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11 years ago
Hacking on Calamares
====================
These are the guidelines for hacking on Calamares. Except for the licensing,
which **must** be GPLv3+, these are guidelines and -- like PEP8 -- the most
important thing is to know when you can ignore them.
Licensing
---------
Calamares is released under the terms of the GNU GPL, version 3 or later.
Every source file must have a license header, with a list of copyright holders and years.
Example:
```
/* === This file is part of Calamares - <https://github.com/calamares> ===
*
* Copyright 2013-2014, Random Person <name@example.com>
* Copyright 2010, Someone Else <someone@example.com>
*
* Calamares is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Calamares is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Calamares. If not, see <http://www.gnu.org/licenses/>.
*/
```
Copyright holders must be physical or legal personalities. A statement such as
`Copyright 2014, The FooBarQuux project` has no legal value if "The FooBarQuux
project" is not the legal name of a person, company, incorporated
organization, etc.
Please add your name to files you touch when making any contribution (even if
it's just a typo-fix which might not be copyrightable in all jurisdictions).
Formatting C++
--------------
This formatting guide applies to C++ code only; for Python modules, we use
[pycodestyle][https://github.com/PyCQA/pycodestyle] to apply a check of
some PEP8 guidelines.
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* Spaces, not tabs.
* Indentation is 4 spaces.
* Lines should be limited to 90 characters.
* Spaces between brackets and argument functions, including for template arguments
* No space before brackets, except for keywords, for example `function( argument )` but
`if ( condition )`.
* For pointer and reference variable declarations, put a space before the variable name
and no space between the type and the `*` or `&`, e.g. `int* p`.
* `for`, `if`, `else`, `while` and similar statements put the braces on the next line,
if the following block is more than one statement. Use no braces for single statements.
* Function and class definitions have their braces on separate lines.
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* A function implementation's return type is on its own line.
* `CamelCase.{cpp,h}` style file names.
Example:
```
bool
MyClass::myMethod( QStringList list, const QString& name )
{
if ( list.isEmpty() )
return false;
cDebug() << "Items in list ..";
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foreach ( const QString& string, list )
cDebug() << " .." << string;
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switch ( m_enumValue )
{
case Something:
return true;
case SomethingElse:
doSomething();
break;
}
}
```
You can use the `ci/calamaresstyle` script to run
[astyle](http://astyle.sf.net) on your code and have it formatted the right
way.
**NOTE:** An .editorconfig file is included to assist with formatting. In
order to take advantage of this functionality you will need to acquire the
[EditorConfig](http://editorconfig.org/#download) plug-in for your editor.
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Naming
------
* Use CamelCase for everything.
* Local variables should start out with a lowercase letter.
* Class names are capitalized
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* Prefix class member variables with `m_`, e.g. `m_queue`.
* Prefix static member variables with `s_`, e.g. `s_instance`.
* Functions are named in the Qt style, like Java's, without the 'get' prefix.
* A getter is `variable()`.
* If it's a getter for a boolean, prefix with 'is', so `isCondition()`.
* A setter is `setVariable( arg )`.
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Includes
--------
Header includes should be listed in the following order:
* own header,
* Calamares includes,
* includes for Qt-based libraries,
* Qt includes,
* other includes.
They should also be sorted alphabetically for ease of locating them.
Includes in a header file should be kept to the absolute minimum, as to keep
compile times short. This can be achieved by using forward declarations
instead of includes, like `class QListView;`.
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Example:
```
#include "Settings.h"
#include "CalamaresApplication.h"
#include "utils/CalamaresUtils.h"
#include "utils/Logger.h"
#include "YamlUtils.h"
#include <QDir>
#include <QFile>
#include <yaml-cpp/yaml.h>
```
Use include guards, not `#pragma once`.
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C++ tips
--------
All C++11 features are acceptable, and the use of new C++11 features is encouraged when
it makes the code easier to understand and more maintainable.
The use of `nullptr` is preferred over the use of `0` or `NULL`.
For Qt containers it is better to use Qt's own `foreach`. For all other containers, the
range-based `for` syntax introduced with C++11 is preferred ([see this blog post][1]).
When re-implementing a virtual method, always add the `override` keyword.
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Try to keep your code const correct. Declare methods const if they don't mutate the
object, and use const variables. It improves safety, and also makes it easier to
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understand the code.
For the Qt signal-slot system, the new (Qt5) syntax is to be preferred because it allows
the compiler to check for the existence of signals and slots. As an added benefit, the
new syntax can also be used with `tr1::bind` and C++11 lambdas. For more information, see
the [Qt wiki][2].
Example:
```
connect( m_next, &QPushButton::clicked, this, &ViewManager::next );
connect( m_moduleManager, &Calamares::ModuleManager::modulesLoaded, [this]
{
m_mainwindow->show();
});
```
[1]: http://blog.qt.digia.com/blog/2011/05/26/cpp0x-in-qt/
[2]: http://qt-project.org/wiki/New_Signal_Slot_Syntax
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Debugging
---------
Use `cDebug()` and `cLog()` from `utils/Logger.h`. You can pass a debug-level to
either macro (1 is debugging, higher is less important). Use `cLog()` for warning
messages. It is recommended to add *WARNING* as the first part of a warning
message.
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For log messages that are continued across multiple calls to `cDebug()`,
in particular listing things, conventional formatting is as follows:
* End the first debug message with ` ..`
* Indent following lines with ` ..`
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Commit Messages
---------------
Keep commit messages short(-ish) and try to describe what is being changed
*as well as why*. Use the commit keywords for GitHub, especially *FIXES:*
to auto-close issues when they are resolved.
For functional changes to Calamares modules or libraries, try to put
*[modulename]* in front of the first line of the commit message.
For non-functional changes to infrastructure, try to label the change
with the kind of change, e.g. *CMake* or *i18n* or *Documentation*.