@ -28,9 +28,67 @@ There are two examples of branding content:
the default Calamares icons and a as start-page splash it provides a
tag-cloud view of languages. The slideshow is a basic one with a few
slides of text and a single image. No translations are provided.
- `fancy/` uses translations and offers navigation arrows. These are
provided by the standard Calamares QML classes.
- `samegame/` is a similarly simple branding setup for Generic Linux,
but instead of a slideshow, it lets the user play Same Game (clicking
colored balls) during the installation. The game is taken from the
QML examples provided by the Qt Company.
- `fancy/` uses translations and offers navigation arrows.
Since the slideshow can be **any** QML, it is limited only by your designers
imagination and your QML experience. For straightforward presentations,
see the documentation below.
## Presentation
The default QML classes provided by Calamares can be used for a simple
and straightforward "slideshow" presentation with static text and
pictures. To use the default slideshow classes, start with a `show.qml`
file with the following content:
```
import QtQuick 2.5;
import calamares.slideshow 1.0;
Presentation
{
id: presentation
}
```
After the *id* , set properties of the presentation as a whole. These include:
- *loopSlides* (default true) When set, clicking past the last slide
returns to the very first slide.
- *mouseNavigation* , *arrowNavigation* , *keyShortcutsEnabled* (all default
true) enable different ways to navigate the slideshow.
- *titleColor* , *textColor* change the look of the presentation.
- *fontFamily* , *codeFontFamily* change the look of text in the presentation.
After setting properties, you can add elements to the presentation.
Generally, you will add a few presentation-level elements first,
then slides.
- For visible navigation arrows, add elements of class *ForwardButton* and
*BackwardButton* . Set the *source* property of each to a suitable
image. See the `fancy/` example. It is recommended to turn off other
kinds of navigation when visible navigation is used.
- To indicate where the user is, add an element of class *SlideCounter* .
This indicates in "n / total" form where the user is in the slideshow.
- To automatically advance the presentation (for a fully passive slideshow),
add a timer that calls the `goToNextSlide()` function of the presentation.
See the `default/` example -- remember to start the timer when the
presentation is completely loaded.
After setting the presentation elements, add one or more Slide elements.
The presentation framework will make a slideshow out of the Slide
elements, displaying only one at a time. Each slide is an element in itself,
so you can put whatever visual elements you like in the slide. They have
standard properties for a boring "static text" slideshow, though:
- *title* is text to show as slide title
- *centeredText* is displayed in a large-ish font
- *writeInText* is displayed by "writing it in" to the slide,
one letter at a time.
- *content* is a list of things which are displayed as a bulleted list.
The presentation classes can be used to produce a fairly dry slideshow
for the installation process; it is recommended to experiment with the
visual effects and classes available in QtQuick.