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			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
/***************************************************************************
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 *   Copyright (C) 2010 by Dario Freddi <drf@kde.org>                      *
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 *                                                                         *
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 *   This program is free software; you can redistribute it and/or modify  *
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 *   it under the terms of the GNU General Public License as published by  *
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 *   the Free Software Foundation; either version 2 of the License, or     *
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 *   (at your option) any later version.                                   *
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 *                                                                         *
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 *   This program is distributed in the hope that it will be useful,       *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU General Public License for more details.                          *
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 *                                                                         *
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 *   You should have received a copy of the GNU General Public License     *
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 *   along with this program; if not, write to the                         *
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 *   Free Software Foundation, Inc.,                                       *
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 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA .        *
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 ***************************************************************************/
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#ifndef POWERDEVIL_POWERDEVILACTION_H
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#define POWERDEVIL_POWERDEVILACTION_H
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#include <QObject>
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#include <QVariantMap>
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class IDleManager;
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class Q_DECL_EXPORT Action : public QObject
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{
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    Q_OBJECT
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    Q_DISABLE_COPY(Action)
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public:
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    /**
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     * Default constructor
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     */
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    explicit Action(QObject *parent);
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    /**
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     * Default destructor
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     */
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    ~Action() override;
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    /**
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     * This function is meant to find out if this action is available on this system. Actions
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     * CAN reimplement this function if they are dependent on specific hardware/software requirements.
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     * By default, this function will always return true.
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     *
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     * Should this function return false, the core will delete and ignore the action right after creation.
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     *
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     * @returns Whether this action is supported or not by the current system
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     */
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    virtual bool isSupported();
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    virtual void setTimeout(int timeout);
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protected:
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    /**
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     * Registers an idle timeout for this action. Call this function and not KIdleTime directly to take advantage
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     * of Action's automated handling of idle timeouts. Also, please reimplement onIdleTimeout instead of listening
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     * to KIdleTime's signals to catch idle timeout events.
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     *
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     * @param msec The idle timeout to be registered in milliseconds.
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     */
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    void registerIdleTimeout(int msec);
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public Q_SLOTS:
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    /**
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     * This slot is triggered whenever an idle timeout registered with registerIdleTimeout is reached.
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     *
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     * @param msec The idle timeout reached in milliseconds
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     */
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    virtual void onIdleTimeout(int msec) = 0;
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    /**
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     * This slot is triggered whenever the PC wakes up from an Idle state. It is @b always called after a registered
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     * idle timeout has been reached.
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     */
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    virtual void onWakeupFromIdle() = 0;
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Q_SIGNALS:
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    void actionTriggered(bool result, const QString &error = QString());
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private:
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    class Private;
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    Private * const d;
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    friend class IDleManager;
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};
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#endif // POWERDEVIL_POWERDEVILACTION_H
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