb5
commit 13233cc82e
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@ -379,7 +379,7 @@ std::string PostProcessingGLSLShaderGen::GeneratePostProcessingFragmentShader(co
DeclareTexture(ss, "samp0", 0);
if (m_use_glsl_interface_blocks)
ss << "layout(location = 0) in VertexData { vec2 v_tex0; }\n";
ss << "layout(location = 0) in VertexData { vec2 v_tex0; };\n";
else
ss << "layout(location = 0) in vec2 v_tex0;\n";

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