Use the samegame example from the Qt Quick demos as a branding "slideshow".
Instead of watching slides go by, you can play samegame! Click on
"new game" to start, and then click on groups of same-colored balls to make
them go away -- at least two same-colored balls must be touching.
Once the exec step is done, the game vanishes automatically.
This is an additional example for #841
- Remove some superfluous intermediate defines
- baseFactory was not used (always Calamares::PluginFactory)
- Move DECLARATION and DEFINITIONS apart
- CALAMARES_PLUGIN_FACTORY_DEFINITION was redefined (identically)
- CALAMARES_PLUGIN_FACTORY_DECLARATION was redefined (identically)
- __VA_ARGS__ was constant
If Python isn't found, or PythonQt isn't found, there is no point
in copying over the modules into the build tree; this may even be
misleading because the files are there, but won't work and this
will be noticed at runtime only.
Instead, skip the modules and explain why.
- Issue asks to make the setting more visible, which seems sensible to
me. It **is** kind of hidden away for those distro's that make
the setting visible (not everyone does).
- While here, add a tooltip explaining what it does.
FIXES#893
Allow running one or more commands based on the value of
a global configuration variable. This could, of course,
be done in a Python module with some custom code,
but for simple cases this is more straightforward
to configure through module instances.
Uses the CommandList developed for the ShellProcess
module to do the actual work.
FIXES#874
- Move CommandList so it can be used from more modules than
just ShellProcess
- Allow a CommandList to run itself. This centralizes
code for executing one or more commands and simplifies
the ShellProcess module.
Various small cleanups:
- mention instance id in log message
- code formatting / style
- This turns off the space-available check in the welcome module;
without libparted, always fail that check.
- Allows running the welcome module on OS without libparted.
- Also allow a single string instead of a list
- Add count() method to CommandList
- Drop over-engineering, add more logging
- Expand tests with some more examples
This is basically dummyprocess, except with an expanded configuration
interface so you can run 1 or more shell commands in the live
or target system with a suitable configuration file and instance
of shellprocess in settings.conf.
It can replace downstream modules that implement their own
process modules with a command, by an instance of shellprocess.
Back targetEnvCommand() with a more general runCommand()
that takes an argument selecting the location to run
the command in. This allows us also to use the same
API for running processes in the host during install,
as we do for running them in the target system.
One reason for this change is wanting to run (user-specified)
commands and independently from the global dontChroot setting,
run those commands in the live system or the target.
This changes the ABI of the DLL, since targetEnvCommand()
is no longer exported. Plugins will need to be recompiled.
- refactor targetEnvCommand() into more general runCommand().
- While here, allow host system commands to run even if
there is no global storage.
- provide convenience accessors for ProcessResult members
- Move explanation of process errors out of ProcessJob
- Move from ProcessJob to ProcessResult, so it can be
reused outside of ProcessJob (e.g. from ShellProcessJob).
- Add some convenience functions, too.
Make a function out of explaining-skipped-modules, and call it
not only after collecting all the modules, but also after
the feature summary, so that it's quite clear which modules
are skipped.
Scenario is this: you have no suitable installation devices on
your system (everything is mounted, or HDD has died), click through
to partition page, where you have all the buttons available, but no
devices in the list. The following actions then cause a crash:
- clicking "back"
- clicking any button
Prevent that:
- you can click "back", but if there is no device selected
nothing happens to the device state (no nullptr deref,
and no crash)
- button code is now more resilient to this scenario
- buttons are hidden until a device is available, so you
can't even click on them to trigger the code.
- remove hide-close-button hack
- refactor code in viewmanager for confirming quit
- hook up confirm-and-quit to WM close button
- also works for alt-F4 and other quit methods
- while here, update copyright year
FIXES#870