- Replace stringlist with a stronger-typed list of InstanceKey objects
- Move smashing-that-to-stringlist into consumers of the list
(just one, the debug window)
- introduce NamedEnum lookup tables for interface and type
- drop "final" and "virtual" from methods that don't make
sense as virtual
- shuffle declaration order so the virtual API for modules
sits together
- Trying to get away from untyped strings with special meaning.
- The "split identifier" branch tried the same thing, but
was duplicating the existing InstanceKey.h work.
- all the TZ location information now lives in the Calamares
locale service and the TZ list
- replace the Location class that was local to the timezone
widget by the TZZone class
- chase a bunch of small API changes that this needs
- Split the actual loading of translations into classes
to encapsulate the loading logic,
- Build a collection of classes to do the different kinds
of translation loading,
- Build a generic function to load something and update a
static pointer to the translation.
This makes installTranslator() much easier to read, and encapsulates
the type-specific loading somewhere else. While here, add a timezone-
translations loader so that the split-out TZ translations also work.
- Hide the one file from lupdate by giving it a weird suffix
- Call lupdate a second time for the timezone translations
- While here, adjust so that the options precede the directories
they are supposed to affect
I don't want to give the translation teams 444 new strings all
at once (about 90% of which don't need translation).
- Used in only one place, move to .cpp
- Drop useless scaling all the images *are* that size already
- Add debugging check that the images match expected size
- search for a key and return a type-cast pointer to the result
- while here, simplify some other code
- the find() function could be done with std::find_if but doesn't
get any shorter or more elegant
- By using QList< CStringPair* > consistently, we can save
a bunch of model code at the cost of an occasional dynamic_cast;
it's fairly rare for there to be a need for the derived pointer.
- read the file and create the regions on-the-fly, then sort the
resulting list (instead of building a string list and then
building the regions afterwards)
- needs a qwidget to put the top-items (license name, button) in
- fixes issue where the gap between the button and the hrule would
change depending on what is expanded
- Move layouting code into the .ui file
- Reduce margins hugely -- atop the title block, around the
scroll area, etc -- so that more license is visible at once.
- split shared <h1> message off
- do some string-concatenation, but only of whole sentences
- shave off some vertical space by dropping the mainsubtext item
- In code, add the necessary bool
- document meaning in the config file
- actually expand the full text if the entry is local and set to expanding-
by-default. This implementation is a bit lazy since it just pretends
to click on the toggle button.
- While here, reduce scope for UB by initializing POD members
- The arrows Up, Down, Right are used on toolbuttons, but
in the context of this module, those are directions with
meaning; give them better names.
- Because of #1268, the meaning of up- and down- may be swapped;
I'm not sure of which look makes the most sense. This is prep-
work for easily swapping the looks by using the meaningful names
instead.
SEE #1268
- we loop over all the entries anyway, so calculate allLicensesOptional
along the way (debatable whether std::none_of is clearer)
- always un-check the accept-box when resetting entries.
- Toggling the checkbox could disable the next button
because only the checked-state was used, instead of
the next-is-enabled-if-everything-is-optional member variable.
FIXES#1271
- Move retranslation to a separate slot to allow it to be
formatted nicely.
- Use calculated m_allLicensesOptional in retranslation.
- Untangle determining if all licenses are optional; std::none_of
returns true on an empty list.
- this isn't really a Calamares thing to decide, and anyway centering
on the desktop is kind of weird in multi-monitor setups and the
DesktopWidget is deprecated as well.