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Hacking on Calamares
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====================
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These are the guidelines for hacking on Calamares. Except for the licensing,
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which **must** be GPLv3+, these are guidelines and -- like PEP8 -- the most
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important thing is to know when you can ignore them.
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Licensing
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---------
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Calamares is released under the terms of the GNU GPL, version 3 or later.
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Every source file must have a license header, with a list of copyright holders and years.
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Example:
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```
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/* === This file is part of Calamares - <https://github.com/calamares> ===
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*
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* Copyright 2013-2014, Random Person <name@example.com>
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* Copyright 2010, Someone Else <someone@example.com>
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*
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* Calamares is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Calamares is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
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*/
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```
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Copyright holders must be physical or legal personalities. A statement such as
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`Copyright 2014, The FooBarQuux project` has no legal value if "The FooBarQuux
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project" is not the legal name of a person, company, incorporated
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organization, etc.
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Please add your name to files you touch when making any contribution (even if
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it's just a typo-fix which might not be copyrightable in all jurisdictions).
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Formatting C++
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--------------
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This formatting guide applies to C++ code only; for Python modules, we use
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[pycodestyle](https://github.com/PyCQA/pycodestyle) to apply a check of
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some PEP8 guidelines.
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* Spaces, not tabs.
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* Indentation is 4 spaces.
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* Lines should be limited to 90 characters.
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* Spaces between brackets and argument functions, including for template arguments
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* No space before brackets, except for keywords, for example `function( argument )` but
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`if ( condition )`.
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* For pointer and reference variable declarations, put a space before the variable name
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and no space between the type and the `*` or `&`, e.g. `int* p`.
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* `for`, `if`, `else`, `while` and similar statements put the braces on the next line,
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if the following block is more than one statement. Use no braces for single statements.
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* Function and class definitions have their braces on separate lines.
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* A function implementation's return type is on its own line.
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* `CamelCase.{cpp,h}` style file names.
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Example:
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```
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bool
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MyClass::myMethod( QStringList list, const QString& name )
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{
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if ( list.isEmpty() )
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return false;
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cDebug() << "Items in list ..";
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foreach ( const QString& string, list )
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cDebug() << " .." << string;
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switch ( m_enumValue )
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{
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case Something:
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return true;
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case SomethingElse:
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doSomething();
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break;
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}
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}
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```
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You can use the `ci/calamaresstyle` script to run
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[astyle](http://astyle.sf.net) on your code and have it formatted the right
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way.
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**NOTE:** An .editorconfig file is included to assist with formatting. In
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order to take advantage of this functionality you will need to acquire the
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[EditorConfig](http://editorconfig.org/#download) plug-in for your editor.
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Naming
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------
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* Use CamelCase for everything.
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* Local variables should start out with a lowercase letter.
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* Class names are capitalized
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* Prefix class member variables with `m_`, e.g. `m_queue`.
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* Prefix static member variables with `s_`, e.g. `s_instance`.
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* Functions are named in the Qt style, like Java's, without the 'get' prefix.
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* A getter is `variable()`.
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* If it's a getter for a boolean, prefix with 'is', so `isCondition()`.
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* A setter is `setVariable( arg )`.
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Includes
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--------
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Header includes should be listed in the following order:
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* own header,
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* Calamares includes,
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* includes for Qt-based libraries,
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* Qt includes,
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* other includes.
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They should also be sorted alphabetically for ease of locating them.
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Includes in a header file should be kept to the absolute minimum, as to keep
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compile times short. This can be achieved by using forward declarations
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instead of includes, like `class QListView;`.
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Example:
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```
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#include "Settings.h"
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#include "CalamaresApplication.h"
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#include "utils/CalamaresUtils.h"
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#include "utils/Logger.h"
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#include "YamlUtils.h"
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#include <QDir>
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#include <QFile>
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#include <yaml-cpp/yaml.h>
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```
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Use include guards, not `#pragma once`.
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C++ tips
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--------
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All C++11 features are acceptable, and the use of new C++11 features is encouraged when
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it makes the code easier to understand and more maintainable.
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The use of `nullptr` is preferred over the use of `0` or `NULL`.
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For Qt containers it is better to use Qt's own `foreach`. For all other containers, the
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range-based `for` syntax introduced with C++11 is preferred ([see this blog post][1]).
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When re-implementing a virtual method, always add the `override` keyword.
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Try to keep your code const correct. Declare methods const if they don't mutate the
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object, and use const variables. It improves safety, and also makes it easier to
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understand the code.
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For the Qt signal-slot system, the new (Qt5) syntax is to be preferred because it allows
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the compiler to check for the existence of signals and slots. As an added benefit, the
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new syntax can also be used with `tr1::bind` and C++11 lambdas. For more information, see
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the [Qt wiki][2].
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Example:
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```
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connect( m_next, &QPushButton::clicked, this, &ViewManager::next );
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connect( m_moduleManager, &Calamares::ModuleManager::modulesLoaded, [this]
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{
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m_mainwindow->show();
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});
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```
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[1]: http://blog.qt.digia.com/blog/2011/05/26/cpp0x-in-qt/
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[2]: http://qt-project.org/wiki/New_Signal_Slot_Syntax
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Debugging
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---------
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Use `cDebug()` and `cLog()` from `utils/Logger.h`. You can pass a debug-level to
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either macro (1 is debugging, higher is less important). Use `cLog()` for warning
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messages. It is recommended to add *WARNING* as the first part of a warning
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message.
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For log messages that are continued across multiple calls to `cDebug()`,
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in particular listing things, conventional formatting is as follows:
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* End the first debug message with ` ..`
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* Indent following lines with ` ..`
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Commit Messages
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---------------
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Keep commit messages short(-ish) and try to describe what is being changed
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*as well as why*. Use the commit keywords for GitHub, especially *FIXES:*
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to auto-close issues when they are resolved.
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For functional changes to Calamares modules or libraries, try to put
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*[modulename]* in front of the first line of the commit message.
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For non-functional changes to infrastructure, try to label the change
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with the kind of change, e.g. *CMake* or *i18n* or *Documentation*.
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