[libcalamares] Document NamedEnum in much more detail

main
Adriaan de Groot 4 years ago
parent fc034828c7
commit e49f0cf3ba

@ -11,11 +11,13 @@
/** @brief Support for "named" enumerations
*
* For tables which map string names to enum values, provide a NamedEnumTable
* which hangs on to an initializer_list of pairs of names and values.
* This table can be used with find() to map names to values, or
* values to names. A convenience function smash() is provided to help
* in printing integer (underlying) values of an enum.
* When a string needs to be one specific string out of a set of
* alternatives -- one "name" from an enumerated set -- then it
* is useful to have an **enum type** for the enumeration so that
* C++ code can work with the (strong) type of the enum, while
* the string can be used for human-readable interaction.
* The `NamedEnumTable<E>` template provides support for naming
* values of an enum.
*/
#ifndef UTILS_NAMEDENUM_H
@ -27,7 +29,100 @@
#include <type_traits>
#include <vector>
/** @brief Type for collecting parts of a named enum. */
/** @brief Type for collecting parts of a named enum.
*
* The `NamedEnumTable<E>` template provides support for naming
* values of an enum. It supports mapping strings to enum values
* and mapping enum values to strings.
*
* ## Example
*
* Suppose we have code where there are three alternatives; it is
* useful to have a strong type to make the alternatives visible
* in that code, so the compiler can help check:
*
* ```
* enum class MilkshakeSize { None, Small, Large };
* ```
*
* In a switch() statement, the compiler will check that all kinds
* of milkshakes are dealt with; we can pass a MilkshakeSize to
* a function and rest assured that nobody will call that function
* with a silly value, like `1`.
*
* There is no relation between the C++ identifiers used, and
* any I/O related to that enumeration. In other words,
*
* ```
* std::cout << MilkshakeSize::Small;
* ```
*
* Will **not** print out "Small", or "small", or 1. It won't even
* compile, because there is no mapping of the enum values to
* something that can be output.
*
* By making a `NamedEnumTable<MilkshakeSize>` we can define a mapping
* between strings (names) and enum values, so that we can easily
* output the human-readable name, and also take string input
* and convert it to an enum value. Suppose we have a function
* `milkshakeSizeNames()` that returns a reference to such a table,
* then we can use `find()` to map enums-to-names and names-to-enums.
*
* ```
* const auto& names = milkshakeSizeNames();
* MilkshakeSize sz{ MilkshakeSize::Large };
* std::cout << names.find(sz); // Probably "large"
*
* bool ok;
* sz = names.find( "small", ok ); // Probably MilkshakeSize::Small
* ```
*
* ## Usage
*
* It is recommended to use a static const declaration for the table;
* typical use will define a function that returns a reference to
* the table, for shared use.
*
* The constructor for a table takes an initializer_list; each element
* of the initializer_list is a **pair** consisting of a name and
* an associated enum value. The names should be QStrings. For each enum
* value that is listed, the canonical name should come **first** in the
* table, so that printing the enum values gives the canonical result.
*
* ```
* static const NamedEnumTable<MilkshakeSize>& milkshakeSizeNames()
* {
* static NamedEnumTable<MilkshakeSize> n { // Initializer list for n
* { "large", MilkshakeSize::Large }, // One pair of name-and-value
* { "small", MilkshakeSize::Small },
* { "big", MilkshakeSize::Large }
* };
* return n;
* }
* ```
*
* The function `eNames()`, above, returns a reference to a name table
* for the enum (presumably an enum class) `E`. It is possible to have
* more than one table for an enum, or to make the table locally,
* but **usually** you want one definitive table of names and values.
* The `eNames()` function gives you that definitive table. In Calamres
* code, such functions are usually named after the underlying enum.
*
* Using this particular table, looking up "large" will return `MilkshakeSize::Large`,
* looking up "big" will **also** return `MilkshakeSize::Large`, looking up "derp"
* will return `MilkshakeSize::Large` (because that is the first value in the table)
* but will set the boolean `ok` parameter to false. Conversely, looking
* up `MilkshakeSize::Large` will return "large" (never "big").
*
* Note that this particular table does **not** name MilkshakeSize::None,
* so it is probably wrong: you can't get a string for that enum
* value, and no string will map to MilkshakeSize::None either.
* In general, tables should cover all of the enum values.
*
* Passing an empty initializer_list to the constructor is supported,
* but will cause UB if the table is ever used for looking up a string.
*
*/
template < typename T >
struct NamedEnumTable
{
@ -43,7 +138,9 @@ struct NamedEnumTable
* Use braced-initialisation for NamedEnum, and remember that the
* elements of the list are **pairs**, e.g.
*
* ```
* static const NamedEnumTable<Colors> c{ {"red", Colors::Red } };
* ```
*/
NamedEnumTable( const std::initializer_list< pair_t >& v )
: table( v )
@ -55,10 +152,12 @@ struct NamedEnumTable
*
* Searches case-insensitively.
*
* If the name @p s is not found, @p ok is set to false and
* If the name @p s is not found, @p ok is set to @c false and
* the first enum value in the table is returned. Otherwise,
* @p ok is set to true and the corresponding value is returned.
*
* @p ok is set to @c true and the corresponding value is returned.
* Use the output value of @p ok to determine if the lookup was
* successful: there is otherwise no sensible way to distinguish
* found-the-name-of-the-first-item from not-found.
*/
enum_t find( const string_t& s, bool& ok ) const
{
@ -75,11 +174,17 @@ struct NamedEnumTable
return table.begin()->second;
}
/** @brief Find a value @p s in the table.
/** @brief Find a value @p s in the table and return its name.
*
* If the value @p s is not found, @p ok is set to false and
* an empty string is returned. Otherwise, @p is set to true
* and the corresponding name is returned.
* If @p s is an enum value in the table, return the corresponding
* name (the first name with that value, if there are aliases)
* and set @p ok to @c true.
*
* If the value @p s is not found, @p ok is set to @c false and
* an empty string is returned. This indicates that the table does
* not cover all of the values * in `enum_t` (and @p s is one
* of them), **or** that the passed-in value of @p s is
* not a legal value, e.g. via a static_cast<enum_t>.
*/
string_t find( enum_t s, bool& ok ) const
{
@ -98,7 +203,10 @@ struct NamedEnumTable
/** @brief Find a value @p s in the table and return its name.
*
* Returns emptry string if the value is not found.
* Returns an empty string if the value @p s is not found (this
* indicates that the table does not cover all of the values
* in `enum_t`, **or** that the passed-in value of @p s is
* not a legal value, e.g. via a static_cast<enum_t>).
*/
string_t find( enum_t s ) const
{
@ -107,7 +215,24 @@ struct NamedEnumTable
}
};
/** @brief Smashes an enum value to its underlying type. */
/** @brief Smashes an enum value to its underlying type.
*
* While an enum **class** is not an integral type, and its values can't be
* printed or treated like an integer (like an old-style enum can),
* the underlying type **is** integral. This template function
* returns the value of an enum value, in its underlying type.
* This can be useful for debugging purposes, e.g.
*
* ```
* MilkshakeSize sz{ MilkshakeSize::None };
* std::cout << milkshakeSizeNames().find( sz ) << smash( sz );
* ```
*
* This will print both the name and the underlying integer for the
* value; assuming the table from the example is used, there is
* no name for MilkshakeSize::None, so it will print an empty string,
* followed by the integral representation -- probably a 0.
*/
template < typename E >
constexpr typename std::underlying_type< E >::type
smash( const E e )

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