mirror of https://github.com/cutefishos/calamares
commit
9295c91128
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/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2021 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*/
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#include "Config.h"
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#include "Preset.h"
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#include "utils/Logger.h"
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#include "utils/Variant.h"
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namespace Calamares
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{
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namespace ModuleSystem
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{
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class Config::Private
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{
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public:
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std::unique_ptr< Presets > m_presets;
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};
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Config::Config( QObject* parent )
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: QObject( parent )
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, d( std::make_unique< Private >() )
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{
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}
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Config::~Config() {}
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bool
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Config::isEditable( const QString& fieldName ) const
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{
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if ( m_unlocked )
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{
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return true;
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}
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if ( d && d->m_presets )
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{
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return d->m_presets->isEditable( fieldName );
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}
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else
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{
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cWarning() << "Checking isEditable, but no presets are configured.";
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}
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return true;
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}
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Config::ApplyPresets::ApplyPresets( Calamares::ModuleSystem::Config& c, const QVariantMap& configurationMap )
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: m_c( c )
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, m_bogus( true )
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, m_map( CalamaresUtils::getSubMap( configurationMap, "presets", m_bogus ) )
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{
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c.m_unlocked = true;
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if ( !c.d->m_presets )
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{
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c.d->m_presets = std::make_unique< Presets >();
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}
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}
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Config::ApplyPresets::~ApplyPresets()
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{
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m_c.m_unlocked = false;
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// Check that there's no **settings** (from the configuration map)
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// that have not been consumed by apply() -- if they are there,
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// that means the configuration map specifies things that the
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// Config object does not expect.
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bool haveWarned = false;
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for ( const auto& k : m_map.keys() )
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{
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if ( !m_c.d->m_presets->find( k ).isValid() )
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{
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if ( !haveWarned )
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{
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cWarning() << "Preset configuration contains unused keys";
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haveWarned = true;
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}
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cDebug() << Logger::SubEntry << "Unused key" << k;
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}
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}
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}
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Config::ApplyPresets&
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Config::ApplyPresets::apply( const char* fieldName )
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{
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const auto prop = m_c.property( fieldName );
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if ( !prop.isValid() )
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{
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cWarning() << "Applying invalid property" << fieldName;
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}
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else
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{
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const QString key( fieldName );
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if ( !key.isEmpty() && m_c.d->m_presets->find( key ).isValid() )
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{
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cWarning() << "Applying duplicate property" << fieldName;
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}
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else if ( !key.isEmpty() && m_map.contains( key ) )
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{
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QVariantMap m = CalamaresUtils::getSubMap( m_map, key, m_bogus );
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QVariant value = m[ "value" ];
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bool editable = CalamaresUtils::getBool( m, "editable", true );
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if ( value.isValid() )
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{
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m_c.setProperty( fieldName, value );
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}
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m_c.d->m_presets->append( PresetField { key, value, editable } );
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}
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}
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return *this;
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}
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} // namespace ModuleSystem
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} // namespace Calamares
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/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2021 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*/
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#ifndef CALAMARES_MODULESYSTEM_CONFIG_H
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#define CALAMARES_MODULESYSTEM_CONFIG_H
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#include "DllMacro.h"
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#include <QObject>
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#include <QStringList>
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#include <QVariantMap>
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#include <memory>
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namespace Calamares
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{
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namespace ModuleSystem
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{
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/** @brief Base class for Config-objects
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*
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* This centralizes the things every Config-object should
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* do and provides one source of preset-data. A Config-object
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* for a module can **optionally** inherit from this class
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* to get presets-support.
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*
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* TODO:3.3 This is not optional
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* TODO:3.3 Put consistent i18n for Configurations in here too
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*/
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class DLLEXPORT Config : public QObject
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{
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Q_OBJECT
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public:
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Config( QObject* parent = nullptr );
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~Config() override;
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/** @brief Set the configuration from the config file
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*
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* Subclasses must implement this to load configuration data;
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* that subclass **should** also call loadPresets() with the
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* same map, to pick up the "presets" key consistently.
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*/
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virtual void setConfigurationMap( const QVariantMap& ) = 0;
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public Q_SLOTS:
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/** @brief Checks if a @p fieldName is editable according to presets
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*
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* If the field is named as a preset, **and** the field is set
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* to not-editable, returns @c false. Otherwise, return @c true.
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* Calling this with an unknown field (one for which no presets
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* are accepted) will print a warning and return @c true.
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*
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* @see CONFIG_PREVENT_EDITING
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*
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* Most setters will call isEditable() to check if the field should
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* be editable. Do not count on the setter not being called: the
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* UI might not have set the field to fixed / constant / not-editable
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* and then you can have the setter called by changes in the UI.
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*
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* To prevent the UI from changing **and** to make sure that the UI
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* reflects the unchanged value (rather than the changed value it
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* sent to the Config object), use CONFIG_PREVENT_EDITING, like so:
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*
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* CONFIG_PREVENT_EDITING( type, "propertyName" );
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*
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* The ; is necessary. <type> is the type of the property; for instance
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* QString. The name of the property is a (constant) string. The
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* macro will return (out of the setter it is used in) if the field
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* is not editable, and will send a notification event with the old
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* value as soon as the event loop resumes.
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*/
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bool isEditable( const QString& fieldName ) const;
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protected:
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friend class ApplyPresets;
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/** @brief "Builder" class for presets
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*
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* Derived classes should instantiate this (with themselves,
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* and the whole configuration map that is passed to
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* setConfigurationMap()) and then call .apply() to apply
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* the presets specified in the configuration to the **named**
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* QObject properties.
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*/
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class ApplyPresets
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{
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public:
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/** @brief Create a preset-applier for this config
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*
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* The @p configurationMap should be the one passed in to
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* setConfigurationMap() . Presets are extracted from the
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* standard key *presets* and can be applied to the configuration
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* with apply() or operator<<.
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*/
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ApplyPresets( Config& c, const QVariantMap& configurationMap );
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~ApplyPresets();
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/** @brief Add a preset for the given @p fieldName
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*
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* This checks for preset-entries in the configuration map that was
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* passed in to the constructor.
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*/
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ApplyPresets& apply( const char* fieldName );
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/** @brief Alternate way of writing apply()
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*/
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ApplyPresets& operator<<( const char* fieldName ) { return apply( fieldName ); }
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private:
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Config& m_c;
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bool m_bogus = true;
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const QVariantMap m_map;
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};
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private:
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class Private;
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std::unique_ptr< Private > d;
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bool m_unlocked = false;
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};
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} // namespace ModuleSystem
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} // namespace Calamares
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/// @see Config::isEditable()
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//
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// This needs to be a macro, because Q_ARG() is a macro that stringifies
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// the type name.
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#define CONFIG_PREVENT_EDITING( type, fieldName ) \
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do \
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{ \
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if ( !isEditable( QStringLiteral( fieldName ) ) ) \
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{ \
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auto prop = property( fieldName ); \
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const auto& metaobject = metaObject(); \
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auto metaprop = metaobject->property( metaobject->indexOfProperty( fieldName ) ); \
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if ( metaprop.hasNotifySignal() ) \
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{ \
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metaprop.notifySignal().invoke( this, Qt::QueuedConnection, Q_ARG( type, prop.value< type >() ) ); \
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} \
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return; \
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} \
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} while ( 0 )
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#endif
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/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2021 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*/
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#include "Preset.h"
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#include "utils/Logger.h"
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#include "utils/Variant.h"
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static void
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loadPresets( Calamares::ModuleSystem::Presets& preset,
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const QVariantMap& configurationMap,
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std::function< bool( const QString& ) > pred )
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{
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cDebug() << "Creating presets" << preset.capacity();
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for ( auto it = configurationMap.cbegin(); it != configurationMap.cend(); ++it )
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{
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if ( !it.key().isEmpty() && pred( it.key() ) )
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{
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QVariantMap m = it.value().toMap();
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QString value = CalamaresUtils::getString( m, "value" );
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bool editable = CalamaresUtils::getBool( m, "editable", true );
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preset.append( Calamares::ModuleSystem::PresetField { it.key(), value, editable } );
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cDebug() << Logger::SubEntry << "Preset for" << it.key() << "applied editable?" << editable;
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}
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}
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}
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namespace Calamares
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{
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namespace ModuleSystem
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{
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Presets::Presets( const QVariantMap& configurationMap )
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{
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reserve( configurationMap.count() );
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loadPresets( *this, configurationMap, []( const QString& ) { return true; } );
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}
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Presets::Presets( const QVariantMap& configurationMap, const QStringList& recognizedKeys )
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{
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reserve( recognizedKeys.size() );
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loadPresets(
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*this, configurationMap, [&recognizedKeys]( const QString& s ) { return recognizedKeys.contains( s ); } );
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}
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bool
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Presets::isEditable( const QString& fieldName ) const
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{
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for ( const auto& p : *this )
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{
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if ( p.fieldName == fieldName )
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{
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return p.editable;
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}
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}
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cWarning() << "Checking isEditable for unknown field" << fieldName;
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return true;
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}
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PresetField
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Presets::find( const QString& fieldName ) const
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{
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for ( const auto& p : *this )
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{
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if ( p.fieldName == fieldName )
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{
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return p;
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}
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}
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return PresetField();
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}
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} // namespace ModuleSystem
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} // namespace Calamares
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@ -0,0 +1,91 @@
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/* === This file is part of Calamares - <https://calamares.io> ===
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*
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* SPDX-FileCopyrightText: 2021 Adriaan de Groot <groot@kde.org>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Calamares is Free Software: see the License-Identifier above.
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*
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*/
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#ifndef CALAMARES_MODULESYSTEM_PRESET_H
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#define CALAMARES_MODULESYSTEM_PRESET_H
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#include <QString>
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#include <QVariantMap>
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#include <QVector>
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namespace Calamares
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{
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namespace ModuleSystem
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{
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/** @brief The settings for a single field
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*
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* The settings apply to a single field; **often** this will
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* correspond to a single value or property of a Config
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* object, but there is no guarantee of a correspondence
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* between names here and names in the code.
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*
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* The value is stored as a string; consumers (e.g. the UI)
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* will need to translate the value to whatever is actually
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* used (e.g. in the case of an integer field).
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*
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* By default, presets are still editable. Set that to @c false
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* to make the field unchangeable (again, the UI is responsible
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* for setting that up).
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*/
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struct PresetField
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{
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QString fieldName;
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QVariant value;
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bool editable = true;
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bool isValid() const { return !fieldName.isEmpty(); }
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};
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/** @brief All the presets for one UI entity
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*
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* This is a collection of presets read from a module
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* configuration file, one setting per field.
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*/
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class Presets : public QVector< PresetField >
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{
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public:
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/** @brief Reads preset entries from the map
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*
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* The map's keys are used as field name, and each value entry
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* should specify an initial value and whether the entry is editable.
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* Fields are editable by default.
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*/
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explicit Presets( const QVariantMap& configurationMap );
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/** @brief Reads preset entries from the @p configurationMap
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*
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* As above, but only field names that occur in @p recognizedKeys
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* are kept; others are discarded.
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*/
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Presets( const QVariantMap& configurationMap, const QStringList& recognizedKeys );
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/** @brief Creates an empty presets map
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*
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* This constructor is primarily intended for use by the ApplyPresets
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* helper class, which will reserve suitable space and load
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* presets on-demand.
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*/
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Presets() = default;
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/** @brief Is the given @p fieldName editable?
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*
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* Fields are editable by default, so if there is no explicit setting,
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* returns @c true.
|
||||
*/
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bool isEditable( const QString& fieldName ) const;
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/** @brief Finds the settings for a field @p fieldName
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||||
*
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* If there is no such field, returns an invalid PresetField.
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*/
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PresetField find( const QString& fieldName ) const;
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};
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} // namespace ModuleSystem
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||||
} // namespace Calamares
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||||
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||||
#endif
|
Loading…
Reference in New Issue