3 Commits (main)

Author SHA1 Message Date
Diego Porres 9b7e474f26
Save resulting latent
After editing, when saving the image, you also save the resulting latent for continuing working on it later on (or e.g. generate interpolations)
2 years ago
Diego Porres abd757fd30
Ignore the fourth channel/mask when saving an image
The renderer returns a RGBA image, just save the first 3 channels to correctly save the image of the resulting edits.
2 years ago
Xingang Pan 3725ebb12d DragGAN code 2 years ago