[keyboard] Improve debugging output

main
Adriaan de Groot 6 years ago
parent 427c142182
commit e7c62c114f

@ -65,6 +65,8 @@ SetKeyboardLayoutJob::prettyName() const
QString
SetKeyboardLayoutJob::findConvertedKeymap( const QString& convertedKeymapPath ) const
{
cDebug() << "Looking for converted keymap in" << convertedKeymapPath;
// No search path supplied, assume the distribution does not provide
// converted keymaps
if ( convertedKeymapPath.isEmpty() )
@ -76,8 +78,7 @@ SetKeyboardLayoutJob::findConvertedKeymap( const QString& convertedKeymapPath )
if ( convertedKeymapDir.exists( name + ".map" )
|| convertedKeymapDir.exists( name + ".map.gz" ) )
{
cDebug() << "Found converted keymap" << name;
cDebug() << ".. Found converted keymap" << name;
return name;
}
@ -88,6 +89,8 @@ SetKeyboardLayoutJob::findConvertedKeymap( const QString& convertedKeymapPath )
QString
SetKeyboardLayoutJob::findLegacyKeymap() const
{
cDebug() << "Looking for legacy keymap in QRC";
int bestMatching = 0;
QString name;
@ -137,7 +140,7 @@ SetKeyboardLayoutJob::findLegacyKeymap() const
// The best matching entry so far, then let's save that
if ( matching >= qMax( bestMatching, 1 ) )
{
cDebug() << "Found legacy keymap" << mapping[0]
cDebug() << ".. Found legacy keymap" << mapping[0]
<< "with score" << matching;
if ( matching > bestMatching )

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