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@ -69,9 +69,35 @@ ModuleManager::module( const QString& name )
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void
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ModuleManager::loadModulesPrepare()
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ModuleManager::loadModules( Phase phase )
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{
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QTimer::singleShot( 0, this, SLOT( doLoadModulesPrepare() ) );
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//FIXME: When we depend on Qt 5.4 this ugly hack should be replaced with
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// QTimer::singleShot.
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QTimer* timer = new QTimer();
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timer->setSingleShot( true );
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connect( timer, &QTimer::timeout,
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this, [ this, timer, phase ]()
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{
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foreach ( const QString& moduleName, Settings::instance()->modules( phase ) )
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{
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if ( !m_availableModules.contains( moduleName ) )
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{
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cDebug() << "Module" << moduleName << "not found in module search paths."
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<< "\nCalamares will now quit.";
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qApp->quit();
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}
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recursiveLoad( moduleName );
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}
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emit modulesLoaded();
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// Loading sequence:
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// 1) deps are already fine. check if we have all the modules needed by the roster
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// 2) ask ModuleManager to load them from the list provided by Settings
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// 3) MM must load them asyncly but one at a time, by calling Module::loadSelf
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// 4) Module must have subclasses that reimplement loadSelf for various module types
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timer->deleteLater();
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});
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timer->start( 0 );
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}
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@ -133,29 +159,6 @@ ModuleManager::doInit()
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}
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void
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ModuleManager::doLoadModulesPrepare()
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{
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foreach ( const QString& moduleName, Settings::instance()->modulesPrepare() )
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{
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if ( !m_availableModules.contains( moduleName ) )
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{
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cDebug() << "Module" << moduleName << "not found in module search paths."
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<< "\nCalamares will now quit.";
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qApp->quit();
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}
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recursiveLoad( moduleName );
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}
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emit modulesLoaded();
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//IDEA:
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// 1) deps are already fine. check if we have all the modules needed by the roster
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// 2) ask MM to load them from the list provided by Settings
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// 3) MM must load them asyncly but one at a time, by calling Module::loadSelf
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// 4) Module must have subclasses that reimplement loadSelf for various module types
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}
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void
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ModuleManager::recursiveLoad( const QString& moduleName )
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{
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