#include "inputbindingwidgets.h"
#include "common/bitutils.h"
#include "controllersettingsdialog.h"
#include "core/host_settings.h"
#include "inputbindingdialog.h"
#include "qthost.h"
#include "qtutils.h"
#include <QtCore/QTimer>
#include <QtGui/QKeyEvent>
#include <QtGui/QMouseEvent>
#include <QtGui/QWheelEvent>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMessageBox>
#include <cmath>
#include <sstream>

InputBindingWidget::InputBindingWidget(QWidget* parent) : QPushButton(parent)
{
  connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
}

InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name,
                                       std::string key_name)
  : QPushButton(parent)
{
  setMinimumWidth(225);
  setMaximumWidth(225);

  connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);

  initialize(sif, std::move(section_name), std::move(key_name));
}

InputBindingWidget::~InputBindingWidget()
{
  Q_ASSERT(!isListeningForInput());
}

bool InputBindingWidget::isMouseMappingEnabled()
{
  return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
}

void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
{
  m_sif = sif;
  m_section_name = std::move(section_name);
  m_key_name = std::move(key_name);
  reloadBinding();
}

void InputBindingWidget::updateText()
{
  if (m_bindings.empty())
  {
    setText(QString());
  }
  else if (m_bindings.size() > 1)
  {
    setText(tr("%n bindings", "", static_cast<int>(m_bindings.size())));

    // keep the full thing for the tooltip
    std::stringstream ss;
    bool first = true;
    for (const std::string& binding : m_bindings)
    {
      if (first)
        first = false;
      else
        ss << "\n";
      ss << binding;
    }
    setToolTip(QString::fromStdString(ss.str()));
  }
  else
  {
    QString binding_text(QString::fromStdString(m_bindings[0]));
    setToolTip(binding_text);

    // fix up accelerators, and if it's too long, ellipsise it
    if (binding_text.contains('&'))
      binding_text = binding_text.replace(QStringLiteral("&"), QStringLiteral("&&"));
    if (binding_text.length() > 35)
      binding_text = binding_text.left(35).append(QStringLiteral("..."));
    setText(binding_text);
  }
}

bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
{
  const QEvent::Type event_type = event->type();

  // if the key is being released, set the input
  if (event_type == QEvent::KeyRelease || event_type == QEvent::MouseButtonRelease)
  {
    setNewBinding();
    stopListeningForInput();
    return true;
  }
  else if (event_type == QEvent::KeyPress)
  {
    const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
    m_new_bindings.push_back(InputManager::MakeHostKeyboardKey(QtUtils::KeyEventToCode(key_event)));
    return true;
  }
  else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
  {
    // double clicks get triggered if we click bind, then click again quickly.
    const u32 button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
    m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
    return true;
  }
  else if (event_type == QEvent::Wheel)
  {
    const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
    const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
    if (dx != 0.0f)
    {
      InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
      key.negative = (dx < 0.0f);
      m_new_bindings.push_back(key);
    }

    const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
    if (dy != 0.0f)
    {
      InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
      key.negative = (dy < 0.0f);
      m_new_bindings.push_back(key);
    }

    if (dx != 0.0f || dy != 0.0f)
    {
      setNewBinding();
      stopListeningForInput();
    }

    return true;
  }
  else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
  {
    // if we've moved more than a decent distance from the center of the widget, bind it.
    // this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
    static constexpr const s32 THRESHOLD = 50;
    const QPointF diff(static_cast<QMouseEvent*>(event)->globalPosition() - m_input_listen_start_position);
    bool has_one = false;

    if (std::abs(diff.x()) >= THRESHOLD)
    {
      InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
      key.negative = (diff.x() < 0);
      m_new_bindings.push_back(key);
      has_one = true;
    }
    if (std::abs(diff.y()) >= THRESHOLD)
    {
      InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
      key.negative = (diff.y() < 0);
      m_new_bindings.push_back(key);
      has_one = true;
    }

    if (has_one)
    {
      setNewBinding();
      stopListeningForInput();
      return true;
    }
  }

  return false;
}

bool InputBindingWidget::event(QEvent* event)
{
  if (event->type() == QEvent::MouseButtonRelease)
  {
    QMouseEvent* mev = static_cast<QMouseEvent*>(event);
    if (mev->button() == Qt::LeftButton && mev->modifiers() & Qt::ShiftModifier)
    {
      openDialog();
      return false;
    }
  }

  return QPushButton::event(event);
}

void InputBindingWidget::mouseReleaseEvent(QMouseEvent* e)
{
  if (e->button() == Qt::RightButton)
  {
    clearBinding();
    return;
  }

  QPushButton::mouseReleaseEvent(e);
}

void InputBindingWidget::setNewBinding()
{
  if (m_new_bindings.empty())
    return;

  const std::string new_binding(
    InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size()));
  if (!new_binding.empty())
  {
    if (m_sif)
    {
      m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
      m_sif->Save();
      g_emu_thread->reloadGameSettings();
    }
    else
    {
      Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
      g_emu_thread->reloadInputBindings();
    }
  }

  m_bindings.clear();
  m_bindings.push_back(std::move(new_binding));
}

void InputBindingWidget::clearBinding()
{
  m_bindings.clear();
  if (m_sif)
  {
    m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
    m_sif->Save();
    g_emu_thread->reloadGameSettings();
  }
  else
  {
    Host::DeleteBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
    g_emu_thread->reloadInputBindings();
  }
  reloadBinding();
}

void InputBindingWidget::reloadBinding()
{
  m_bindings = m_sif ? m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) :
                       Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str());
  updateText();
}

void InputBindingWidget::onClicked()
{
  if (m_bindings.size() > 1)
  {
    openDialog();
    return;
  }

  if (isListeningForInput())
    stopListeningForInput();

  startListeningForInput(TIMEOUT_FOR_SINGLE_BINDING);
}

void InputBindingWidget::onInputListenTimerTimeout()
{
  m_input_listen_remaining_seconds--;
  if (m_input_listen_remaining_seconds == 0)
  {
    stopListeningForInput();
    return;
  }

  setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));
}

void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
{
  m_new_bindings.clear();
  m_mouse_mapping_enabled = isMouseMappingEnabled();
  m_input_listen_start_position = QCursor::pos();
  m_input_listen_timer = new QTimer(this);
  m_input_listen_timer->setSingleShot(false);
  m_input_listen_timer->start(1000);

  m_input_listen_timer->connect(m_input_listen_timer, &QTimer::timeout, this,
                                &InputBindingWidget::onInputListenTimerTimeout);
  m_input_listen_remaining_seconds = timeout_in_seconds;
  setText(tr("Push Button/Axis... [%1]").arg(m_input_listen_remaining_seconds));

  installEventFilter(this);
  grabKeyboard();
  grabMouse();
  setMouseTracking(true);
  hookInputManager();
}

void InputBindingWidget::stopListeningForInput()
{
  reloadBinding();
  delete m_input_listen_timer;
  m_input_listen_timer = nullptr;
  std::vector<InputBindingKey>().swap(m_new_bindings);

  unhookInputManager();
  setMouseTracking(false);
  releaseMouse();
  releaseKeyboard();
  removeEventFilter(this);
}

void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float value)
{
  const float abs_value = std::abs(value);

  for (InputBindingKey other_key : m_new_bindings)
  {
    if (other_key.MaskDirection() == key.MaskDirection())
    {
      if (abs_value < 0.5f)
      {
        // if this key is in our new binding list, it's a "release", and we're done
        setNewBinding();
        stopListeningForInput();
        return;
      }

      // otherwise, keep waiting
      return;
    }
  }

  // new binding, add it to the list, but wait for a decent distance first, and then wait for release
  if (abs_value >= 0.5f)
  {
    InputBindingKey key_to_add = key;
    key_to_add.negative = (value < 0.0f);
    m_new_bindings.push_back(key_to_add);
  }
}

void InputBindingWidget::hookInputManager()
{
  InputManager::SetHook([this](InputBindingKey key, float value) {
    QMetaObject::invokeMethod(this, "inputManagerHookCallback", Qt::QueuedConnection, Q_ARG(InputBindingKey, key),
                              Q_ARG(float, value));
    return InputInterceptHook::CallbackResult::StopProcessingEvent;
  });
}

void InputBindingWidget::unhookInputManager()
{
  InputManager::RemoveHook();
}

void InputBindingWidget::openDialog()
{
  InputBindingDialog binding_dialog(m_sif, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this));
  binding_dialog.exec();
  reloadBinding();
}

InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent)
{
  connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);
}

InputVibrationBindingWidget::InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog,
                                                         std::string section_name, std::string key_name)
{
  setMinimumWidth(225);
  setMaximumWidth(225);

  connect(this, &QPushButton::clicked, this, &InputVibrationBindingWidget::onClicked);

  setKey(dialog, std::move(section_name), std::move(key_name));
}

InputVibrationBindingWidget::~InputVibrationBindingWidget() {}

void InputVibrationBindingWidget::setKey(ControllerSettingsDialog* dialog, std::string section_name,
                                         std::string key_name)
{
  m_dialog = dialog;
  m_section_name = std::move(section_name);
  m_key_name = std::move(key_name);
  m_binding = Host::GetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str());
  setText(QString::fromStdString(m_binding));
}

void InputVibrationBindingWidget::clearBinding()
{
  m_binding = {};
  Host::DeleteBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
  g_emu_thread->reloadInputBindings();
  setText(QString());
}

void InputVibrationBindingWidget::onClicked()
{
  QInputDialog dialog(QtUtils::GetRootWidget(this));

  const QString full_key(
    QStringLiteral("%1/%2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
  const QString current(QString::fromStdString(m_binding));
  QStringList input_options(m_dialog->getVibrationMotors());
  if (!current.isEmpty() && input_options.indexOf(current) < 0)
  {
    input_options.append(current);
  }
  else if (input_options.isEmpty())
  {
    QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"),
                          tr("No devices with vibration motors were detected."));
    return;
  }

  QInputDialog input_dialog(this);
  input_dialog.setWindowTitle(full_key);
  input_dialog.setLabelText(tr("Select vibration motor for %1.").arg(full_key));
  input_dialog.setInputMode(QInputDialog::TextInput);
  input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
  input_dialog.setComboBoxEditable(false);
  input_dialog.setComboBoxItems(std::move(input_options));
  input_dialog.setTextValue(current);
  if (input_dialog.exec() == 0)
    return;

  const QString new_value(input_dialog.textValue());
  m_binding = new_value.toStdString();
  Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_binding.c_str());
  setText(new_value);
}

void InputVibrationBindingWidget::mouseReleaseEvent(QMouseEvent* e)
{
  if (e->button() == Qt::RightButton)
  {
    clearBinding();
    return;
  }

  QPushButton::mouseReleaseEvent(e);
}
